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	<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Add_Tunnel_Step</id>
	<title>Add Tunnel Step - Revision history</title>
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	<updated>2026-07-31T22:34:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Add_Tunnel_Step&amp;diff=3121&amp;oldid=prev</id>
		<title>Imbion: Created page with &quot;The &#039;&#039;&#039;Add Tunnel Step&#039;&#039;&#039; is a floor generation step. Its typical priority is &#039;&#039;&#039;2&#039;&#039;&#039;.  == Usage == This step draws the specified amount of tunnels on the floor, starting from the edge of any room or hall.  == Fields == This step has the following fields. === Turn Length === The range of the number of tiles the tunnel will dig forward before changing directions. === Max Length === The range of the largest tile length the tunnel can possibly be. === Allow Dead End ===...&quot;</title>
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		<updated>2025-08-11T00:12:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Add Tunnel Step&amp;#039;&amp;#039;&amp;#039; is a &lt;a href=&quot;/Floor_generation_step&quot; class=&quot;mw-redirect&quot; title=&quot;Floor generation step&quot;&gt;floor generation step&lt;/a&gt;. Its typical priority is &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;.  == Usage == This step draws the specified amount of tunnels on the floor, starting from the edge of any room or hall.  == Fields == This step has the following fields. === Turn Length === The range of the number of tiles the tunnel will dig forward before changing directions. === Max Length === The range of the largest tile length the tunnel can possibly be. === Allow Dead End ===...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Add Tunnel Step&amp;#039;&amp;#039;&amp;#039; is a [[floor generation step]]. Its typical priority is &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
This step draws the specified amount of tunnels on the floor, starting from the edge of any room or hall.&lt;br /&gt;
&lt;br /&gt;
== Fields ==&lt;br /&gt;
This step has the following fields.&lt;br /&gt;
=== Turn Length ===&lt;br /&gt;
The range of the number of tiles the tunnel will dig forward before changing directions.&lt;br /&gt;
=== Max Length ===&lt;br /&gt;
The range of the largest tile length the tunnel can possibly be.&lt;br /&gt;
=== Allow Dead End ===&lt;br /&gt;
If checked, tunnels may lead to dead ends. Else, tunnels are forced to touch another room/hall.&lt;br /&gt;
=== Traverse Floor ===&lt;br /&gt;
If checked, tunnels are allowed to penetrate through passable tiles. Note that they will not replace non-wall terrain they encounter.&lt;br /&gt;
=== Halls ===&lt;br /&gt;
The range of the amount of tunnels to dig.&lt;br /&gt;
=== Brush ===&lt;br /&gt;
The hall [[brush]] that will be used to paint the tunnels.&lt;br /&gt;
&lt;br /&gt;
[[Category:Floor Generation Step]]&lt;/div&gt;</summary>
		<author><name>Imbion</name></author>
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