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	<id>https://wiki.pmdo.pmdcollab.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shitpost+Sunkern</id>
	<title>PMDOWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pmdo.pmdcollab.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shitpost+Sunkern"/>
	<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/Special:Contributions/Shitpost_Sunkern"/>
	<updated>2026-07-31T09:17:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=List_of_PMDO_Mods&amp;diff=6292</id>
		<title>List of PMDO Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=List_of_PMDO_Mods&amp;diff=6292"/>
		<updated>2026-01-12T22:24:08Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* List of Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A listing of mods that have been developed for PMDO.&lt;br /&gt;
&lt;br /&gt;
== Mod Categories ==&lt;br /&gt;
The mods here are categorized in the following way.&lt;br /&gt;
; Quest : A self-contained adventure with its own save file.&lt;br /&gt;
; Mechanics : A mod that alters the game mechanics of the base PMDO game.&lt;br /&gt;
; Expansion : A mod that adds extra content to the base PMDO game.&lt;br /&gt;
; Aesthetics : A mod that only makes changes to the game&#039;s visuals or sounds&lt;br /&gt;
; QoL : A mod that does not meaningfully change PMDO&#039;s gameplay but improves the user experience&lt;br /&gt;
; Framework : A mod that makes no changes to the game on its own, but provides content for other mods to include within them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Mods ==&lt;br /&gt;
Color coding for Latest Version cells:&lt;br /&gt;
* &#039;&#039;&#039;Uncoloured:&#039;&#039;&#039; Works on current PMDO version (edited for 0.8.11)&lt;br /&gt;
* &#039;&#039;&#039;Beige:&#039;&#039;&#039; Untested for current patch but expected to have no features broken&lt;br /&gt;
* &#039;&#039;&#039;Cyan:&#039;&#039;&#039; Untested for current patch but suspected to have some features broken&lt;br /&gt;
* &#039;&#039;&#039;Yellow:&#039;&#039;&#039; Mostly works on current patch but has some known issues&lt;br /&gt;
* &#039;&#039;&#039;Pink:&#039;&#039;&#039; Broken on current patch, must [[downgrading|downgrade]] to use&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category !! Mod !! Description !! Author !! Latest Known Working Version&lt;br /&gt;
|-&lt;br /&gt;
| Mechanics || [https://gamebanana.com/mods/615680 On-Screen Keyboard] || Adds a keyboard on the screen. || Wintermourn || 0.8.11&lt;br /&gt;
|-&lt;br /&gt;
| Mechanics || [https://github.com/DSE76190/Party_Plus_12/releases/download/Party_Plus_12_2.1/Party_Plus_12.2.1.zip Party Plus 12] || Increases the party size. || DSE76 || 0.8.11&lt;br /&gt;
|-&lt;br /&gt;
| Mechanics || [https://drive.google.com/drive/folders/1_MeXe1XD_wTxxBCYx1GluDYeV9uvLV7U?usp=drive_link Friend Areas] || Adds friend areas. || someoneelse || 0.8.11&lt;br /&gt;
|-&lt;br /&gt;
| Mechanics || [https://github.com/Deeshura/Mega_Stones/releases Mega Stones] || Adds mega stone to PMDO. || Deeshura || 0.8.11&lt;br /&gt;
|-&lt;br /&gt;
| Mechanics || [https://drive.proton.me/urls/JG2B6H0G50#Zir0aiGLTxrM No Starving] || Prevents the player from losing hunger, effectively removing the belly mechanic. Also changes the effects of food items to instead relate to health and PP. || Metaright ||style=&amp;quot;background-color: beige;&amp;quot;| 0.8.9&lt;br /&gt;
|-&lt;br /&gt;
| Expansion || [https://github.com/DoubleTrio/dungeon-pack/releases/tag/v0.2.8 Trio&#039;s Dungeon Pack] || Adds some new dungeons. Currently has one.|| Trio || 0.8.11&lt;br /&gt;
|-&lt;br /&gt;
| Expansion || [[Mod:Resource Dungeon Pack|Resource Dungeon Pack]] || Adds some dungeons to base PMDO that are focused around particular resources.|| Imbion || 0.8.11&lt;br /&gt;
|-&lt;br /&gt;
| Framework || [[Mod:Nebula&#039;s Mission Board|Nebula’s Mission Board]] || Adds a mission board that can also be implemented into other mods. || Mistress Nebula|| 0.8.11&lt;br /&gt;
|-&lt;br /&gt;
| Framework || [[Mod:Knightcore|Knightcore]] || A framework mod that comes with various functions for quest mods. || Imbion || 0.8.11&lt;br /&gt;
|-&lt;br /&gt;
| Framework || [https://drive.proton.me/urls/WH62HS9PA8#UkwrF7T4ynuf Type Based Abilities] || Adds abilities for each type that grants an immunity, draws in a move, and changes normal move to its type. || Metaright || 0.8.11&lt;br /&gt;
|-&lt;br /&gt;
| Quest || [https://www.insertnamejam.net/forum/insert-name-jam-2025/pokemon-mystery-dungeon-minior-the-fallen-star Minior the Fallen Star] || A [[Minior]] that fell from the sky goes on a journey to get home. || CregALeg||style=&amp;quot;background-color: beige;&amp;quot;| 0.8.9&lt;br /&gt;
|-&lt;br /&gt;
| Quest || [https://github.com/Palikadude/Halcyon Halcyon] || A quest that aims to recapture the vibes and energy of Explorers in an all-new original adventure.|| Palika ||style=&amp;quot;background-color: pink;&amp;quot;| 0.8.1&lt;br /&gt;
|-&lt;br /&gt;
| Quest || [https://github.com/RaoKurai/ZMDO Zorua Mystery Dungeon Origins] || Demo of a very unique pmd adventure..! || RaoKurai ||style=&amp;quot;background-color: pink;&amp;quot;| 0.8.2 &lt;br /&gt;
|-&lt;br /&gt;
| Quest || [https://github.com/Logical321/ProjectEoN Project EON] || A story about a lone wanderer and their new strange situation.|| Logical123 ||style=&amp;quot;background-color: pink;&amp;quot;| 0.8.9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Sitrus&amp;diff=6271</id>
		<title>Sitrus</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Sitrus&amp;diff=6271"/>
		<updated>2026-01-08T00:54:57Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: Redirected page to Sitrus Berry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sitrus Berry]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Lum&amp;diff=6270</id>
		<title>Lum</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Lum&amp;diff=6270"/>
		<updated>2026-01-08T00:54:45Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: Redirected page to Lum Berry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lum Berry]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Leppa&amp;diff=6269</id>
		<title>Leppa</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Leppa&amp;diff=6269"/>
		<updated>2026-01-08T00:54:37Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: Redirected page to Leppa Berry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Leppa Berry]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Oran&amp;diff=6268</id>
		<title>Oran</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Oran&amp;diff=6268"/>
		<updated>2026-01-08T00:54:28Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: Redirected page to Oran Berry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Oran Berry]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Secret_Garden&amp;diff=6267</id>
		<title>Secret Garden</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Secret_Garden&amp;diff=6267"/>
		<updated>2026-01-08T00:53:47Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonInfobox&lt;br /&gt;
|dungeon_name=Secret Garden&lt;br /&gt;
|zone_id=secret_garden&lt;br /&gt;
|prerequisites=Find [[Forest Camp]] secret&lt;br /&gt;
|floors=40&lt;br /&gt;
|image=Secret_Garden_1.png&lt;br /&gt;
|max_items=8&lt;br /&gt;
|level_reset=5&lt;br /&gt;
|team_size=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Garden&#039;&#039;&#039; is a challenge dungeon in [[PMDO]] accessible from [[Cliff Camp]]. It is also playable in [[Roguelocke]].&lt;br /&gt;
&lt;br /&gt;
The dungeon is the longest in the base game, resetting the player to level 5 and re-rolling their moves. Clearing the dungeon is considered to be around the same difficulty as clearing [[Guildmaster Trail]].&lt;br /&gt;
&lt;br /&gt;
It is unlocked by interacting with a hidden object in the [[Forest Camp]]. In the [[Release Candidate]], the player is informed of this object&#039;s precise location from [[Sunkern]] after retrieving medicine from [[Sickly Hollow]] to heal them. However, completion of this quest is not a prerequisite to interacting with the object. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Exploration ==&lt;br /&gt;
{{Sectstub}}&lt;br /&gt;
Secret Garden has eight distinct zones.&lt;br /&gt;
&lt;br /&gt;
=== Zone 1 ===&lt;br /&gt;
{{DungeonSectionInfoboxImageless&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Secret Garden (B1F-B5F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Normal}} &lt;br /&gt;
|tileset=Purity Forest 9&lt;br /&gt;
|music=Makuhita Dojo&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zone 2 ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=8&lt;br /&gt;
|dungeon_name=Secret Garden (B6F-B13F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Bug}} &lt;br /&gt;
|tileset=Sky Peak 4th Pass&lt;br /&gt;
|music=Sky Peak Forest&lt;br /&gt;
|image=Secret_Garden_2.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Zone 3 ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=4&lt;br /&gt;
|dungeon_name=Secret Garden (B14F-B17F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Flying}} &lt;br /&gt;
|tileset=Forest Area&lt;br /&gt;
|music=Random Dungeon Theme 3&lt;br /&gt;
|image=Secret_Garden_3.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Zone 4 ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=4&lt;br /&gt;
|dungeon_name=Secret Garden (B18F-B21F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Grass}} &lt;br /&gt;
|tileset=Forest Path&lt;br /&gt;
|music=Treeshroud Forest&lt;br /&gt;
|image=Secret_Garden_4.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zone 5 ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=4&lt;br /&gt;
|dungeon_name=Secret Garden (B22F-B25F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Rock}} &lt;br /&gt;
|tileset=Western Cave 1&lt;br /&gt;
|music=Marowak Dojo&lt;br /&gt;
|image=Secret_Garden_5.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zone 6 ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=3&lt;br /&gt;
|dungeon_name=Secret Garden (B26F-B28F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Dragon}} &lt;br /&gt;
|tileset=Western Cave 2&lt;br /&gt;
|music=Marowak Dojo&lt;br /&gt;
|image=Secret_Garden_6.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zone 7 ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=6&lt;br /&gt;
|dungeon_name=Secret Garden (B29F-B35F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Normal}} &lt;br /&gt;
|tileset=Treeshroud Forest 2&lt;br /&gt;
|music=Hidden Land&lt;br /&gt;
|image=Secret_Garden_7.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zone 8 ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Secret Garden (B36F-B40F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Fairy}} &lt;br /&gt;
|tileset=Foggy Forest&lt;br /&gt;
|music=Hidden Highland&lt;br /&gt;
|image=Secret_Garden_8.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grove ===&lt;br /&gt;
Upon exiting B40F, the player will find themselves in the Secret Garden Grove. A [[Shaymin]] having a picnic can be found here, which after talking will be recruited to the player&#039;s team.&lt;br /&gt;
&lt;br /&gt;
== Pokémon ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;1&lt;br /&gt;
{{EncounterHeader}}&lt;br /&gt;
! colspan=7|Zone 1&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Caterpie&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|moves=Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Starly&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|moves=Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sunkern&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|moves=Absorb&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Seedot&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|moves=Bide&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Weedle&lt;br /&gt;
|level=5&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|moves=Poison Sting, String Shot&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Diglett&lt;br /&gt;
|level=5&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|moves=Astonish, Sand Attack&lt;br /&gt;
|ability=Arena Trap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Nidoran♂&lt;br /&gt;
|level=5&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|moves=Leer, Peck&lt;br /&gt;
|notes=Only on even-number seeds&lt;br /&gt;
|ability=Poison Point&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Nidoran♀&lt;br /&gt;
|level=5&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|moves=Leer, Peck&lt;br /&gt;
|notes=Only on odd-number seeds&lt;br /&gt;
|ability=Poison Point&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Swablu&lt;br /&gt;
|level=6&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|moves=Sing, Peck&lt;br /&gt;
|ability=Natural Cure&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sentret&lt;br /&gt;
|level=6&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=6&lt;br /&gt;
|moves=Scratch, Defense Curl&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Hoppip&lt;br /&gt;
|level=6&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=6&lt;br /&gt;
|moves=Synthesis, Tail Whip&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Skitty&lt;br /&gt;
|level=6&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|moves=Fake Out&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Electrike&lt;br /&gt;
|level=7&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|moves=Howl, Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Burmy&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|moves=Tackle&lt;br /&gt;
|notes=All forms with equal chance&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Snubbull&lt;br /&gt;
|level=8&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|moves=Bite, Charm&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Machop&lt;br /&gt;
|level=8&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|moves=Low Kick, Focus Energy&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Oddish&lt;br /&gt;
|level=9&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|moves=Sweet Scent, Acid&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Ekans&lt;br /&gt;
|level=9&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|moves=Poison Sting, Leer&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mareep&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|moves=Cotten Spore, Thunder Shock&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Zone 2&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Piplup&lt;br /&gt;
|level=12&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|moves=Peck&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Chimchar&lt;br /&gt;
|level=12&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|moves=Taunt, Ember&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Turtwig&lt;br /&gt;
|level=12&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|moves=Withdraw, Absorb&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Eevee&lt;br /&gt;
|level=11&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|moves=Baby-Doll Eyes, Swift&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Bonsly&lt;br /&gt;
|level=13&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|moves=Fake Tears, Low Kick&lt;br /&gt;
|notes=Doesn&#039;t move if on screen&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Poliwag&lt;br /&gt;
|level=11&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|moves=Water Sport, Water Gun&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Ponyta&lt;br /&gt;
|level=13&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|moves=Flame Wheel, Tail Whip&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Spoink&lt;br /&gt;
|level=12&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|moves=Psywave&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Slowpoke&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|moves=Water Gun, Confusion&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sneasel&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|moves=Icy Wind, Taunt&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Wynaut&lt;br /&gt;
|level=15&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=12&lt;br /&gt;
|moves=Encore, Counter, Mirror Coat&lt;br /&gt;
|ability=Shadow Tag&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Geodude&lt;br /&gt;
|level=16&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=12&lt;br /&gt;
|moves=Rock Throw, Defense Curl&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Hoothoot&lt;br /&gt;
|level=15&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=12&lt;br /&gt;
|moves=Reflect, Peck&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Yanma&lt;br /&gt;
|level=16&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|moves=Sonic Boom&lt;br /&gt;
|ability=Speed Boost&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Growlithe&lt;br /&gt;
|level=16&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|moves=Ember, Roar, Odor Sleuth&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Farfetch&#039;d&lt;br /&gt;
|level=21&lt;br /&gt;
|start_floor=11&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|moves=Aerial Ace, Knock Off&lt;br /&gt;
|ability=Defiant&lt;br /&gt;
|notes=Spawns asleep&amp;lt;br&amp;gt;Held: Any stat boosting berry&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mankey&lt;br /&gt;
|level=19&lt;br /&gt;
|start_floor=11&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|moves=Low Kick, Screech&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gastly&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=15&lt;br /&gt;
|moves=Night Shade, Hypnosis&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Happiny&lt;br /&gt;
|level=24&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=15&lt;br /&gt;
|moves=Copycat, Refresh&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Staravia&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=15&lt;br /&gt;
|moves=Double Team, Endeavor, Wing Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Comfey&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=15&lt;br /&gt;
|moves=Natural Gift, Flower Shield&lt;br /&gt;
|notes=Held: [[Sitrus Berry|Sitrus]], [[Oran Berry|Oran]], or [[Lum Berry]]&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Teddiursa&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|moves=Sweet Scent, Covet, Fury Swipes&lt;br /&gt;
|ability=Quick Feet&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Zone 3&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Kadabra&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=14&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|moves=Kinesis, Psybeam&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shuckle&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=14&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|moves=Struggle Bug, Encore&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gloom&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=14&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|moves=Moonlight, Lucky Chant, Mega Drain&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Plusle&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=14&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|moves=Play Nice, Helping Hand, Electro Ball&lt;br /&gt;
|notes=Only on even numbered seeds&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Minun&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=14&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|moves=Fake Tears, Helping Hand, Nuzzle&lt;br /&gt;
|notes=Only on odd numbered seeds&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Skiploom&lt;br /&gt;
|level=24&lt;br /&gt;
|start_floor=15&lt;br /&gt;
|end_floor=18&lt;br /&gt;
|moves=Leech Seed, Fairy Wind, Synthesis&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Flaafy&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=15&lt;br /&gt;
|end_floor=18&lt;br /&gt;
