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	<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Key_Detour_Step</id>
	<title>Key Detour Step - Revision history</title>
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	<updated>2026-07-31T18:37:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Key_Detour_Step&amp;diff=3688&amp;oldid=prev</id>
		<title>Imbion at 04:16, 17 August 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Key_Detour_Step&amp;diff=3688&amp;oldid=prev"/>
		<updated>2025-08-17T04:16:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:16, 17 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Tile Treasures ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Tile Treasures ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The specific spawns and a spawn table of the possible tiles that will appear in the detour.  The &amp;quot;spawn amount&amp;quot; determines how many tiles will be rolled from the spawn table.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The specific spawns and a spawn table of the possible tiles that will appear in the detour.  The &amp;quot;spawn amount&amp;quot; determines how many tiles will be rolled from the spawn table.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Item Themes ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The [[item themes]] that will be used to change the spawn rates.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Guard Types ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Guard Types ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Imbion</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Key_Detour_Step&amp;diff=3657&amp;oldid=prev</id>
		<title>Imbion: Created page with &quot;The &#039;&#039;&#039;Key Detour Step&#039;&#039;&#039; is a floor generation step. Its typical priority is &#039;&#039;&#039;2.2&#039;&#039;&#039;.  == Usage == This step adds an extra room to the layout. This room is locked using a tile, and can be accessed by using a defined key item. This item can be any item in the game.  == Fields == This step has the following fields.  === Treasures === The specific spawns and a spawn table of the possible items that will appear in the detour. The &quot;spawn amount&quot; determines how many...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Key_Detour_Step&amp;diff=3657&amp;oldid=prev"/>
		<updated>2025-08-17T03:42:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Key Detour Step&amp;#039;&amp;#039;&amp;#039; is a &lt;a href=&quot;/Floor_generation_step&quot; class=&quot;mw-redirect&quot; title=&quot;Floor generation step&quot;&gt;floor generation step&lt;/a&gt;. Its typical priority is &amp;#039;&amp;#039;&amp;#039;2.2&amp;#039;&amp;#039;&amp;#039;.  == Usage == This step adds an extra room to the layout. This room is locked using a tile, and can be accessed by using a defined key item. This item can be any item in the game.  == Fields == This step has the following fields.  === Treasures === The specific spawns and a &lt;a href=&quot;/Spawn_table&quot; class=&quot;mw-redirect&quot; title=&quot;Spawn table&quot;&gt;spawn table&lt;/a&gt; of the possible items that will appear in the detour. The &amp;quot;spawn amount&amp;quot; determines how many...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Key Detour Step&amp;#039;&amp;#039;&amp;#039; is a [[floor generation step]]. Its typical priority is &amp;#039;&amp;#039;&amp;#039;2.2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
This step adds an extra room to the layout. This room is locked using a tile, and can be accessed by using a defined key item. This item can be any item in the game.&lt;br /&gt;
&lt;br /&gt;
== Fields ==&lt;br /&gt;
This step has the following fields.&lt;br /&gt;
&lt;br /&gt;
=== Treasures ===&lt;br /&gt;
The specific spawns and a [[spawn table]] of the possible items that will appear in the detour. The &amp;quot;spawn amount&amp;quot; determines how many items will be rolled from the spawn table.&lt;br /&gt;
&lt;br /&gt;
=== Tile Treasures ===&lt;br /&gt;
The specific spawns and a spawn table of the possible tiles that will appear in the detour.  The &amp;quot;spawn amount&amp;quot; determines how many tiles will be rolled from the spawn table.&lt;br /&gt;
=== Item Themes ===&lt;br /&gt;
The [[item themes]] that will be used to change the spawn rates.&lt;br /&gt;
&lt;br /&gt;
=== Guard Types ===&lt;br /&gt;
The specific spawns and a spawn table of the possible enemy [[mobs]] that will appear in the detour.   The &amp;quot;spawn amount&amp;quot; determines how many mobs will be rolled from the spawn table.&lt;br /&gt;
&lt;br /&gt;
=== Hall Length ===&lt;br /&gt;
The min and max of the length of the hall that connects the main path to the detour room.&lt;br /&gt;
&lt;br /&gt;
=== Generic Rooms ===&lt;br /&gt;
The [[rooms]] that are possible to generate as the detour room.&lt;br /&gt;
&lt;br /&gt;
[[Category:Floor Generation Step]]&lt;/div&gt;</summary>
		<author><name>Imbion</name></author>
	</entry>
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