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	<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Diamond_Room</id>
	<title>Diamond Room - Revision history</title>
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	<updated>2026-07-31T09:38:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Diamond_Room&amp;diff=4767&amp;oldid=prev</id>
		<title>Imbion: Created page with &quot;{{RoomInfobox|image=RoomGen Diamond.png|internal_name=RoomGenDiamond}}  The &#039;&#039;&#039;default&#039;&#039;&#039; is a type of room. It is a room in the shape of a diamond.  == Usage == If the selected width and height are not equal, the diamond will instead spawn as an edged capsule.  The generation algorithm prefers to place connecting halways on the points of each diamond, and will generally avoid placing hallways elsewhere on the room.&quot;</title>
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		<updated>2025-10-21T14:52:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{RoomInfobox|image=RoomGen Diamond.png|internal_name=RoomGenDiamond}}  The &amp;#039;&amp;#039;&amp;#039;default&amp;#039;&amp;#039;&amp;#039; is a type of &lt;a href=&quot;/Room&quot; title=&quot;Room&quot;&gt;room&lt;/a&gt;. It is a room in the shape of a diamond.  == Usage == If the selected width and height are not equal, the diamond will instead spawn as an edged capsule.  The generation algorithm prefers to place connecting halways on the points of each diamond, and will generally avoid placing hallways elsewhere on the room.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{RoomInfobox|image=RoomGen Diamond.png|internal_name=RoomGenDiamond}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;default&amp;#039;&amp;#039;&amp;#039; is a type of [[room]]. It is a room in the shape of a diamond.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
If the selected width and height are not equal, the diamond will instead spawn as an edged capsule.&lt;br /&gt;
&lt;br /&gt;
The generation algorithm prefers to place connecting halways on the points of each diamond, and will generally avoid placing hallways elsewhere on the room.&lt;/div&gt;</summary>
		<author><name>Imbion</name></author>
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