|moves=Cotton Spore, Charge, Electro Ball&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Bellossom&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|moves=Sunny Day, Magical Leaf&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Tropius&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|moves=Gust, Leaf Tornado&lt;br /&gt;
|ability=Solar Power&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Plant Wormadam&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|moves=Razor Leaf, Growth&lt;br /&gt;
|ability=Anticipation&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sandy Wormadam&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|moves=Rock Blast, Harden&lt;br /&gt;
|ability=Anticipation&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Trash Wormadam&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|moves=Mirror Shot, Metal Sound&lt;br /&gt;
|ability=Anticipation&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Nidorino&lt;br /&gt;
|level=29&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|moves=Helping Hand, Double Kick, Poison Sting&lt;br /&gt;
|notes=Only on even numbered seeds&lt;br /&gt;
|ability=Poison Point&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Nidorina&lt;br /&gt;
|level=29&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|moves=Helping Hand, Bite, Poison Sting&lt;br /&gt;
|notes=Only on odd numbered seeds&lt;br /&gt;
|ability=Poison Point&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Furret&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=20&lt;br /&gt;
|moves=Foresight, Follow Me, Rest&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Dugtrio&lt;br /&gt;
|level=27&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=20&lt;br /&gt;
|moves=Sucker Punch, Bulldoze&lt;br /&gt;
|ability=Arena Trap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Haunter&lt;br /&gt;
|level=28&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=20&lt;br /&gt;
|moves=Mean Look, Night Shade&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Machoke&lt;br /&gt;
|level=28&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=20&lt;br /&gt;
|moves=Sesimic Toss, Dual Chop&lt;br /&gt;
|ability=No Guard&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Butterfree&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=20&lt;br /&gt;
|moves=Whirlwind, Confusion&lt;br /&gt;
|ability=Compound Eyes&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Zone 4&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Graveler&lt;br /&gt;
|level=28&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=20&lt;br /&gt;
|moves=Magnitude, Smack Down&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Beedrill&lt;br /&gt;
|level=29&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|moves=Toxic Spikes, Pursuit, Twineedle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Nuzleaf&lt;br /&gt;
|level=29&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|moves=Nature Power, Growth&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Monferno&lt;br /&gt;
|level=29&lt;br /&gt;
|start_floor=19&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|moves=Flame Wheel, Torment&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Skarmory&lt;br /&gt;
|level=30&lt;br /&gt;
|start_floor=19&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|moves=Spikes, Metal Claw&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Grumpig&lt;br /&gt;
|level=30&lt;br /&gt;
|start_floor=19&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|moves=Magic Coat, Psywave, Confuse Ray&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gligar&lt;br /&gt;
|level=30&lt;br /&gt;
|start_floor=19&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|moves=Knock Off, Acrobatics&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Granbull&lt;br /&gt;
|level=32&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|moves=Thunder Fang, Ice Fang, Scary Face&lt;br /&gt;
|ability=Rattled&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Manectric&lt;br /&gt;
|level=32&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|moves=Electric Terrain, Spark&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Torterra&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|moves=Earthquake, Synthesis&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Rapidash&lt;br /&gt;
|level=34&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|moves=Fire Spin, Inferno&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Jumpluff&lt;br /&gt;
|level=32&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|moves=Rage Powder, Cotton Spore, Synthesis&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Ampharos&lt;br /&gt;
|level=34&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|moves=Magnetic Flux, Dragon Pulse, Electro Ball&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Arcanine&lt;br /&gt;
|level=32&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|moves=Fire Fang, Extreme Speed, Retaliate&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Ursaring&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|moves=Hammer Arm, Sweet Scent, Play Nice&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Delcatty&lt;br /&gt;
|level=34&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|moves=Assist, Fake Out&lt;br /&gt;
|ability=Normalize&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Zone 5&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Chansey&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|moves=Bestow, Heal Pulse&lt;br /&gt;
|notes=Item Finder [[tactic]]&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sunflora&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|moves=Growth, Solar Beam&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Poliwrath&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|moves=Wake-Up-Slap, Hypnosis&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Lunatone&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|moves=Magic Room, Moonblast, Rock Slide&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Noctowl&lt;br /&gt;
|level=36&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|moves=Reflect, Roost, Hypnosis&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gengar&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|moves=Shadow Ball, Dream Eatter&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Primeape&lt;br /&gt;
|level=37&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=26&lt;br /&gt;
|moves=Assurance, Cross Chop&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Staraptor&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=26&lt;br /&gt;
|moves=Agility, Final Gambit, Close Combat&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sableye&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|moves=Mean Look, Knock Off&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Yanmega&lt;br /&gt;
|level=39&lt;br /&gt;
|start_floor=24&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|moves=Pursuit, Ancient Power&lt;br /&gt;
|ability=Speed Boost&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Slowbro&lt;br /&gt;
|level=39&lt;br /&gt;
|start_floor=24&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|moves=Heal Pulse, Amnesia, Water Pulse&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Politoed&lt;br /&gt;
|level=39&lt;br /&gt;
|start_floor=24&lt;br /&gt;
|end_floor=28&lt;br /&gt;
|moves=Perish Song, Swagger&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shiftry&lt;br /&gt;
|level=39&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=28&lt;br /&gt;
|moves=Nature Power, Extrasensory&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Weavile&lt;br /&gt;
|level=41&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=29&lt;br /&gt;
|moves=Fling, Punishment, Icy Wind&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Alakazam&lt;br /&gt;
|level=41&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=29&lt;br /&gt;
|moves=Psychic, Recover&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Zone 6&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Solrock&lt;br /&gt;
|level=43&lt;br /&gt;
|start_floor=26&lt;br /&gt;
|end_floor=28&lt;br /&gt;
|moves=Wonder Room, Fire Spin, Rock Polish&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Machamp&lt;br /&gt;
|level=43&lt;br /&gt;
|start_floor=26&lt;br /&gt;
|end_floor=28&lt;br /&gt;
|moves=Dynamic Punch&lt;br /&gt;
|ability=No Guard&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Flareon&lt;br /&gt;
|level=43&lt;br /&gt;
|start_floor=26&lt;br /&gt;
|end_floor=28&lt;br /&gt;
|moves=Fire Spin, Lava Plume&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Wobbuffet&lt;br /&gt;
|level=43&lt;br /&gt;
|start_floor=26&lt;br /&gt;
|end_floor=28&lt;br /&gt;
|moves=Safeguard, Counter, Mirror Coat, Encore&lt;br /&gt;
|ability=Shadow Tag&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shuckle&lt;br /&gt;
|level=43&lt;br /&gt;
|start_floor=26&lt;br /&gt;
|end_floor=31&lt;br /&gt;
|moves=Power Trick, Rollout&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Altaria&lt;br /&gt;
|level=44&lt;br /&gt;
|start_floor=27&lt;br /&gt;
|end_floor=31&lt;br /&gt;
|moves=Dragon Breath, Safeguard, Natural Gift&lt;br /&gt;
|notes=Held: Any type-changing berry&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Tropius&lt;br /&gt;
|level=45&lt;br /&gt;
|start_floor=28&lt;br /&gt;
|end_floor=32&lt;br /&gt;
|moves=Sweet Scent, Leaf Storm&lt;br /&gt;
|ability=Harvest&lt;br /&gt;
|notes=Item Finder [[tactic]]&amp;lt;br&amp;gt;Held:[[Sitrus Berry|Sitrus]], [[Jaboca Berry|Jaboca]], [[Rowap Berry|Rowap]], [[Salac Berry|Salac]], [[Galon Berry|Galon]], or [[Apicot Berry]]&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Zone 7&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Infernape&lt;br /&gt;
|level=45&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=32&lt;br /&gt;
|moves=Close Combat, Flare Blitz&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Arbok&lt;br /&gt;
|level=47&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=32&lt;br /&gt;
|moves=Haze, Gastro Acid, Stockpile, Crunch&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sudowoodo&lt;br /&gt;
|level=48&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=32&lt;br /&gt;
|moves=Counter, Wood Hammer&lt;br /&gt;
|notes=Doesn&#039;t move if on-screen &lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Trash Wormadam&lt;br /&gt;
|level=48&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=32&lt;br /&gt;
|moves=Metal Sound, Captivate, Attract&lt;br /&gt;
|ability=Anticipation&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Plant Wormadam&lt;br /&gt;
|level=48&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=32&lt;br /&gt;
|moves=Leaf Storm, Captivate, Attract&lt;br /&gt;
|ability=Anticipation&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vileplume&lt;br /&gt;
|level=47&lt;br /&gt;
|start_floor=32&lt;br /&gt;
|end_floor=35&lt;br /&gt;
|moves=Grassy Terrain, Petal Blizzard, Stun Spore&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Golem&lt;br /&gt;
|level=49&lt;br /&gt;
|start_floor=32&lt;br /&gt;
|end_floor=35&lt;br /&gt;
|moves=Earthquake, Rock Polish, Stone Edge&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gliscor&lt;br /&gt;
|level=51&lt;br /&gt;
|start_floor=32&lt;br /&gt;
|end_floor=40&lt;br /&gt;
|moves=Screech, Acrobatics, Ice Fang&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Furret&lt;br /&gt;
|level=51&lt;br /&gt;
|start_floor=34&lt;br /&gt;
|end_floor=37&lt;br /&gt;
|moves=Baton Pass, Amnesia, Rest, Follow Me&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mothim&lt;br /&gt;
|level=51&lt;br /&gt;
|start_floor=34&lt;br /&gt;
|end_floor=37&lt;br /&gt;
|moves=Quiver Dance, Silver Wind&lt;br /&gt;
|ability=Tinted Lens&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Empoleon&lt;br /&gt;
|level=51&lt;br /&gt;
|start_floor=34&lt;br /&gt;
|end_floor=37&lt;br /&gt;
|moves=Drill Peck, Aqua Jet, Swords Dance&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Poliwrath&lt;br /&gt;
|level=51&lt;br /&gt;
|start_floor=34&lt;br /&gt;
|end_floor=37&lt;br /&gt;
|moves=Belly Drum, Wake-Up-Slap, Hypnosis&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Zone 8&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Jumpluff&lt;br /&gt;
|level=52&lt;br /&gt;
|start_floor=36&lt;br /&gt;
|end_floor=40&lt;br /&gt;
|moves=Poison Powder, Memento, Synthesis&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sableye&lt;br /&gt;
|level=53&lt;br /&gt;
|start_floor=36&lt;br /&gt;
|end_floor=40&lt;br /&gt;
|moves=Quash, Confuse Ray, Foul Play, Foresight&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Ampharos&lt;br /&gt;
|level=53&lt;br /&gt;
|start_floor=36&lt;br /&gt;
|end_floor=40&lt;br /&gt;
|moves=Dragon Pulse, Zap Cannon, Signal Beam, Cotton Spore&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Alakazam&lt;br /&gt;
|level=54&lt;br /&gt;
|start_floor=36&lt;br /&gt;
|end_floor=40&lt;br /&gt;
|moves=Psychic, Telekinesis&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Manectric&lt;br /&gt;
|level=54&lt;br /&gt;
|start_floor=36&lt;br /&gt;
|end_floor=40&lt;br /&gt;
|moves=Electric Terrain, Discharge, Fire Fang&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{{sectstub}}&lt;br /&gt;
== Traps ==&lt;br /&gt;
{{sectstub}}&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
{{PMDO Dungeons}}&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Forest_Camp&amp;diff=6266</id>
		<title>Forest Camp</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Forest_Camp&amp;diff=6266"/>
		<updated>2026-01-07T22:15:05Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Forest_Camp.png|frameless|right]]&#039;&#039;&#039;Forest Camp&#039;&#039;&#039; is the second camp on [[Guildmaster Island]]. It is first accessed by completing [[Tropical Path]]. It is preceded by [[Base Camp]], and succeeded by [[Cliff Camp]].&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: large&amp;quot;, align=&amp;quot;center&amp;quot;, colspan=&amp;quot;7&amp;quot; | Forest Camp&lt;br /&gt;
{{DungeonHeader}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Faded Trail&lt;br /&gt;
|floors=7&lt;br /&gt;
|level=10&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Bramble Woods&lt;br /&gt;
|floors=8&lt;br /&gt;
|level=10&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Trickster Woods&lt;br /&gt;
|floors=10&lt;br /&gt;
|level=15&lt;br /&gt;
|team_size=1&lt;br /&gt;
|preq=Clear [[Faultline Ridge]]&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Overgrown Wilds&lt;br /&gt;
|floors=13&lt;br /&gt;
|level=20&lt;br /&gt;
|preq=Clear [[Fertile Valley]]&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Moonlit Courtyard&lt;br /&gt;
|floors=15&lt;br /&gt;
|level=25&lt;br /&gt;
|item_max=16&lt;br /&gt;
|preq=Clear [[Trickster Maze]]&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Ambush Forest&lt;br /&gt;
|floors=20&lt;br /&gt;
|level=30&lt;br /&gt;
|preq=[[Release Candidate]]&amp;lt;br&amp;gt;Progress the [[Courier Questline]]&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Tiny Tunnel&lt;br /&gt;
|floors=20&lt;br /&gt;
|level=5&lt;br /&gt;
|is_set=set&lt;br /&gt;
|team_size=2&lt;br /&gt;
|item_max=8&lt;br /&gt;
|preq=Clear [[Tropical Path]] (secret room) &lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Sickly Hollow&lt;br /&gt;
|floors=17&lt;br /&gt;
|level=25&lt;br /&gt;
|is_set=set&lt;br /&gt;
|team_size=3&lt;br /&gt;
|item_max=16&lt;br /&gt;
|preq=Clear [[Bramble Thicket]]&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Secret Garden&lt;br /&gt;
|floors=40&lt;br /&gt;
|level=5&lt;br /&gt;
|is_set=set&lt;br /&gt;
|team_size=2&lt;br /&gt;
|item_max=8&lt;br /&gt;
|preq=Secret hidden in the camp&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Release Candidate|pmdo-version=0.8.11}}&lt;br /&gt;
&lt;br /&gt;
=== Courier Questline ===&lt;br /&gt;
{{Main|Courier Questline}}&lt;br /&gt;
Snorlax is blocking the tent with all of the supplies in it, and the couriers can&#039;t make their delivery to [[Cliff Camp]]. Defeating Snorlax will allow them to deliver their goods.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{MonHeader}}&lt;br /&gt;
{{MonRow&lt;br /&gt;
|pokemon=Snorlax&lt;br /&gt;
|level=20&lt;br /&gt;
|ability=Thick Fat&lt;br /&gt;
|moves=Defense Curl, Lick, Yawn, Chip Away&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sunkern&#039;s Sickness ===&lt;br /&gt;
Sunkern will eventually fall ill from a sickness from [[Sickly Hollow]]. The player needs to extract a herb that grows in the depths of the dungeon to cure Sunkern.&lt;br /&gt;
&lt;br /&gt;
=== Missing Scarf ===&lt;br /&gt;
Donphan is looking for a missing scarf in [[Ambush Forest]]. The player can retrieve this scarf and return it to Donphan for a reward.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Forest_Camp_Full.png|Full view of Forest Camp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
{{PMDO Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Camp]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Cliff_Camp&amp;diff=6265</id>
		<title>Cliff Camp</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Cliff_Camp&amp;diff=6265"/>
		<updated>2026-01-07T22:14:45Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cliff_Camp.png|frameless|right]]&#039;&#039;&#039;Cliff Camp&#039;&#039;&#039; is the third camp on [[Guildmaster Island]]. It is reached by traveling through [[Faded Trail]].  It is preceded by [[Forest Camp]], and the next camp, [[Ravine Camp]], is accessible in the [[release candidate]]. &lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: large&amp;quot;, align=&amp;quot;center&amp;quot;, colspan=&amp;quot;7&amp;quot; | Cliff Camp&lt;br /&gt;
{{DungeonHeader}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Fertile Valley&lt;br /&gt;
|floors=8&lt;br /&gt;
|level=15&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Flyaway Cliffs&lt;br /&gt;
|floors=10&lt;br /&gt;
|level=20&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Wayward Wetlands&lt;br /&gt;
|floors=17&lt;br /&gt;
|level=20&lt;br /&gt;
|is_set=set&lt;br /&gt;
|preq=Clear [[Muddy Valley]]&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Geode Crevice&lt;br /&gt;
|floors=14&lt;br /&gt;
|level=20&lt;br /&gt;
|is_set=set&lt;br /&gt;
|team_size=3&lt;br /&gt;
|item_max=8&lt;br /&gt;
|preq=Clear [[Tiny Tunnel]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Swalot is found waiting near the tent, complaining about the supply in [[Forest Camp]] being late. &lt;br /&gt;
&lt;br /&gt;
Shroomish and Bellsprout are two explorers struggling to get through [[Flyaway Cliffs]], as due to both being grass types they are weak to the flying types present there.&lt;br /&gt;
&lt;br /&gt;
Audino keeps track of how many unique Pokémon have been recruited. When talked to, if a specific number of recruits have been reached, Audino will give the player a reward. The first reward is unlocking [[Lava Floe Island]].&lt;br /&gt;
&lt;br /&gt;
Meditite will ask the player what they seek on Guildmaster Island. Regardless of what answer the player gives them, they will wish that they are able to find what they seek.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Release Candidate|isSect=true|pmdo-version=0.8.11}} &lt;br /&gt;
=== Lost Satchel ===&lt;br /&gt;
Mightyena lost a satchel in [[Flyaway Cliffs]]. The player is rewarded with [[Dark Silk]].&lt;br /&gt;
&lt;br /&gt;
=== Courier Questline ===&lt;br /&gt;
{{Main|Courier Questline}}&lt;br /&gt;
The courier had his package stolen in [[Faded Trail]], and the couriers ask the player help with getting it back.&lt;br /&gt;
&lt;br /&gt;
=== Dropped Gem ===&lt;br /&gt;
Zigzagoon and Rattata dropped the ball while playing catch. It falls into [[Overgrown Wilds]]. &lt;br /&gt;
&lt;br /&gt;
=== Lost Father ===&lt;br /&gt;
{{Main|Family Questline}}&lt;br /&gt;
Some explorers report a {{Pokemon}} stuck in [[Exotic Wilds]] didn&#039;t come home with them when they used an [[Escape Orb]].&lt;br /&gt;
&lt;br /&gt;
=== Lost Pet ===&lt;br /&gt;
{{Main|Family Questline}}&lt;br /&gt;
