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	<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Map_Dict_Texture_Step</id>
	<title>Map Dict Texture Step - Revision history</title>
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	<updated>2026-07-31T13:07:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Map_Dict_Texture_Step&amp;diff=2861&amp;oldid=prev</id>
		<title>Imbion: Created page with &quot;The &#039;&#039;&#039;Map Dict Texture Step&#039;&#039;&#039; is a floor generation step. Its typical priority is &#039;&#039;&#039;4&#039;&#039;&#039;. It is a variation of the Map Texture Step.  This step is used to define the appearance of multiple different types of tiles.  == Usage == While Map Texture Step is used for most dungeons, it only supports dungeons that use a typical tileset of floor, walls, and a secondary tile. That step does not support additional tiles, such as tall grass. Thus, when creating a floor t...&quot;</title>
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		<updated>2025-08-05T23:04:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Map Dict Texture Step&amp;#039;&amp;#039;&amp;#039; is a floor generation step. Its typical priority is &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039;. It is a variation of the &lt;a href=&quot;/Map_Texture_Step&quot; title=&quot;Map Texture Step&quot;&gt;Map Texture Step&lt;/a&gt;.  This step is used to define the appearance of multiple different types of tiles.  == Usage == While &lt;a href=&quot;/Map_Texture_Step&quot; title=&quot;Map Texture Step&quot;&gt;Map Texture Step&lt;/a&gt; is used for most dungeons, it only supports dungeons that use a typical tileset of floor, walls, and a secondary tile. That step does not support additional tiles, such as tall grass. Thus, when creating a floor t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Map Dict Texture Step&amp;#039;&amp;#039;&amp;#039; is a floor generation step. Its typical priority is &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039;. It is a variation of the [[Map Texture Step]].&lt;br /&gt;
&lt;br /&gt;
This step is used to define the appearance of multiple different types of tiles.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
While [[Map Texture Step]] is used for most dungeons, it only supports dungeons that use a typical tileset of floor, walls, and a secondary tile. That step does not support additional tiles, such as tall grass. Thus, when creating a floor that has those tiles, Map Dict Texture Step is used instead to texture tiles.&lt;br /&gt;
&lt;br /&gt;
This is done by mapping each texture to be used to its matching tile type.&lt;br /&gt;
&lt;br /&gt;
Floors with the typical three tiles may still use the texture dictionary, however it is a little bit more complicated to do so.&lt;br /&gt;
&lt;br /&gt;
== Fields ==&lt;br /&gt;
The following fields are present in MapDictTextureStep.&lt;br /&gt;
&lt;br /&gt;
=== Texture Map ===&lt;br /&gt;
This defines the dictionary of textures itself, allowing textures to be mapped to tiles.&lt;br /&gt;
&lt;br /&gt;
Each &amp;#039;&amp;#039;tile type&amp;#039;&amp;#039; is the &amp;#039;&amp;#039;&amp;#039;key&amp;#039;&amp;#039;&amp;#039;, while each &amp;#039;&amp;#039;texture&amp;#039;&amp;#039; is the defined &amp;#039;&amp;#039;&amp;#039;value&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
The default textures that each floor is generally expected to need are the &amp;#039;&amp;#039;&amp;#039;floor&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;unbreakable&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;wall&amp;#039;&amp;#039;&amp;#039; values. From there, the other tiles that are desired (such as water, grass, and lava) can be added.&lt;br /&gt;
&lt;br /&gt;
=== Blank BG ===&lt;br /&gt;
When no tiles have been placed, this is the texture that will always be used. Most common texture is the same as the walls.&lt;br /&gt;
&lt;br /&gt;
=== Other Fields ===&lt;br /&gt;
Other fields, like Layered Ground, Independent Ground, and Ground Element, can be found on the [[Map Texture Step]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Floor Generation Step]]&lt;/div&gt;</summary>
		<author><name>Imbion</name></author>
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