Some explorers report a {{Pokemon}} stuck in [[Wayward Wetlands]] didn&#039;t come home with them when they used an [[Escape Orb]].&lt;br /&gt;
&lt;br /&gt;
=== Sticky Orb ===&lt;br /&gt;
Pachirisu says that Doduo became stuck in [[Trickster Woods]] after their [[Escape Orb]] became sticky.&lt;br /&gt;
&lt;br /&gt;
=== Carried Away ===&lt;br /&gt;
Pidgeotto saw Meowth being dragged into [[Secret Garden]] by a Drifloon, and asks the player to rescue him.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cliff_Camp_Full.png|Full view of Cliff Camp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
{{PMDO Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Camp]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Ravine_Camp&amp;diff=6264</id>
		<title>Ravine Camp</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Ravine_Camp&amp;diff=6264"/>
		<updated>2026-01-07T22:14:29Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Release Candidate|pmdo-version=0.8.11}}&lt;br /&gt;
&#039;&#039;&#039;Ravine Camp&#039;&#039;&#039; is the fourth camp on [[Guildmaster Island]]. It is reached by travelling through [[Flyaway Cliffs]]. It currently is only accessible in the [[release candidate]] version of the game. It is preceded by [[Cliff Camp]], and succeeded by [[Cave Shelter]].&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: large&amp;quot;, align=&amp;quot;center&amp;quot;, colspan=&amp;quot;7&amp;quot; | Ravine Camp&lt;br /&gt;
{{DungeonHeader}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Copper Quarry&lt;br /&gt;
|floors=12&lt;br /&gt;
|level=25&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Depleted Basin&lt;br /&gt;
|floors=10&lt;br /&gt;
|level=25&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Forsaken Desert&lt;br /&gt;
|floors=5&lt;br /&gt;
|level=30&lt;br /&gt;
|preq=Talk to NPC after giving a [[Metal Coat]] to [[Scyther]] and [[Onix]]&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Relic Tower&lt;br /&gt;
|floors=14&lt;br /&gt;
|level=35&lt;br /&gt;
|is_set=set&lt;br /&gt;
|preq=?&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Sleeping Caldera&lt;br /&gt;
|floors=14&lt;br /&gt;
|level=30&lt;br /&gt;
|item_max=0&lt;br /&gt;
|preq=Talk to [[Shedinja]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
{{sectstub}}&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
{{PMDO Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Camp]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Cave_Shelter&amp;diff=6263</id>
		<title>Cave Shelter</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Cave_Shelter&amp;diff=6263"/>
		<updated>2026-01-07T22:14:05Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Release Candidate|pmdo-version=0.8.11}}&lt;br /&gt;
&#039;&#039;&#039;Cave Shelter&#039;&#039;&#039; is the fifth camp on [[Guildmaster Island]]. It is reached by travelling through [[Lodestone Quarry]]. It currently is only accessible in the [[release candidate]] version of the game. It is preceded by [[Ravine Camp]], and succeeded [[Blizzard Camp]].&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: large&amp;quot;, align=&amp;quot;center&amp;quot;, colspan=&amp;quot;7&amp;quot; | Cave Shelter&lt;br /&gt;
{{DungeonHeader}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Thunderstruck Pass&lt;br /&gt;
|floors=14&lt;br /&gt;
|level=30&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Veiled Ridge&lt;br /&gt;
|floors=17&lt;br /&gt;
|level=35&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Snowbound Path&lt;br /&gt;
|floors=18&lt;br /&gt;
|level=40&lt;br /&gt;
|item_max=0&lt;br /&gt;
|preq=Clear [[Thunderstruck Pass]]&lt;br /&gt;
|notes=No EXP&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Treacherous Mountain&lt;br /&gt;
|floors=20&lt;br /&gt;
|level=40&lt;br /&gt;
|preq=?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
On first visit, the player startles some {{Pokemon}}, resulting in a boss fight. The Cave Shelter will not be unlocked as a camp until the player wins this fight. If the fight is lost, the player can re-challenge it by clearing [[Lodestone Quarry]] again.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{MonHeader}}&lt;br /&gt;
{{MonRow&lt;br /&gt;
|pokemon=Aggron&lt;br /&gt;
|level=35&lt;br /&gt;
|ability=Rock Head&lt;br /&gt;
|moves=Iron Tail, Metal Burst, Rock Tomb, Rock Slide&lt;br /&gt;
}}&lt;br /&gt;
{{MonRow&lt;br /&gt;
|pokemon=Alolan Golem&lt;br /&gt;
|level=35&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|moves=Spark, Stealth Rock, Steamroller, Heavy Slam&lt;br /&gt;
}}&lt;br /&gt;
{{MonRow&lt;br /&gt;
|pokemon=Loudred&lt;br /&gt;
|level=30&lt;br /&gt;
|ability=Soundproof&lt;br /&gt;
|moves=Uproar, Roar, Supersonic, Stomp&lt;br /&gt;
|amount=2&lt;br /&gt;
}}&lt;br /&gt;
{{MonRow&lt;br /&gt;
|pokemon=Golbat&lt;br /&gt;
|level=32&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|moves=Screech, Mean Look, Leech Life, Wing Attack&lt;br /&gt;
|amount=2&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Once this boss fight has been defeated, the Cave Shelter becomes a navigable camp. NPCs will not appear here until the player has cleared a dungeon.&lt;br /&gt;
&lt;br /&gt;
=== Courier Questline ===&lt;br /&gt;
{{Main|Courier Questline}}&lt;br /&gt;
Thugs in [[Copper Quarry]] beat up some of their pack carriers, and they would like you to teach them a lesson.&lt;br /&gt;
&lt;br /&gt;
=== Team Dragon ===&lt;br /&gt;
{{Main|Team Dragon}}&lt;br /&gt;
Gyarados and Aerodactyl request that the player goes to [[Snowbound Path]] to rescue Charizard. &lt;br /&gt;
&lt;br /&gt;
=== Rivals ===&lt;br /&gt;
{{Main|Rival Questline}}&lt;br /&gt;
Seviper requests the player to rescue Zangoose from [[Thunderstruck Pass]].&lt;br /&gt;
&lt;br /&gt;
=== Pack of Loudreds ===&lt;br /&gt;
The annoyed rock type {{Pokemon}} ask you to find the leader of the Loudred pack so they&#039;ll move out and stop being so loud, who was last seen in [[Veiled Ridge]].&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
{{PMDO Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Camp]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Blizzard_Camp&amp;diff=6262</id>
		<title>Blizzard Camp</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Blizzard_Camp&amp;diff=6262"/>
		<updated>2026-01-07T22:13:29Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Release Candidate|pmdo-version=0.8.11}}&lt;br /&gt;
&#039;&#039;&#039;Blizzard Camp&#039;&#039;&#039; is the sixth camp on [[Guildmaster Island]]. It is reached by travelling through [[Snowbound Path]]. It currently is only accessible in the [[release candidate]] version of the game.  It is preceded by [[Cave Shelter]].&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: large&amp;quot;, align=&amp;quot;center&amp;quot;, colspan=&amp;quot;7&amp;quot; | Blizzard Camp&lt;br /&gt;
{{DungeonHeader}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Champion&#039;s Road&lt;br /&gt;
|floors=24&lt;br /&gt;
|level=50&lt;br /&gt;
|notes=No EXP&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
{{sectstub}}&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
{{PMDO Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Camp]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Blizzard_Camp&amp;diff=6261</id>
		<title>Blizzard Camp</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Blizzard_Camp&amp;diff=6261"/>
		<updated>2026-01-07T22:13:20Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Release Candidate|pmdo-version=0.8.11}}&lt;br /&gt;
&#039;&#039;&#039;Blizzard Camp&#039;&#039;&#039; is the sixth camp on [[Guildmaster Island]]. It is reached by travelling through [[Snowbound Path]]. It currently is only accessible in the [[release candidate]] version of the game.  It is proceeded by [[Cave Shelter]].&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: large&amp;quot;, align=&amp;quot;center&amp;quot;, colspan=&amp;quot;7&amp;quot; | Blizzard Camp&lt;br /&gt;
{{DungeonHeader}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Champion&#039;s Road&lt;br /&gt;
|floors=24&lt;br /&gt;
|level=50&lt;br /&gt;
|notes=No EXP&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
{{sectstub}}&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
{{PMDO Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Camp]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Cave_Shelter&amp;diff=6260</id>
		<title>Cave Shelter</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Cave_Shelter&amp;diff=6260"/>
		<updated>2026-01-07T22:12:20Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Release Candidate|pmdo-version=0.8.11}}&lt;br /&gt;
&#039;&#039;&#039;Cave Shelter&#039;&#039;&#039; is the fifth camp on [[Guildmaster Island]]. It is reached by travelling through [[Lodestone Quarry]]. It currently is only accessible in the [[release candidate]] version of the game. It is proceeded by [[Ravine Camp]], and the next camp is [[Blizzard Camp]].&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: large&amp;quot;, align=&amp;quot;center&amp;quot;, colspan=&amp;quot;7&amp;quot; | Cave Shelter&lt;br /&gt;
{{DungeonHeader}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Thunderstruck Pass&lt;br /&gt;
|floors=14&lt;br /&gt;
|level=30&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Veiled Ridge&lt;br /&gt;
|floors=17&lt;br /&gt;
|level=35&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Snowbound Path&lt;br /&gt;
|floors=18&lt;br /&gt;
|level=40&lt;br /&gt;
|item_max=0&lt;br /&gt;
|preq=Clear [[Thunderstruck Pass]]&lt;br /&gt;
|notes=No EXP&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Treacherous Mountain&lt;br /&gt;
|floors=20&lt;br /&gt;
|level=40&lt;br /&gt;
|preq=?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
On first visit, the player startles some {{Pokemon}}, resulting in a boss fight. The Cave Shelter will not be unlocked as a camp until the player wins this fight. If the fight is lost, the player can re-challenge it by clearing [[Lodestone Quarry]] again.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{MonHeader}}&lt;br /&gt;
{{MonRow&lt;br /&gt;
|pokemon=Aggron&lt;br /&gt;
|level=35&lt;br /&gt;
|ability=Rock Head&lt;br /&gt;
|moves=Iron Tail, Metal Burst, Rock Tomb, Rock Slide&lt;br /&gt;
}}&lt;br /&gt;
{{MonRow&lt;br /&gt;
|pokemon=Alolan Golem&lt;br /&gt;
|level=35&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|moves=Spark, Stealth Rock, Steamroller, Heavy Slam&lt;br /&gt;
}}&lt;br /&gt;
{{MonRow&lt;br /&gt;
|pokemon=Loudred&lt;br /&gt;
|level=30&lt;br /&gt;
|ability=Soundproof&lt;br /&gt;
|moves=Uproar, Roar, Supersonic, Stomp&lt;br /&gt;
|amount=2&lt;br /&gt;
}}&lt;br /&gt;
{{MonRow&lt;br /&gt;
|pokemon=Golbat&lt;br /&gt;
|level=32&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|moves=Screech, Mean Look, Leech Life, Wing Attack&lt;br /&gt;
|amount=2&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Once this boss fight has been defeated, the Cave Shelter becomes a navigable camp. NPCs will not appear here until the player has cleared a dungeon.&lt;br /&gt;
&lt;br /&gt;
=== Courier Questline ===&lt;br /&gt;
{{Main|Courier Questline}}&lt;br /&gt;
Thugs in [[Copper Quarry]] beat up some of their pack carriers, and they would like you to teach them a lesson.&lt;br /&gt;
&lt;br /&gt;
=== Team Dragon ===&lt;br /&gt;
{{Main|Team Dragon}}&lt;br /&gt;
Gyarados and Aerodactyl request that the player goes to [[Snowbound Path]] to rescue Charizard. &lt;br /&gt;
&lt;br /&gt;
=== Rivals ===&lt;br /&gt;
{{Main|Rival Questline}}&lt;br /&gt;
Seviper requests the player to rescue Zangoose from [[Thunderstruck Pass]].&lt;br /&gt;
&lt;br /&gt;
=== Pack of Loudreds ===&lt;br /&gt;
The annoyed rock type {{Pokemon}} ask you to find the leader of the Loudred pack so they&#039;ll move out and stop being so loud, who was last seen in [[Veiled Ridge]].&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
{{PMDO Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Camp]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Ravine_Camp&amp;diff=6259</id>
		<title>Ravine Camp</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Ravine_Camp&amp;diff=6259"/>
		<updated>2026-01-07T22:11:54Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Release Candidate|pmdo-version=0.8.11}}&lt;br /&gt;
&#039;&#039;&#039;Ravine Camp&#039;&#039;&#039; is the fourth camp on [[Guildmaster Island]]. It is reached by travelling through [[Flyaway Cliffs]]. It currently is only accessible in the [[release candidate]] version of the game. It is proceeded by [[Cliff Camp]], and the next camp is [[Cave Shelter]].&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: large&amp;quot;, align=&amp;quot;center&amp;quot;, colspan=&amp;quot;7&amp;quot; | Ravine Camp&lt;br /&gt;
{{DungeonHeader}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Copper Quarry&lt;br /&gt;
|floors=12&lt;br /&gt;
|level=25&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Depleted Basin&lt;br /&gt;
|floors=10&lt;br /&gt;
|level=25&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Forsaken Desert&lt;br /&gt;
|floors=5&lt;br /&gt;
|level=30&lt;br /&gt;
|preq=Talk to NPC after giving a [[Metal Coat]] to [[Scyther]] and [[Onix]]&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Relic Tower&lt;br /&gt;
|floors=14&lt;br /&gt;
|level=35&lt;br /&gt;
|is_set=set&lt;br /&gt;
|preq=?&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Sleeping Caldera&lt;br /&gt;
|floors=14&lt;br /&gt;
|level=30&lt;br /&gt;
|item_max=0&lt;br /&gt;
|preq=Talk to [[Shedinja]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
{{sectstub}}&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
{{PMDO Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Camp]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Cliff_Camp&amp;diff=6258</id>
		<title>Cliff Camp</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Cliff_Camp&amp;diff=6258"/>
		<updated>2026-01-07T22:11:28Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cliff_Camp.png|frameless|right]]&#039;&#039;&#039;Cliff Camp&#039;&#039;&#039; is the third camp on [[Guildmaster Island]]. It is reached by traveling through [[Faded Trail]].  It is proceeded by [[Forest Camp]], and the next camp, [[Ravine Camp]], is accessible in the [[release candidate]]. &lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: large&amp;quot;, align=&amp;quot;center&amp;quot;, colspan=&amp;quot;7&amp;quot; | Cliff Camp&lt;br /&gt;
{{DungeonHeader}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Fertile Valley&lt;br /&gt;
|floors=8&lt;br /&gt;
|level=15&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Flyaway Cliffs&lt;br /&gt;
|floors=10&lt;br /&gt;
|level=20&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Wayward Wetlands&lt;br /&gt;
|floors=17&lt;br /&gt;
|level=20&lt;br /&gt;
|is_set=set&lt;br /&gt;
|preq=Clear [[Muddy Valley]]&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Geode Crevice&lt;br /&gt;
|floors=14&lt;br /&gt;
|level=20&lt;br /&gt;
|is_set=set&lt;br /&gt;
|team_size=3&lt;br /&gt;
|item_max=8&lt;br /&gt;
|preq=Clear [[Tiny Tunnel]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Swalot is found waiting near the tent, complaining about the supply in [[Forest Camp]] being late. &lt;br /&gt;
&lt;br /&gt;
Shroomish and Bellsprout are two explorers struggling to get through [[Flyaway Cliffs]], as due to both being grass types they are weak to the flying types present there.&lt;br /&gt;
&lt;br /&gt;
Audino keeps track of how many unique Pokémon have been recruited. When talked to, if a specific number of recruits have been reached, Audino will give the player a reward. The first reward is unlocking [[Lava Floe Island]].&lt;br /&gt;
&lt;br /&gt;
Meditite will ask the player what they seek on Guildmaster Island. Regardless of what answer the player gives them, they will wish that they are able to find what they seek.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Release Candidate|isSect=true|pmdo-version=0.8.11}} &lt;br /&gt;
=== Lost Satchel ===&lt;br /&gt;
Mightyena lost a satchel in [[Flyaway Cliffs]]. The player is rewarded with [[Dark Silk]].&lt;br /&gt;
&lt;br /&gt;
=== Courier Questline ===&lt;br /&gt;
{{Main|Courier Questline}}&lt;br /&gt;
The courier had his package stolen in [[Faded Trail]], and the couriers ask the player help with getting it back.&lt;br /&gt;
&lt;br /&gt;
=== Dropped Gem ===&lt;br /&gt;
Zigzagoon and Rattata dropped the ball while playing catch. It falls into [[Overgrown Wilds]]. &lt;br /&gt;
&lt;br /&gt;
=== Lost Father ===&lt;br /&gt;
{{Main|Family Questline}}&lt;br /&gt;
Some explorers report a {{Pokemon}} stuck in [[Exotic Wilds]] didn&#039;t come home with them when they used an [[Escape Orb]].&lt;br /&gt;
&lt;br /&gt;
=== Lost Pet ===&lt;br /&gt;
{{Main|Family Questline}}&lt;br /&gt;
Some explorers report a {{Pokemon}} stuck in [[Wayward Wetlands]] didn&#039;t come home with them when they used an [[Escape Orb]].&lt;br /&gt;
&lt;br /&gt;
=== Sticky Orb ===&lt;br /&gt;
Pachirisu says that Doduo became stuck in [[Trickster Woods]] after their [[Escape Orb]] became sticky.&lt;br /&gt;
&lt;br /&gt;
=== Carried Away ===&lt;br /&gt;
Pidgeotto saw Meowth being dragged into [[Secret Garden]] by a Drifloon, and asks the player to rescue him.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cliff_Camp_Full.png|Full view of Cliff Camp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
{{PMDO Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Camp]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Forest_Camp&amp;diff=6257</id>
		<title>Forest Camp</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Forest_Camp&amp;diff=6257"/>
		<updated>2026-01-07T22:11:10Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Forest_Camp.png|frameless|right]]&#039;&#039;&#039;Forest Camp&#039;&#039;&#039; is the second camp on [[Guildmaster Island]]. It is first accessed by completing [[Tropical Path]]. It is proceeded by [[Base Camp]], and the next camp is [[Cliff Camp]].&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: large&amp;quot;, align=&amp;quot;center&amp;quot;, colspan=&amp;quot;7&amp;quot; | Forest Camp&lt;br /&gt;
{{DungeonHeader}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Faded Trail&lt;br /&gt;
|floors=7&lt;br /&gt;
|level=10&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Bramble Woods&lt;br /&gt;
|floors=8&lt;br /&gt;
|level=10&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Trickster Woods&lt;br /&gt;
|floors=10&lt;br /&gt;
|level=15&lt;br /&gt;
|team_size=1&lt;br /&gt;
|preq=Clear [[Faultline Ridge]]&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Overgrown Wilds&lt;br /&gt;
|floors=13&lt;br /&gt;
|level=20&lt;br /&gt;
|preq=Clear [[Fertile Valley]]&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Moonlit Courtyard&lt;br /&gt;
|floors=15&lt;br /&gt;
|level=25&lt;br /&gt;
|item_max=16&lt;br /&gt;
|preq=Clear [[Trickster Maze]]&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Ambush Forest&lt;br /&gt;
|floors=20&lt;br /&gt;
|level=30&lt;br /&gt;
|preq=[[Release Candidate]]&amp;lt;br&amp;gt;Progress the [[Courier Questline]]&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Tiny Tunnel&lt;br /&gt;
|floors=20&lt;br /&gt;
|level=5&lt;br /&gt;
|is_set=set&lt;br /&gt;
|team_size=2&lt;br /&gt;
|item_max=8&lt;br /&gt;
|preq=Clear [[Tropical Path]] (secret room) &lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Sickly Hollow&lt;br /&gt;
|floors=17&lt;br /&gt;
|level=25&lt;br /&gt;
|is_set=set&lt;br /&gt;
|team_size=3&lt;br /&gt;
|item_max=16&lt;br /&gt;
|preq=Clear [[Bramble Thicket]]&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Secret Garden&lt;br /&gt;
|floors=40&lt;br /&gt;
|level=5&lt;br /&gt;
|is_set=set&lt;br /&gt;
|team_size=2&lt;br /&gt;
|item_max=8&lt;br /&gt;
|preq=Secret hidden in the camp&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Release Candidate|pmdo-version=0.8.11}}&lt;br /&gt;
&lt;br /&gt;
=== Courier Questline ===&lt;br /&gt;
{{Main|Courier Questline}}&lt;br /&gt;
Snorlax is blocking the tent with all of the supplies in it, and the couriers can&#039;t make their delivery to [[Cliff Camp]]. Defeating Snorlax will allow them to deliver their goods.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{MonHeader}}&lt;br /&gt;
{{MonRow&lt;br /&gt;
|pokemon=Snorlax&lt;br /&gt;
|level=20&lt;br /&gt;
|ability=Thick Fat&lt;br /&gt;
|moves=Defense Curl, Lick, Yawn, Chip Away&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sunkern&#039;s Sickness ===&lt;br /&gt;
Sunkern will eventually fall ill from a sickness from [[Sickly Hollow]]. The player needs to extract a herb that grows in the depths of the dungeon to cure Sunkern.&lt;br /&gt;
&lt;br /&gt;
=== Missing Scarf ===&lt;br /&gt;
Donphan is looking for a missing scarf in [[Ambush Forest]]. The player can retrieve this scarf and return it to Donphan for a reward.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Forest_Camp_Full.png|Full view of Forest Camp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
{{PMDO Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Camp]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Forest_Camp&amp;diff=6256</id>
		<title>Forest Camp</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Forest_Camp&amp;diff=6256"/>
		<updated>2026-01-07T22:10:37Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Forest_Camp.png|frameless|right]]&#039;&#039;&#039;Forest Camp&#039;&#039;&#039; is the second camp on [[Guildmaster Island]]. It is first accessed by completing [[Tropical Path]]. It is proceeded by [[Base Camp]], and the next camp is [[Cliff Camp]].&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: large&amp;quot;, align=&amp;quot;center&amp;quot;, colspan=&amp;quot;7&amp;quot; | Forest Camp&lt;br /&gt;
{{DungeonHeader}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Faded Trail&lt;br /&gt;
|floors=7&lt;br /&gt;
|level=10&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Bramble Woods&lt;br /&gt;
|floors=8&lt;br /&gt;
|level=10&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Trickster Woods&lt;br /&gt;
|floors=10&lt;br /&gt;
|level=15&lt;br /&gt;
|team_size=1&lt;br /&gt;
|preq=Clear [[Faultline Ridge]]&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Overgrown Wilds&lt;br /&gt;
|floors=13&lt;br /&gt;
|level=20&lt;br /&gt;
|preq=Clear [[Fertile Valley]]&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Moonlit Courtyard&lt;br /&gt;
|floors=15&lt;br /&gt;
|level=25&lt;br /&gt;
|item_max=16&lt;br /&gt;
|preq=Clear [[Trickster Maze]]&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Ambush Forest&lt;br /&gt;
|floors=20&lt;br /&gt;
|level=30&lt;br /&gt;
|preq=[[Release Candidate]]&amp;lt;br&amp;gt;Progress the [[Courier Questline]]&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Tiny Tunnel&lt;br /&gt;
|floors=20&lt;br /&gt;
|level=5&lt;br /&gt;
|is_set=set&lt;br /&gt;
|team_size=2&lt;br /&gt;
|item_max=8&lt;br /&gt;
|preq=Clear [[Tropical Path]] (secret room) &lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Sickly Hollow&lt;br /&gt;
|floors=17&lt;br /&gt;
|level=25&lt;br /&gt;
|is_set=set&lt;br /&gt;
|team_size=3&lt;br /&gt;
|item_max=16&lt;br /&gt;
|preq=Clear [[Bramble Thicket]]&lt;br /&gt;
}}&lt;br /&gt;
{{DungeonRow&lt;br /&gt;
|dungeon=Secret Garden&lt;br /&gt;
|floors=40&lt;br /&gt;
|level=4&lt;br /&gt;
|is_set=set&lt;br /&gt;
|team_size=2&lt;br /&gt;
|item_max=8&lt;br /&gt;
|preq=Secret hidden in the camp&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Release Candidate|pmdo-version=0.8.11}}&lt;br /&gt;
&lt;br /&gt;
=== Courier Questline ===&lt;br /&gt;
{{Main|Courier Questline}}&lt;br /&gt;
Snorlax is blocking the tent with all of the supplies in it, and the couriers can&#039;t make their delivery to [[Cliff Camp]]. Defeating Snorlax will allow them to deliver their goods.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{MonHeader}}&lt;br /&gt;
{{MonRow&lt;br /&gt;
|pokemon=Snorlax&lt;br /&gt;
|level=20&lt;br /&gt;
|ability=Thick Fat&lt;br /&gt;
|moves=Defense Curl, Lick, Yawn, Chip Away&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sunkern&#039;s Sickness ===&lt;br /&gt;
Sunkern will eventually fall ill from a sickness from [[Sickly Hollow]]. The player needs to extract a herb that grows in the depths of the dungeon to cure Sunkern.&lt;br /&gt;
&lt;br /&gt;
=== Missing Scarf ===&lt;br /&gt;
Donphan is looking for a missing scarf in [[Ambush Forest]]. The player can retrieve this scarf and return it to Donphan for a reward.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Forest_Camp_Full.png|Full view of Forest Camp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
{{PMDO Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Camp]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Lava_Floe_Island&amp;diff=6255</id>
		<title>Lava Floe Island</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Lava_Floe_Island&amp;diff=6255"/>
		<updated>2026-01-07T21:54:10Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: music titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonInfobox&lt;br /&gt;
|dungeon_name=Lava Floe Island&lt;br /&gt;
|zone_id=lava_floe_island&lt;br /&gt;
|prerequisites=Recruitment gift in [[Cliff Camp]]&lt;br /&gt;
|floors=16&lt;br /&gt;
|image=Lava_Floe_Island_Water_1.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Floe Island&#039;&#039;&#039; is a dungeon in [[PMDO]] accessible from [[Base Camp]]. It has a side path called &#039;&#039;&#039;Abyssal Island&#039;&#039;&#039;, which may only be accessed after finding and clearing [[Guildmaster Summit]]. &lt;br /&gt;
&lt;br /&gt;
== Lava Floe Island ==&lt;br /&gt;
{{SectStub}}&lt;br /&gt;
Lava Floe Island has floors that alternate between a water and lava theme. Water floors occupy odd numbered floors, while lava floors occupy even numbered floors.&lt;br /&gt;
&lt;br /&gt;
=== Water Zone 1 ===&lt;br /&gt;
{{DungeonSectionInfoboxImageless&lt;br /&gt;
|floors=4&lt;br /&gt;
|dungeon_name=Lava Floe Island - Water 1 (B1F-B7F)&lt;br /&gt;
|main_type={{TypeAndIcon|type=Water}} &lt;br /&gt;
|tileset=Side Path&lt;br /&gt;
|music=Confluence of Red and Blue (Rising Rain)&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=FoGAJzBXkuA&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Water Zone 2 ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=4&lt;br /&gt;
|dungeon_name=Lava Floe Island - Water 2 (B9F-B15F)&lt;br /&gt;
|main_type={{TypeAndIcon|type=Water}} &lt;br /&gt;
|tileset=Craggy Coast&lt;br /&gt;
|music=Confluence of Red and Blue (Rising Rain)&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=FoGAJzBXkuA&lt;br /&gt;
|image=Lava_Floe_Island_Water_2.png&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lava Zone 1 ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=4&lt;br /&gt;
|dungeon_name=Lava Floe Island - Lava 1 (B2F-B8F)&lt;br /&gt;
|main_type={{TypeAndIcon|type=Fire}} &lt;br /&gt;
|tileset= Mt Blaze&lt;br /&gt;
|music=Confluence of Red and Blue (Falling Flame)&lt;br /&gt;
|music_link=https://youtube.com/watch?v=FoGAJzBXkuA&amp;amp;t=125&lt;br /&gt;
|image=Lava_Floe_Island_Lava_1.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lava Zone 2 ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=4&lt;br /&gt;
|dungeon_name=Lava Floe Island - Lava 2 (B10F-B16F)&lt;br /&gt;
|main_type={{TypeAndIcon|type=Fire}} &lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|tileset= Magma Cavern 2&lt;br /&gt;
|music=Confluence of Red and Blue (Falling Flame)&lt;br /&gt;
|music_link=https://youtube.com/watch?v=FoGAJzBXkuA&amp;amp;t=125&lt;br /&gt;
|image=Lava_Floe_Island_Lava_2.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pokémon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{EncounterHeader}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Finneon&lt;br /&gt;
|level=17&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|moves=Attract, Water Gun&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Krabby&lt;br /&gt;
|level=17&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|moves=Harden, Vice Grip&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Growlithe&lt;br /&gt;
|level=17&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|moves=Roar, Flame Wheel&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Magby&lt;br /&gt;
|level=17&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|moves=Fire Spin, Smokescreen&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Tepig&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|moves=Defense Curl, Flame Charge&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Oshawott&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|moves=Focus Energy, Water Gun&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shellos&lt;br /&gt;
|level=17&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|moves=Hidden Power, Mud-Slap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Magikarp&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|moves=Splash&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Salandit&lt;br /&gt;
|level=17&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|moves=Sweet Scent, Ember&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sandshrew&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|moves=Rapid Spin, Rollout&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Machop&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|moves=Seismic Toss&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Spheal&lt;br /&gt;
|level=17&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|moves=Ice Ball, Brine&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Remoraid&lt;br /&gt;
|level=19&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|moves=Lock-On, Bubble Beam, Psybeam&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Slowpoke&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|moves=Yawn, Curse, Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Numel&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|moves=Flame Burst&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Slugma&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|moves=Incinerate, Rock Throw&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Castform&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|moves=Headbutt, Sunny Day, Rain Dance&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Drifloon&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|moves=Minimize, Constrict, Astonish&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{sectstub}}&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
{{sectstub}}&lt;br /&gt;
&lt;br /&gt;
== Abyssal Island ==&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=10&lt;br /&gt;
|dungeon_name=Abyssal Island&lt;br /&gt;
|main_type={{TypeAndIcon|type=Flying}} &lt;br /&gt;
|tileset=Chasm Cave (Floor, Abyss)&amp;lt;br&amp;gt;Spacial Rift 1 (Wall)&lt;br /&gt;
|music=Limestone Cavern&lt;br /&gt;
|image=Abyssal_Island.png&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
}}{{SectStub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Pokémon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{EncounterHeader}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Drifblim&lt;br /&gt;
|level=62&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ominous Wind, Minimize, Baton Pass&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gyarados&lt;br /&gt;
|level=62&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Splash, Dragon Dance, Aqua Tail&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Machamp&lt;br /&gt;
|level=62&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Seismic Toss, Dynamic Punch&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Octillery&lt;br /&gt;
|level=62&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Hyper Beam, Gunk Shot&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Salazzle&lt;br /&gt;
|level=62&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Toxic, Flame Burst&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Camerupt&lt;br /&gt;
|level=62&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Eruption, Earthquake&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Castform&lt;br /&gt;
|level=62&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Weather Ball, Sunny Day, Rain Dance&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gastrodon&lt;br /&gt;
|level=62&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Muddy Water, Recover&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{sectstub}}&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
{{sectstub}}&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
{{PMDO Dungeons}}&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Secret_Garden&amp;diff=6254</id>
		<title>Secret Garden</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Secret_Garden&amp;diff=6254"/>
		<updated>2026-01-07T21:47:25Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonInfobox&lt;br /&gt;
|dungeon_name=Secret Garden&lt;br /&gt;
|zone_id=secret_garden&lt;br /&gt;
|prerequisites=Find [[Forest Camp]] secret&lt;br /&gt;
|floors=40&lt;br /&gt;
|image=Secret_Garden_1.png&lt;br /&gt;
|max_items=8&lt;br /&gt;
|level_reset=5&lt;br /&gt;
|team_size=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Garden&#039;&#039;&#039; is a challenge dungeon in [[PMDO]] accessible from [[Cliff Camp]]. It is also playable in [[Roguelocke]].&lt;br /&gt;
&lt;br /&gt;
The dungeon is the longest in the base game, resetting the player to level 5 and re-rolling their moves. Clearing the dungeon is considered to be around the same difficulty as clearing [[Guildmaster Trail]].&lt;br /&gt;
&lt;br /&gt;
It is unlocked by interacting with a hidden object in the [[Forest Camp]]. In the [[Release Candidate]], the player is informed of this object&#039;s precise location from [[Sunkern]] after retrieving medicine from [[Sickly Hollow]] to heal them. However, completion of this quest is not a prerequisite to interacting with the object. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Exploration ==&lt;br /&gt;
{{Sectstub}}&lt;br /&gt;
Secret Garden has eight distinct zones.&lt;br /&gt;
&lt;br /&gt;
=== Zone 1 ===&lt;br /&gt;
{{DungeonSectionInfoboxImageless&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Secret Garden (B1F-B5F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Normal}} &lt;br /&gt;
|tileset=Purity Forest 9&lt;br /&gt;
|music=Makuhita Dojo&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zone 2 ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=8&lt;br /&gt;
|dungeon_name=Secret Garden (B6F-B13F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Bug}} &lt;br /&gt;
|tileset=Sky Peak 4th Pass&lt;br /&gt;
|music=Sky Peak Forest&lt;br /&gt;
|image=Secret_Garden_2.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Zone 3 ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=4&lt;br /&gt;
|dungeon_name=Secret Garden (B14F-B17F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Flying}} &lt;br /&gt;
|tileset=Forest Area&lt;br /&gt;
|music=Random Dungeon Theme 3&lt;br /&gt;
|image=Secret_Garden_3.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Zone 4 ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=4&lt;br /&gt;
|dungeon_name=Secret Garden (B18F-B21F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Grass}} &lt;br /&gt;
|tileset=Forest Path&lt;br /&gt;
|music=Treeshroud Forest&lt;br /&gt;
|image=Secret_Garden_4.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zone 5 ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=4&lt;br /&gt;
|dungeon_name=Secret Garden (B22F-B25F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Rock}} &lt;br /&gt;
|tileset=Western Cave 1&lt;br /&gt;
|music=Marowak Dojo&lt;br /&gt;
|image=Secret_Garden_5.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zone 6 ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=3&lt;br /&gt;
|dungeon_name=Secret Garden (B26F-B28F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Dragon}} &lt;br /&gt;
|tileset=Western Cave 2&lt;br /&gt;
|music=Marowak Dojo&lt;br /&gt;
|image=Secret_Garden_6.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zone 7 ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=6&lt;br /&gt;
|dungeon_name=Secret Garden (B29F-B35F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Normal}} &lt;br /&gt;
|tileset=Treeshroud Forest 2&lt;br /&gt;
|music=Hidden Land&lt;br /&gt;
|image=Secret_Garden_7.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zone 8 ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Secret Garden (B36F-B40F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Fairy}} &lt;br /&gt;
|tileset=Foggy Forest&lt;br /&gt;
|music=Hidden Highland&lt;br /&gt;
|image=Secret_Garden_8.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grove ===&lt;br /&gt;
Upon exiting B40F, the player will find themselves in the Secret Garden Grove. A [[Shaymin]] having a picnic can be found here, which after talking will be recruited to the player&#039;s team.&lt;br /&gt;
&lt;br /&gt;
== Pokémon ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;1&lt;br /&gt;
{{EncounterHeader}}&lt;br /&gt;
! colspan=7|Zone 1&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Caterpie&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|moves=Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Starly&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|moves=Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sunkern&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|moves=Absorb&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Seedot&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|moves=Bide&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Weedle&lt;br /&gt;
|level=5&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|moves=Poison Sting, String Shot&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Diglett&lt;br /&gt;
|level=5&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|moves=Astonish, Sand Attack&lt;br /&gt;
|ability=Arena Trap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Nidoran♂&lt;br /&gt;
|level=5&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|moves=Leer, Peck&lt;br /&gt;
|notes=Only on even-number seeds&lt;br /&gt;
|ability=Poison Point&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Nidoran♀&lt;br /&gt;
|level=5&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|moves=Leer, Peck&lt;br /&gt;
|notes=Only on odd-number seeds&lt;br /&gt;
|ability=Poison Point&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Swablu&lt;br /&gt;
|level=6&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|moves=Sing, Peck&lt;br /&gt;
|ability=Natural Cure&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sentret&lt;br /&gt;
|level=6&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=6&lt;br /&gt;
|moves=Scratch, Defense Curl&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Hoppip&lt;br /&gt;
|level=6&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=6&lt;br /&gt;
|moves=Synthesis, Tail Whip&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Skitty&lt;br /&gt;
|level=6&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|moves=Fake Out&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Electrike&lt;br /&gt;
|level=7&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|moves=Howl, Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Burmy&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|moves=Tackle&lt;br /&gt;
|notes=All forms with equal chance&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Snubbull&lt;br /&gt;
|level=8&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|moves=Bite, Charm&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Machop&lt;br /&gt;
|level=8&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|moves=Low Kick, Focus Energy&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Oddish&lt;br /&gt;
|level=9&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|moves=Sweet Scent, Acid&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Ekans&lt;br /&gt;
|level=9&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|moves=Poison Sting, Leer&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mareep&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|moves=Cotten Spore, Thunder Shock&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Zone 2&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Piplup&lt;br /&gt;
|level=12&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|moves=Peck&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Chimchar&lt;br /&gt;
|level=12&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|moves=Taunt, Ember&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Turtwig&lt;br /&gt;
|level=12&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|moves=Withdraw, Absorb&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Eevee&lt;br /&gt;
|level=11&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|moves=Baby-Doll Eyes, Swift&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Bonsly&lt;br /&gt;
|level=13&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|moves=Fake Tears, Low Kick&lt;br /&gt;
|notes=Doesn&#039;t move if on screen&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Poliwag&lt;br /&gt;
|level=11&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|moves=Water Sport, Water Gun&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Ponyta&lt;br /&gt;
|level=13&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|moves=Flame Wheel, Tail Whip&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Spoink&lt;br /&gt;
|level=12&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|moves=Psywave&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Slowpoke&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|moves=Water Gun, Confusion&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sneasel&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|moves=Icy Wind, Taunt&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Wynaut&lt;br /&gt;
|level=15&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=12&lt;br /&gt;
|moves=Encore, Counter, Mirror Coat&lt;br /&gt;
|ability=Shadow Tag&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Geodude&lt;br /&gt;
|level=16&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=12&lt;br /&gt;
|moves=Rock Throw, Defense Curl&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Hoothoot&lt;br /&gt;
|level=15&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=12&lt;br /&gt;
|moves=Reflect, Peck&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Yanma&lt;br /&gt;
|level=16&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|moves=Sonic Boom&lt;br /&gt;
|ability=Speed Boost&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Growlithe&lt;br /&gt;
|level=16&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|moves=Ember, Roar, Odor Sleuth&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Farfetch&#039;d&lt;br /&gt;
|level=21&lt;br /&gt;
|start_floor=11&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|moves=Aerial Ace, Knock Off&lt;br /&gt;
|ability=Defiant&lt;br /&gt;
|notes=Spawns asleep&amp;lt;br&amp;gt;Held: Any stat boosting berry&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mankey&lt;br /&gt;
|level=19&lt;br /&gt;
|start_floor=11&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|moves=Low Kick, Screech&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gastly&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=15&lt;br /&gt;
|moves=Night Shade, Hypnosis&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Happiny&lt;br /&gt;
|level=24&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=15&lt;br /&gt;
|moves=Copycat, Refresh&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Staravia&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=15&lt;br /&gt;
|moves=Double Team, Endeavor, Wing Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Comfey&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=15&lt;br /&gt;
|moves=Natural Gift, Flower Shield&lt;br /&gt;
|notes=Held: [[Sitrus Berry|Sitrus]], [[Oran Berry|Oran]], or [[Lum Berry]]&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Teddiursa&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|moves=Sweet Scent, Covet, Fury Swipes&lt;br /&gt;
|ability=Quick Feet&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Zone 3&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Kadabra&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=14&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|moves=Kinesis, Psybeam&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shuckle&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=14&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|moves=Struggle Bug, Encore&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gloom&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=14&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|moves=Moonlight, Lucky Chant, Mega Drain&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Plusle&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=14&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|moves=Play Nice, Helping Hand, Electro Ball&lt;br /&gt;
|notes=Only on even numbered seeds&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Minun&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=14&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|moves=Fake Tears, Helping Hand, Nuzzle&lt;br /&gt;
|notes=Only on odd numbered seeds&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Skiploom&lt;br /&gt;
|level=24&lt;br /&gt;
|start_floor=15&lt;br /&gt;
|end_floor=18&lt;br /&gt;
|moves=Leech Seed, Fairy Wind, Synthesis&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Flaafy&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=15&lt;br /&gt;
|end_floor=18&lt;br /&gt;
|moves=Cotton Spore, Charge, Electro Ball&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Bellossom&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|moves=Sunny Day, Magical Leaf&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Tropius&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|moves=Gust, Leaf Tornado&lt;br /&gt;
|ability=Solar Power&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Plant Wormadam&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|moves=Razor Leaf, Growth&lt;br /&gt;
|ability=Anticipation&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sandy Wormadam&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|moves=Rock Blast, Harden&lt;br /&gt;
|ability=Anticipation&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Trash Wormadam&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|moves=Mirror Shot, Metal Sound&lt;br /&gt;
|ability=Anticipation&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Nidorino&lt;br /&gt;
|level=29&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|moves=Helping Hand, Double Kick, Poison Sting&lt;br /&gt;
|notes=Only on even numbered seeds&lt;br /&gt;
|ability=Poison Point&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Nidorina&lt;br /&gt;
|level=29&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|moves=Helping Hand, Bite, Poison Sting&lt;br /&gt;
|notes=Only on odd numbered seeds&lt;br /&gt;
|ability=Poison Point&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Furret&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=20&lt;br /&gt;
|moves=Foresight, Follow Me, Rest&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Dugtrio&lt;br /&gt;
|level=27&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=20&lt;br /&gt;
|moves=Sucker Punch, Bulldoze&lt;br /&gt;
|ability=Arena Trap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Haunter&lt;br /&gt;
|level=28&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=20&lt;br /&gt;
|moves=Mean Look, Night Shade&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Machoke&lt;br /&gt;
|level=28&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=20&lt;br /&gt;
|moves=Sesimic Toss, Dual Chop&lt;br /&gt;
|ability=No Guard&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Butterfree&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=20&lt;br /&gt;
|moves=Whirlwind, Confusion&lt;br /&gt;
|ability=Compound Eyes&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Zone 4&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Graveler&lt;br /&gt;
|level=28&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=20&lt;br /&gt;
|moves=Magnitude, Smack Down&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Beedrill&lt;br /&gt;
|level=29&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|moves=Toxic Spikes, Pursuit, Twineedle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Nuzleaf&lt;br /&gt;
|level=29&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|moves=Nature Power, Growth&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Monferno&lt;br /&gt;
|level=29&lt;br /&gt;
|start_floor=19&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|moves=Flame Wheel, Torment&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Skarmory&lt;br /&gt;
|level=30&lt;br /&gt;
|start_floor=19&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|moves=Spikes, Metal Claw&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Grumpig&lt;br /&gt;
|level=30&lt;br /&gt;
|start_floor=19&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|moves=Magic Coat, Psywave, Confuse Ray&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gligar&lt;br /&gt;
|level=30&lt;br /&gt;
|start_floor=19&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|moves=Knock Off, Acrobatics&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Granbull&lt;br /&gt;
|level=32&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|moves=Thunder Fang, Ice Fang, Scary Face&lt;br /&gt;
|ability=Rattled&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Manectric&lt;br /&gt;
|level=32&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|moves=Electric Terrain, Spark&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Torterra&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|moves=Earthquake, Synthesis&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Rapidash&lt;br /&gt;
|level=34&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|moves=Fire Spin, Inferno&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Jumpluff&lt;br /&gt;
|level=32&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|moves=Rage Powder, Cotton Spore, Synthesis&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Ampharos&lt;br /&gt;
|level=34&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|moves=Magnetic Flux, Dragon Pulse, Electro Ball&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Arcanine&lt;br /&gt;
|level=32&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|moves=Fire Fang, Extreme Speed, Retaliate&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Ursaring&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|moves=Hammer Arm, Sweet Scent, Play Nice&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Delcatty&lt;br /&gt;
|level=34&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|moves=Assist, Fake Out&lt;br /&gt;
|ability=Normalize&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Zone 5&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Chansey&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|moves=Bestow, Heal Pulse&lt;br /&gt;
|notes=Item Finder [[tactic]]&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sunflora&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|moves=Growth, Solar Beam&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Poliwrath&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|moves=Wake-Up-Slap, Hypnosis&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Lunatone&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|moves=Magic Room, Moonblast, Rock Slide&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Noctowl&lt;br /&gt;
|level=36&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|moves=Reflect, Roost, Hypnosis&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gengar&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|moves=Shadow Ball, Dream Eatter&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Primeape&lt;br /&gt;
|level=37&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=26&lt;br /&gt;
|moves=Assurance, Cross Chop&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Staraptor&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=26&lt;br /&gt;
|moves=Agility, Final Gambit, Close Combat&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sableye&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|moves=Mean Look, Knock Off&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Yanmega&lt;br /&gt;
|level=39&lt;br /&gt;
|start_floor=24&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|moves=Pursuit, Ancient Power&lt;br /&gt;
|ability=Speed Boost&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Slowbro&lt;br /&gt;
|level=39&lt;br /&gt;
|start_floor=24&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|moves=Heal Pulse, Amnesia, Water Pulse&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Politoed&lt;br /&gt;
|level=39&lt;br /&gt;
|start_floor=24&lt;br /&gt;
|end_floor=28&lt;br /&gt;
|moves=Perish Song, Swagger&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shiftry&lt;br /&gt;
|level=39&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=28&lt;br /&gt;
|moves=Nature Power, Extrasensory&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Weavile&lt;br /&gt;
|level=41&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=29&lt;br /&gt;
|moves=Fling, Punishment, Icy Wind&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Alakazam&lt;br /&gt;
|level=41&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=29&lt;br /&gt;
|moves=Psychic, Recover&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Zone 6&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Solrock&lt;br /&gt;
|level=43&lt;br /&gt;
|start_floor=26&lt;br /&gt;
|end_floor=28&lt;br /&gt;
|moves=Wonder Room, Fire Spin, Rock Polish&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Machamp&lt;br /&gt;
|level=43&lt;br /&gt;
|start_floor=26&lt;br /&gt;
|end_floor=28&lt;br /&gt;
|moves=Dynamic Punch&lt;br /&gt;
|ability=No Guard&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Flareon&lt;br /&gt;
|level=43&lt;br /&gt;
|start_floor=26&lt;br /&gt;
|end_floor=28&lt;br /&gt;
|moves=Fire Spin, Lava Plume&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Wobbuffet&lt;br /&gt;
|level=43&lt;br /&gt;
|start_floor=26&lt;br /&gt;
|end_floor=28&lt;br /&gt;
|moves=Safeguard, Counter, Mirror Coat, Encore&lt;br /&gt;
|ability=Shadow Tag&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shuckle&lt;br /&gt;
|level=43&lt;br /&gt;
|start_floor=26&lt;br /&gt;
|end_floor=31&lt;br /&gt;
|moves=Power Trick, Rollout&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Altaria&lt;br /&gt;
|level=44&lt;br /&gt;
|start_floor=27&lt;br /&gt;
|end_floor=31&lt;br /&gt;
|moves=Dragon Breath, Safeguard, Natural Gift&lt;br /&gt;
|notes=Held: Any type-changing berry&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Tropius&lt;br /&gt;
|level=45&lt;br /&gt;
|start_floor=28&lt;br /&gt;
|end_floor=32&lt;br /&gt;
|moves=Sweet Scent, Leaf Storm&lt;br /&gt;
|ability=Harvest&lt;br /&gt;
|notes=Item Finder [[tactic]]&amp;lt;br&amp;gt;Held:[[Sitrus Berry|Sitrus]], [[Jaboca Berry|Jaboca]], [[Rowap Berry|Rowap]], [[Salac Berry|Salac]], [[Galon Berry|Galon]], or [[Apicot Berry]]&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Zone 7&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Infernape&lt;br /&gt;
|level=45&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=32&lt;br /&gt;
|moves=Close Combat, Flare Blitz&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Arbok&lt;br /&gt;
|level=47&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=32&lt;br /&gt;
|moves=Haze, Gastro Acid, Stockpile, Crunch&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sudowoodo&lt;br /&gt;
|level=48&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=32&lt;br /&gt;
|moves=Counter, Wood Hammer&lt;br /&gt;
|notes=Doesn&#039;t move if on-screen &lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Trash Wormadam&lt;br /&gt;
|level=48&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=32&lt;br /&gt;
|moves=Metal Sound, Captivate, Attract&lt;br /&gt;
|ability=Anticipation&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Plant Wormadam&lt;br /&gt;
|level=48&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=32&lt;br /&gt;
|moves=Leaf Storm, Captivate, Attract&lt;br /&gt;
|ability=Anticipation&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vileplume&lt;br /&gt;
|level=47&lt;br /&gt;
|start_floor=32&lt;br /&gt;
|end_floor=35&lt;br /&gt;
|moves=Grassy Terrain, Petal Blizzard, Stun Spore&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Golem&lt;br /&gt;
|level=49&lt;br /&gt;
|start_floor=32&lt;br /&gt;
|end_floor=35&lt;br /&gt;
|moves=Earthquake, Rock Polish, Stone Edge&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gliscor&lt;br /&gt;
|level=51&lt;br /&gt;
|start_floor=32&lt;br /&gt;
|end_floor=40&lt;br /&gt;
|moves=Screech, Acrobatics, Ice Fang&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Furret&lt;br /&gt;
|level=51&lt;br /&gt;
|start_floor=34&lt;br /&gt;
|end_floor=37&lt;br /&gt;
|moves=Baton Pass, Amnesia, Rest, Follow Me&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mothim&lt;br /&gt;
|level=51&lt;br /&gt;
|start_floor=34&lt;br /&gt;
|end_floor=37&lt;br /&gt;
|moves=Quiver Dance, Silver Wind&lt;br /&gt;
|ability=Tinted Lens&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Empoleon&lt;br /&gt;
|level=51&lt;br /&gt;
|start_floor=34&lt;br /&gt;
|end_floor=37&lt;br /&gt;
|moves=Drill Peck, Aqua Jet, Swords Dance&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Poliwrath&lt;br /&gt;
|level=51&lt;br /&gt;
|start_floor=34&lt;br /&gt;
|end_floor=37&lt;br /&gt;
|moves=Belly Drum, Wake-Up-Slap, Hypnosis&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Zone 8&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Jumpluff&lt;br /&gt;
|level=52&lt;br /&gt;
|start_floor=36&lt;br /&gt;
|end_floor=40&lt;br /&gt;
|moves=Poison Powder, Memento, Synthesis&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sableye&lt;br /&gt;
|level=53&lt;br /&gt;
|start_floor=36&lt;br /&gt;
|end_floor=40&lt;br /&gt;
|moves=Quash, Confuse Ray, Foul Play, Foresight&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Ampharos&lt;br /&gt;
|level=53&lt;br /&gt;
|start_floor=36&lt;br /&gt;
|end_floor=40&lt;br /&gt;
|moves=Dragon Pulse, Zap Canon, Signal Beam, Cotton Spore&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Alakazam&lt;br /&gt;
|level=54&lt;br /&gt;
|start_floor=36&lt;br /&gt;
|end_floor=40&lt;br /&gt;
|moves=Psychic, Telekensis&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Manectric&lt;br /&gt;
|level=54&lt;br /&gt;
|start_floor=36&lt;br /&gt;
|end_floor=40&lt;br /&gt;
|moves=Electric Terrain, Discharge, Fire Fang&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{{sectstub}}&lt;br /&gt;
== Traps ==&lt;br /&gt;
{{sectstub}}&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
{{PMDO Dungeons}}&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Guildmaster_Trail&amp;diff=6253</id>
		<title>Guildmaster Trail</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Guildmaster_Trail&amp;diff=6253"/>
		<updated>2026-01-07T21:45:53Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonInfobox&lt;br /&gt;
|dungeon_name=Guildmaster Trail&lt;br /&gt;
|zone_id=guildmaster_trail&lt;br /&gt;
|prerequisites=N/A&lt;br /&gt;
|floors=30&lt;br /&gt;
|image=Guildmaster_Trail_1.png&lt;br /&gt;
|max_items=4&lt;br /&gt;
|level_reset=5&lt;br /&gt;
|team_size=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guildmaster Trail&#039;&#039;&#039; is a challenge dungeon in [[PMDO]] accessible from [[Base Camp]]. It is also playable in [[Roguelocke]].&lt;br /&gt;
&lt;br /&gt;
The dungeon is generally considered to be the ultimate challenge of the game, with one possible route to complete the [[main story]] in the [[release candidate]] being to clear the dungeon.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Exploration ==&lt;br /&gt;
&lt;br /&gt;
=== Fields ===&lt;br /&gt;
{{DungeonSectionInfoboxImageless&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Guildmaster Trail Fields (1F-5F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Normal}} &lt;br /&gt;
|tileset=Purity Forest 2&lt;br /&gt;
|music=Random Dungeon Theme 2&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=dZCWU1q3xAs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Garden ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Guildmaster Trail Garden (6F-9F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Grass}} &lt;br /&gt;
|tileset=Western Cave 2&lt;br /&gt;
|music=Craggy Coast&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=9x6RSnryVhQ&lt;br /&gt;
|image=Guildmaster_Trail_2.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Cliffs ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Guildmaster Trail Cliffs (10F-11F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Ground}} &lt;br /&gt;
|tileset=Mt. Travail (10F-11F)&amp;lt;br&amp;gt;Quicksand Cave Unused (12F-14F)&lt;br /&gt;
|music=Road to Where the Dragon Sleeps&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=nnLobgbcEi8&lt;br /&gt;
|image=Guildmaster_Trail_3.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Hell ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Guildmaster Trail Hell (15F-19F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Fire}} &lt;br /&gt;
|tileset=Mt Blaze (15F-17F)&amp;lt;br&amp;gt;Magma Cavern 2 (18F-19F)&lt;br /&gt;
|music=Supiri Ancient Labyrinth&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=3ZE1NqtMlY0&lt;br /&gt;
|image=Guildmaster_Trail_5.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Chasm ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Guildmaster Trail Chasm (20F-24F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Ghost}}, {{TypeAndIcon|type=Ice}}&lt;br /&gt;
|tileset=High Cave Area (floor, abyss, 20F-21F wall)&amp;lt;br&amp;gt;Northwind Field (22F-24F wall)&lt;br /&gt;
|music=Fortune Ravine&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=aaDnODQc7ek&lt;br /&gt;
|image=Guildmaster_Trail_8.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Temple of Pidgeot ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=2&lt;br /&gt;
|dungeon_name=Guildmaster Trail Temple (25F-30F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type=Varied&lt;br /&gt;
|tileset=Buried Relic 2 Sky&lt;br /&gt;
|music=Mythical Land Serpentina&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=mEJEQ3wba5c&lt;br /&gt;
|image=Guildmaster_Trail_9.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Pokemon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{EncounterHeader}}&lt;br /&gt;
! colspan=7|Fields&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Buneary&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=Run Away&lt;br /&gt;
|moves=Pound, Splash&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cleffa&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=Magic Guard&lt;br /&gt;
|moves=Pound&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Rattata&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=2&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pidgey&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Gust, Sand Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shinx&lt;br /&gt;
|level=4&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Leer, Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Slakoth&lt;br /&gt;
|level=6&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=4&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Scratch&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Togepi&lt;br /&gt;
|level=5&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=Serene Grace&lt;br /&gt;
|moves=Charm&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Wurmple&lt;br /&gt;
|level=5&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=String Shot, Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Budew&lt;br /&gt;
|level=6&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=4&lt;br /&gt;
|ability=Poison Point&lt;br /&gt;
|moves=Absorb, Stun Spore, Water Sport&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cherubi&lt;br /&gt;
|level=6&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=4&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Leech Seed, Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Chingling&lt;br /&gt;
|level=8&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=4&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Astonish, Wrap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Nincada&lt;br /&gt;
|level=9&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=4&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Bide, Scratch, Harden&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Eevee&lt;br /&gt;
|level=8&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Helping Hand, Quick Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Houndour&lt;br /&gt;
|level=7&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ember, Smog, Roar&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mudkip&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mud Slap, Water Gun&lt;br /&gt;
|notes=Spawns asleep&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Torchic&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Growl, Ember&lt;br /&gt;
|notes=Spawns asleep&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Treecko&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Absorb, Quick Attack&lt;br /&gt;
|notes=Spawns asleep&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cascoon&lt;br /&gt;
|level=8&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=6&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Harden, Bug Bite&lt;br /&gt;
|notes=Doesn&#039;t move&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Silcoon&lt;br /&gt;
|level=8&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=6&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Harden, Bug Bite&lt;br /&gt;
|notes=Doesn&#039;t move&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pichu&lt;br /&gt;
|level=5&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Thunder Shock, Charm&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Riolu&lt;br /&gt;
|level=11&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=6&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Counter, Quick Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shellder&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Aurora Beam, Water Gun&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Garden&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Aipom&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Astonish, Tickle, Scratch&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Exeggcute&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Barrage, Reflect&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Finneon&lt;br /&gt;
|level=13&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|ability=Storm Drain&lt;br /&gt;
|moves=Water Gun, Gust&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Paras&lt;br /&gt;
|level=9&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Poison Powder, Leech Life&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Poochyena&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Howl, Bite&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Kecleon&lt;br /&gt;
|level=11&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Thief&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Lickitung&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Wrap, Lick&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pachirisu&lt;br /&gt;
|level=13&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Nuzzle, Quick Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shuppet&lt;br /&gt;
|level=11&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|moves=Night Shade&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Swinub&lt;br /&gt;
|level=13&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mud Bomb&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Carnivine&lt;br /&gt;
|level=16&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ingrain, Sweet Scent, Bite&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Clefairy&lt;br /&gt;
|level=15&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|moves=Bestow, Pound&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gulpin&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Sludge, Yawn&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mankey&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Leer, Low Kick&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Meowth&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Pay Day, Scratch&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Scyther&lt;br /&gt;
|level=11&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Vacuum Wave, False Swipe&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vulpix&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ember&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Bonsly&lt;br /&gt;
|level=15&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mimic, Low Kick, Rock Throw&lt;br /&gt;
|notes=Doesn&#039;t move if on screen &lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Chatot&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Echoed Voice, Feather Dance&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Drowzee&lt;br /&gt;
|level=16&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Hypnosis, Disable, Meditate&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mime Jr.&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Copycat, Substitute&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pinsir&lt;br /&gt;
|level=15&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Vice Grip, Seismic Toss&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Tyrogue&lt;br /&gt;
|level=16&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Tackle, Fake Out&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vigoroth&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Yawn, Slack Off, Slash&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Cliffs&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Bronzor&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Psywave, Imprison&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Larvitar&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Screech, Rock Slide&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Munchlax&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Tackle, Amnesia, Chip Away&lt;br /&gt;
|notes=Spawns asleep&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Trapinch&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|ability=Arena Trap&lt;br /&gt;
|moves=Sand Tomb, Dig&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Voltorb&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|ability=Soundproof&lt;br /&gt;
|moves=Charge Beam, Self Destruct&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cubone&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=11&lt;br /&gt;
|end_floor=12&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Rage, Bone Club&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Makuhita&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=11&lt;br /&gt;
|end_floor=12&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Knock Off, Arm Thrust&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Murkrow&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=11&lt;br /&gt;
|end_floor=12&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Pursuit, Wing Attack, Assurance&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Absol&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Razor Wind&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Bagon&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Focus Energy, Rage, Headbutt&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Baltoy&lt;br /&gt;
|level=19&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Cosmic Power, Heal Block, Mud Slap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Clefairy&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|moves=Follow Me, Pound, Minimize&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Dunsparce&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Spite, Screech, Ancient Power&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Magikarp&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Splash, Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Phanpy&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Rollout, Slam&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sudowoodo&lt;br /&gt;
|level=24&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Block, Rock Slide, Mimic&lt;br /&gt;
|notes=Doesn&#039;t move if on screen &lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Wooper&lt;br /&gt;
|level=24&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mud Shot, Slam, Amnesia&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Hitmonchan&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Focus Punch, Foresight&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Luxio&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Spark, Charge&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Natu&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Teleport, Future Sight&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Numel&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Flame Burst&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Onix&lt;br /&gt;
|level=24&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Rock Tomb, Rock Slide&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Smoochum&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Sweet Kiss, Powder Snow&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Spinarak&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Night Shade, Spider Web&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vulpix&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Icy Wind&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Kecleon&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=14&lt;br /&gt;
|end_floor=15&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Thief, Shadow Sneak&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Misdreavus&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=14&lt;br /&gt;
|end_floor=15&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Spite, Astonish, Pain Split&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Hell&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Flareon&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=15&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Fire Fang&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Nosepass&lt;br /&gt;
|level=21&lt;br /&gt;
|start_floor=15&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Power Gem, Discharge&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Slugma&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=15&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Incinerate, Harden&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vulpix&lt;br /&gt;
|level=28&lt;br /&gt;
|start_floor=15&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ember, Hex&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Claydol&lt;br /&gt;
|level=28&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Psybeam, Ancient Power, Teleport&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Flareon&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Fire Spin, Last Resort&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Lickilicky&lt;br /&gt;
|level=24&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Rollout, Power Whip, Wring Out, Wrap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Probopass&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Magnet Bomb, Magnet Rise, Earth Power&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shuppet&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|moves=Curse, Night Shade&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Hitmonlee&lt;br /&gt;
|level=27&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=18&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Wide Guard, High Jump Kick&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Koffing&lt;br /&gt;
|level=27&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=18&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|moves=Clear Smog, Self Destruct&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Magcargo&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=18&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Lava Plume, Earth Power&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Absol&lt;br /&gt;
|level=28&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Swords Dance, Night Slash, Psycho Cut&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Charizard&lt;br /&gt;
|level=45&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Fire Blast, Wing Attack&lt;br /&gt;
|notes=Spawns asleep&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Hariyama&lt;br /&gt;
|level=30&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Force Palm, Brine&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mawile&lt;br /&gt;
|level=27&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Crunch, Iron Head, Fake Tears&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Swalot&lt;br /&gt;
|level=32&lt;br /&gt;
|start_floor=19&lt;br /&gt;
|end_floor=20&lt;br /&gt;
|ability=Liquid Ooze&lt;br /&gt;
|moves=Sludge Bomb, Acid Armor&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Chasm&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Banette&lt;br /&gt;
|level=32&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=Cursed Body&lt;br /&gt;
|moves=Grudge, Shadow Sneak&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Chimecho&lt;br /&gt;
|level=30&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Heal Bell, Yawn, Confusion&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Hypno&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Nightmare, Confusion, Switcheroo&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Jigglypuff&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Sing, Rest&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Kecleon&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Thief, Shadow Sneak, Synchronoise&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mismagius&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mystical Fire, Lucky Chant&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shedinja&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Spite, Fury Cutter, Phantom Force&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Spiritomb&lt;br /&gt;
|level=32&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Hypnosis, Dream Eater&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Persian&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Switcheroo, Feint Attack, Swift&lt;br /&gt;
|notes=Held: [[Toxic Orb]], [[Flame Orb]], [[Iron Ball]], [[Ring Target]], or [[Choice Scarf]]&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pidgeotto&lt;br /&gt;
|level=34&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mirror Move, Wing Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sneasel&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|ability=Pickpocket&lt;br /&gt;
|moves=Agility, Icy Wind, Feint Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Snorunt&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Icy Wind, Powder Snow&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Beautifly&lt;br /&gt;
|level=34&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Attract, Quiver Dance, Giga Drain, Silver Wind&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Dustox&lt;br /&gt;
|level=34&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Toxic, Moonlight, Bug Buzz&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Jolteon&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Thunder Wave, Agility, Pin Missile&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Ninjask&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Swords Dance, Slash&lt;br /&gt;
|notes=Retreater [[tactic]]&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Delibird&lt;br /&gt;
|level=39&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Present&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Electrode&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Rollout, Self Destruct, Light Screen&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Marowak&lt;br /&gt;
|level=37&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Bonemerang, Bone Rush, Retaliate&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mightyena&lt;br /&gt;
|level=37&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Roar, Thief, Embargo&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Piloswine&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ice Fang, Fury Attack, Take Down&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Umbreon&lt;br /&gt;
|level=36&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mean Look, Feint Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Weezing&lt;br /&gt;
|level=50&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|ability=Neutralizing Gas&lt;br /&gt;
|moves=Destiny Bond, Explosion&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cloyster&lt;br /&gt;
|level=36&lt;br /&gt;
|start_floor=24&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|ability=Skill Link&lt;br /&gt;
|moves=Protect, Spike Cannon, Spikes&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Froslass&lt;br /&gt;
|level=36&lt;br /&gt;
|start_floor=24&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|ability=Cursed Body&lt;br /&gt;
|moves=Destiny Bond, Ice Beam&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Parasect&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=24&lt;br /&gt;
|end_floor=26&lt;br /&gt;
|ability=Effect Spore&lt;br /&gt;
|moves=Rage Powder, Spore&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Temple of Pidgeot&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Blastoise&lt;br /&gt;
|level=40&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Hydro Pump&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Bronzong&lt;br /&gt;
|level=42&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=28&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Sunny Day, Rain Dance, Imprison, Gyro Ball&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Chimecho&lt;br /&gt;
|level=40&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Healing Wish, Yawn, Wrap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Espeon&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=26&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Psychic, Morning Sun&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gallade&lt;br /&gt;
|level=40&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Wide Guard, Psycho Cut, Teleport, Swords Dance&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gardevoir&lt;br /&gt;
|level=40&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Psychic, Wish, Moonblast&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Lumineon&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=26&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|moves=Silver Wind, U-Turn, Captivate&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Slaking&lt;br /&gt;
|level=45&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=26&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Hammer Arm, Encore, Slack Off&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Weavile&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Beat Up, Snatch, Night Slash, Ice Punch&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Raichu&lt;br /&gt;
|level=41&lt;br /&gt;
|start_floor=27&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=Lightning Rod&lt;br /&gt;
|moves=Thunder&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Roserade&lt;br /&gt;
|level=43&lt;br /&gt;
|start_floor=27&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Weather Ball, Aromatherapy, Magical Leaf&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vaporeon&lt;br /&gt;
|level=39&lt;br /&gt;
|start_floor=27&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Aqua Ring, Water Gun, Rain Dance&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Ninetales&lt;br /&gt;
|level=46&lt;br /&gt;
|start_floor=28&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Safeguard, Flamethrower, Imprison&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pidgeot&lt;br /&gt;
|level=42&lt;br /&gt;
|start_floor=28&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|moves=Sky Attack, Air Slash, Hurricane&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cherrim&lt;br /&gt;
|level=47&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Petal Dance, Helping Hand, Sunny Day&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Flygon&lt;br /&gt;
|level=50&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Earthquake, Dragon Tail&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Venusaur&lt;br /&gt;
|level=48&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Solar Beam, Sleep Powder&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Houses ===&lt;br /&gt;
{{Sectstub}}&lt;br /&gt;
&lt;br /&gt;
=== Vaults ===&lt;br /&gt;
{{Sectstub}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{{Sectstub}}&lt;br /&gt;
=== Shop ===&lt;br /&gt;
&lt;br /&gt;
=== Monster Houses ===&lt;br /&gt;
&lt;br /&gt;
=== Vaults ===&lt;br /&gt;
&lt;br /&gt;
== Traps ==&lt;br /&gt;
{{Sectstub}}&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
{{PMDO Dungeons}}&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Guildmaster_Trail&amp;diff=6252</id>
		<title>Guildmaster Trail</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Guildmaster_Trail&amp;diff=6252"/>
		<updated>2026-01-07T21:45:33Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Pokemon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonInfobox&lt;br /&gt;
|dungeon_name=Guildmaster Trail&lt;br /&gt;
|zone_id=guildmaster_trail&lt;br /&gt;
|prerequisites=N/A&lt;br /&gt;
|floors=30&lt;br /&gt;
|image=Guildmaster_Trail_1.png&lt;br /&gt;
|max_items=4&lt;br /&gt;
|level_reset=5&lt;br /&gt;
|team_size=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guildmaster Trail&#039;&#039;&#039; is a challenge dungeon in [[PMDO]] accessible from [[Base Camp]]. It is also playable in [[Roguelocke]].&lt;br /&gt;
&lt;br /&gt;
The dungeon is generally considered to be the ultimate challenge of the game, with one possible route to complete the [[main story]] in the [[release candidate]] being to clear the dungeon.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Exploration ==&lt;br /&gt;
&lt;br /&gt;
=== Fields ===&lt;br /&gt;
{{DungeonSectionInfoboxImageless&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Guildmaster Trail Fields (1F-5F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Normal}} &lt;br /&gt;
|tileset=Purity Forest 2&lt;br /&gt;
|music=Random Dungeon Theme 2&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=dZCWU1q3xAs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Garden ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Guildmaster Trail Garden (6F-9F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Grass}} &lt;br /&gt;
|tileset=Western Cave 2&lt;br /&gt;
|music=Craggy Coast&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=9x6RSnryVhQ&lt;br /&gt;
|image=Guildmaster_Trail_2.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Cliffs ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Guildmaster Trail Cliffs (10F-11F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Ground}} &lt;br /&gt;
|tileset=Mt. Travail (10F-11F)&amp;lt;br&amp;gt;Quicksand Cave Unused (12F-14F)&lt;br /&gt;
|music=Road to Where the Dragon Sleeps&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=nnLobgbcEi8&lt;br /&gt;
|image=Guildmaster_Trail_3.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Hell ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Guildmaster Trail Hell (15F-19F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Fire}} &lt;br /&gt;
|tileset=Mt Blaze (15F-17F)&amp;lt;br&amp;gt;Magma Cavern 2 (18F-19F)&lt;br /&gt;
|music=Supiri Ancient Labyrinth&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=3ZE1NqtMlY0&lt;br /&gt;
|image=Guildmaster_Trail_5.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Chasm ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Guildmaster Trail Chasm (20F-24F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Ghost}}, {{TypeAndIcon|type=Ice}}&lt;br /&gt;
|tileset=High Cave Area (floor, abyss, 20F-21F wall)&amp;lt;br&amp;gt;Northwind Field (22F-24F wall)&lt;br /&gt;
|music=Fortune Ravine&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=aaDnODQc7ek&lt;br /&gt;
|image=Guildmaster_Trail_8.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Temple of Pidgeot ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=2&lt;br /&gt;
|dungeon_name=Guildmaster Trail Temple (25F-30F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type=Varied&lt;br /&gt;
|tileset=Buried Relic 2 Sky&lt;br /&gt;
|music=Mythical Land Serpentina&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=mEJEQ3wba5c&lt;br /&gt;
|image=Guildmaster_Trail_9.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Pokemon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{EncounterHeader}}&lt;br /&gt;
! colspan=7|Fields&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Buneary&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=Run Away&lt;br /&gt;
|moves=Pound, Splash&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cleffa&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=Magic Guard&lt;br /&gt;
|moves=Pound&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Rattata&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=2&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pidgey&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Gust, Sand Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shinx&lt;br /&gt;
|level=4&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Leer, Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Slakoth&lt;br /&gt;
|level=6&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=4&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Scratch&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Togepi&lt;br /&gt;
|level=5&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=Serene Grace&lt;br /&gt;
|moves=Charm&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Wurmple&lt;br /&gt;
|level=5&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=String Shot, Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Budew&lt;br /&gt;
|level=6&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=4&lt;br /&gt;
|ability=Poison Point&lt;br /&gt;
|moves=Absorb, Stun Spore, Water Sport&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cherubi&lt;br /&gt;
|level=6&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=4&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Leech Seed, Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Chingling&lt;br /&gt;
|level=8&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=4&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Astonish, Wrap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Nincada&lt;br /&gt;
|level=9&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=4&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Bide, Scratch, Harden&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Eevee&lt;br /&gt;
|level=8&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Helping Hand, Quick Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Houndour&lt;br /&gt;
|level=7&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ember, Smog, Roar&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mudkip&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mud Slap, Water Gun&lt;br /&gt;
|notes=Spawns asleep&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Torchic&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Growl, Ember&lt;br /&gt;
|notes=Spawns asleep&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Treecko&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Absorb, Quick Attack&lt;br /&gt;
|notes=Spawns asleep&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cascoon&lt;br /&gt;
|level=8&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=6&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Harden, Bug Bite&lt;br /&gt;
|notes=Doesn&#039;t move&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Silcoon&lt;br /&gt;
|level=8&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=6&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Harden, Bug Bite&lt;br /&gt;
|notes=Doesn&#039;t move&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pichu&lt;br /&gt;
|level=5&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Thunder Shock, Charm&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Riolu&lt;br /&gt;
|level=11&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=6&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Counter, Quick Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shellder&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Aurora Beam, Water Gun&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Garden&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Aipom&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Astonish, Tickle, Scratch&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Exeggcute&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Barrage, Reflect&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Finneon&lt;br /&gt;
|level=13&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|ability=Storm Drain&lt;br /&gt;
|moves=Water Gun, Gust&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Paras&lt;br /&gt;
|level=9&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Poison Powder, Leech Life&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Poochyena&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Howl, Bite&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Kecleon&lt;br /&gt;
|level=11&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Thief&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Lickitung&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Wrap, Lick&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pachirisu&lt;br /&gt;
|level=13&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Nuzzle, Quick Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shuppet&lt;br /&gt;
|level=11&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|moves=Night Shade&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Swinub&lt;br /&gt;
|level=13&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mud Bomb&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Carnivine&lt;br /&gt;
|level=16&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ingrain, Sweet Scent, Bite&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Clefairy&lt;br /&gt;
|level=15&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|moves=Bestow, Pound&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gulpin&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Sludge, Yawn&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mankey&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Leer, Low Kick&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Meowth&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Pay Day, Scratch&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Scyther&lt;br /&gt;
|level=11&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Vacuum Wave, False Swipe&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vulpix&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ember&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Bonsly&lt;br /&gt;
|level=15&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mimic, Low Kick, Rock Throw&lt;br /&gt;
|notes=Doesn&#039;t move if on screen &lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Chatot&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Echoed Voice, Feather Dance&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Drowzee&lt;br /&gt;
|level=16&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Hypnosis, Disable, Meditate&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mime Jr.&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Copycat, Substitute&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pinsir&lt;br /&gt;
|level=15&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Vice Grip, Seismic Toss&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Tyrogue&lt;br /&gt;
|level=16&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Tackle, Fake Out&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vigoroth&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Yawn, Slack Off, Slash&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Cliffs&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Bronzor&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Psywave, Imprison&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Larvitar&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Screech, Rock Slide&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Munchlax&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Tackle, Amnesia, Chip Away&lt;br /&gt;
|notes=Spawns asleep&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Trapinch&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|ability=Arena Trap&lt;br /&gt;
|moves=Sand Tomb, Dig&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Voltorb&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|ability=Soundproof&lt;br /&gt;
|moves=Charge Beam, Self Destruct&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cubone&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=11&lt;br /&gt;
|end_floor=12&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Rage, Bone Club&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Makuhita&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=11&lt;br /&gt;
|end_floor=12&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Knock Off, Arm Thrust&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Murkrow&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=11&lt;br /&gt;
|end_floor=12&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Pursuit, Wing Attack, Assurance&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Absol&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Razor Wind&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Bagon&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Focus Energy, Rage, Headbutt&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Baltoy&lt;br /&gt;
|level=19&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Cosmic Power, Heal Block, Mud Slap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Clefairy&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|moves=Follow Me, Pound, Minimize&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Dunsparce&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Spite, Screech, Ancient Power&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Magikarp&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Splash, Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Phanpy&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Rollout, Slam&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sudowoodo&lt;br /&gt;
|level=24&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Block, Rock Slide, Mimic&lt;br /&gt;
|notes=Doesn&#039;t move if on screen &lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Wooper&lt;br /&gt;
|level=24&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mud Shot, Slam, Amnesia&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Hitmonchan&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Focus Punch, Foresight&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Luxio&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Spark, Charge&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Natu&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Teleport, Future Sight&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Numel&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Flame Burst&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Onix&lt;br /&gt;
|level=24&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Rock Tomb, Rock Slide&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Smoochum&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Sweet Kiss, Powder Snow&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Spinarak&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Night Shade, Spider Web&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vulpix&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Icy Wind&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Kecleon&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=14&lt;br /&gt;
|end_floor=15&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Thief, Shadow Sneak&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Misdreavus&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=14&lt;br /&gt;
|end_floor=15&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Spite, Astonish, Pain Split&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Hell&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Flareon&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=15&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Fire Fang&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Nosepass&lt;br /&gt;
|level=21&lt;br /&gt;
|start_floor=15&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Power Gem, Discharge&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Slugma&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=15&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Incinerate, Harden&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vulpix&lt;br /&gt;
|level=28&lt;br /&gt;
|start_floor=15&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ember, Hex&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Claydol&lt;br /&gt;
|level=28&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Psybeam, Ancient Power, Teleport&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Flareon&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Fire Spin, Last Resort&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Lickilicky&lt;br /&gt;
|level=24&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Rollout, Power Whip, Wring Out, Wrap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Probopass&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Magnet Bomb, Magnet Rise, Earth Power&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shuppet&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|moves=Curse, Night Shade&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Hitmonlee&lt;br /&gt;
|level=27&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=18&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Wide Guard, High Jump Kick&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Koffing&lt;br /&gt;
|level=27&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=18&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|moves=Clear Smog, Self Destruct&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Magcargo&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=18&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Lava Plume, Earth Power&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Absol&lt;br /&gt;
|level=28&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Swords Dance, Night Slash, Psycho Cut&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Charizard&lt;br /&gt;
|level=45&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Fire Blast, Wing Attack&lt;br /&gt;
|notes=Spawns asleep&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Hariyama&lt;br /&gt;
|level=30&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Force Palm, Brine&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mawile&lt;br /&gt;
|level=27&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Crunch, Iron Head, Fake Tears&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Swalot&lt;br /&gt;
|level=32&lt;br /&gt;
|start_floor=19&lt;br /&gt;
|end_floor=20&lt;br /&gt;
|ability=Liquid Ooze&lt;br /&gt;
|moves=Sludge Bomb, Acid Armor&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Chasm&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Banette&lt;br /&gt;
|level=32&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=Cursed Body&lt;br /&gt;
|moves=Grudge, Shadow Sneak&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Chimecho&lt;br /&gt;
|level=30&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Heal Bell, Yawn, Confusion&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Hypno&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Nightmare, Confusion, Switcheroo&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Jigglypuff&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Sing, Rest&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Kecleon&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Thief, Shadow Sneak, Synchronoise&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mismagius&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mystical Fire, Lucky Chant&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shedinja&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Spite, Fury Cutter, Phantom Force&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Spiritomb&lt;br /&gt;
|level=32&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Hypnosis, Dream Eater&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Persian&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Switcheroo, Feint Attack, Swift&lt;br /&gt;
|notes=Held: [[Toxic Orb]], [[Flame Orb]], [[Iron Ball]], [[Ring Target]], or [[Choice Scarf]]&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pidgeotto&lt;br /&gt;
|level=34&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mirror Move, Wing Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sneasel&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|ability=Pickpocket&lt;br /&gt;
|moves=Agility, Icy Wind, Feint Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Snorunt&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Icy Wind, Powder Snow&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Beautifly&lt;br /&gt;
|level=34&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Attract, Quiver Dance, Giga Drain, Silver Wind&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Dustox&lt;br /&gt;
|level=34&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Toxic, Moonlight, Bug Buzz&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Jolteon&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Thunder Wave, Agility, Pin Missile&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Ninjask&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Swords Dance, Slash&lt;br /&gt;
|notes=Retreater [[tactic]]&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Delibird&lt;br /&gt;
|level=39&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Present&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Electrode&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Rollout, Self Destruct, Light Screen&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Marowak&lt;br /&gt;
|level=37&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Bonemerang, Bone Rush, Retaliate&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mightyena&lt;br /&gt;
|level=37&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Roar, Thief, Embargo&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Piloswine&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ice Fang, Fury Attack, Take Down&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Umbreon&lt;br /&gt;
|level=36&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mean Look, Feint Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Weezing&lt;br /&gt;
|level=50&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|ability=Neutralizing Gas&lt;br /&gt;
|moves=Destiny Bond, Explosion&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cloyster&lt;br /&gt;
|level=36&lt;br /&gt;
|start_floor=24&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|ability=Skill Link&lt;br /&gt;
|moves=Protect, Spike Cannon, Spikes&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Froslass&lt;br /&gt;
|level=36&lt;br /&gt;
|start_floor=24&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|ability=Cursed Body&lt;br /&gt;
|moves=Destiny Bond, Ice Beam&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Parasect&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=24&lt;br /&gt;
|end_floor=26&lt;br /&gt;
|ability=Effect Spore&lt;br /&gt;
|moves=Rage Powder, Spore&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Temple of Pidgeot&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Blastoise&lt;br /&gt;
|level=40&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Hydro Pump&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Bronzong&lt;br /&gt;
|level=42&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=28&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Sunny Day, Rain Dance, Imprison, Gyro Ball&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Chimecho&lt;br /&gt;
|level=40&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Healing Wish, Yawn, Wrap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Espeon&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=26&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Psychic, Morning Sun&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gallade&lt;br /&gt;
|level=40&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Wide Guard, Psycho Cut, Teleport, Swords Dance&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gardevoir&lt;br /&gt;
|level=40&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Psychic, Wish, Moonblast&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Lumineon&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=26&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|moves=Silver Wind, U-Turn, Captivate&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Slaking&lt;br /&gt;
|level=45&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=26&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Hammer Arm, Encore, Slack Off&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Weavile&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Beat Up, Snatch, Night Slash, Ice Punch&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Raichu&lt;br /&gt;
|level=41&lt;br /&gt;
|start_floor=27&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=Lightning Rod&lt;br /&gt;
|moves=Thunder&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Roserade&lt;br /&gt;
|level=43&lt;br /&gt;
|start_floor=27&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Weather Ball, Aromatherapy, Magical Leaf&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vaporeon&lt;br /&gt;
|level=39&lt;br /&gt;
|start_floor=27&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Aqua Ring, Water Gun, Rain Dance&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Ninetales&lt;br /&gt;
|level=46&lt;br /&gt;
|start_floor=28&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Safeguard, Flamethrower, Imprison&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pidgeot&lt;br /&gt;
|level=42&lt;br /&gt;
|start_floor=28&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|moves=Sky Attack, Air Slash, Hurricane&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cherrim&lt;br /&gt;
|level=47&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Petal Dance, Helping Hand, Sunny Day&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Flygon&lt;br /&gt;
|level=50&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Earthquake, Dragon Tail&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Venusaur&lt;br /&gt;
|level=48&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Solar Beam, Sleep Powder&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Houses ===&lt;br /&gt;
{{Sectstub}}&lt;br /&gt;
&lt;br /&gt;
=== Vaults ===&lt;br /&gt;
{{Sectstub}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{{Sectstub}}&lt;br /&gt;
=== Shop ===&lt;br /&gt;
&lt;br /&gt;
=== Houses ===&lt;br /&gt;
&lt;br /&gt;
== Traps ==&lt;br /&gt;
{{Sectstub}}&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
{{PMDO Dungeons}}&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Guildmaster_Trail&amp;diff=6251</id>
		<title>Guildmaster Trail</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Guildmaster_Trail&amp;diff=6251"/>
		<updated>2026-01-07T21:43:06Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Pokemon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonInfobox&lt;br /&gt;
|dungeon_name=Guildmaster Trail&lt;br /&gt;
|zone_id=guildmaster_trail&lt;br /&gt;
|prerequisites=N/A&lt;br /&gt;
|floors=30&lt;br /&gt;
|image=Guildmaster_Trail_1.png&lt;br /&gt;
|max_items=4&lt;br /&gt;
|level_reset=5&lt;br /&gt;
|team_size=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guildmaster Trail&#039;&#039;&#039; is a challenge dungeon in [[PMDO]] accessible from [[Base Camp]]. It is also playable in [[Roguelocke]].&lt;br /&gt;
&lt;br /&gt;
The dungeon is generally considered to be the ultimate challenge of the game, with one possible route to complete the [[main story]] in the [[release candidate]] being to clear the dungeon.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Exploration ==&lt;br /&gt;
&lt;br /&gt;
=== Fields ===&lt;br /&gt;
{{DungeonSectionInfoboxImageless&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Guildmaster Trail Fields (1F-5F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Normal}} &lt;br /&gt;
|tileset=Purity Forest 2&lt;br /&gt;
|music=Random Dungeon Theme 2&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=dZCWU1q3xAs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Garden ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Guildmaster Trail Garden (6F-9F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Grass}} &lt;br /&gt;
|tileset=Western Cave 2&lt;br /&gt;
|music=Craggy Coast&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=9x6RSnryVhQ&lt;br /&gt;
|image=Guildmaster_Trail_2.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Cliffs ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Guildmaster Trail Cliffs (10F-11F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Ground}} &lt;br /&gt;
|tileset=Mt. Travail (10F-11F)&amp;lt;br&amp;gt;Quicksand Cave Unused (12F-14F)&lt;br /&gt;
|music=Road to Where the Dragon Sleeps&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=nnLobgbcEi8&lt;br /&gt;
|image=Guildmaster_Trail_3.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Hell ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Guildmaster Trail Hell (15F-19F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Fire}} &lt;br /&gt;
|tileset=Mt Blaze (15F-17F)&amp;lt;br&amp;gt;Magma Cavern 2 (18F-19F)&lt;br /&gt;
|music=Supiri Ancient Labyrinth&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=3ZE1NqtMlY0&lt;br /&gt;
|image=Guildmaster_Trail_5.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Chasm ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Guildmaster Trail Chasm (20F-24F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Ghost}}, {{TypeAndIcon|type=Ice}}&lt;br /&gt;
|tileset=High Cave Area (floor, abyss, 20F-21F wall)&amp;lt;br&amp;gt;Northwind Field (22F-24F wall)&lt;br /&gt;
|music=Fortune Ravine&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=aaDnODQc7ek&lt;br /&gt;
|image=Guildmaster_Trail_8.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Temple of Pidgeot ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=2&lt;br /&gt;
|dungeon_name=Guildmaster Trail Temple (25F-30F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type=Varied&lt;br /&gt;
|tileset=Buried Relic 2 Sky&lt;br /&gt;
|music=Mythical Land Serpentina&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=mEJEQ3wba5c&lt;br /&gt;
|image=Guildmaster_Trail_9.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Pokemon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{EncounterHeader}}&lt;br /&gt;
! colspan=7|Fields&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Buneary&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=Run Away&lt;br /&gt;
|moves=Pound, Splash&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cleffa&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=Magic Guard&lt;br /&gt;
|moves=Pound&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Rattata&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=2&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pidgey&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Gust, Sand Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shinx&lt;br /&gt;
|level=4&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Leer, Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Slakoth&lt;br /&gt;
|level=6&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=4&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Scratch&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Togepi&lt;br /&gt;
|level=5&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=Serene Grace&lt;br /&gt;
|moves=Charm&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Wurmple&lt;br /&gt;
|level=5&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=String Shot, Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Budew&lt;br /&gt;
|level=6&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=4&lt;br /&gt;
|ability=Poison Point&lt;br /&gt;
|moves=Absorb, Stun Spore, Water Sport&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cherubi&lt;br /&gt;
|level=6&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=4&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Leech Seed, Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Chingling&lt;br /&gt;
|level=8&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=4&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Astonish, Wrap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Nincada&lt;br /&gt;
|level=9&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=4&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Bide, Scratch, Harden&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Eevee&lt;br /&gt;
|level=8&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Helping Hand, Quick Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Houndour&lt;br /&gt;
|level=7&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ember, Smog, Roar&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mudkip&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mud Slap, Water Gun&lt;br /&gt;
|notes=Spawns asleep&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Torchic&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Growl, Ember&lt;br /&gt;
|notes=Spawns asleep&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Treecko&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Absorb, Quick Attack&lt;br /&gt;
|notes=Spawns asleep&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cascoon&lt;br /&gt;
|level=8&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=6&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Harden, Bug Bite&lt;br /&gt;
|notes=Doesn&#039;t move&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Silcoon&lt;br /&gt;
|level=8&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=6&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Harden, Bug Bite&lt;br /&gt;
|notes=Doesn&#039;t move&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pichu&lt;br /&gt;
|level=5&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Thunder Shock, Charm&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Riolu&lt;br /&gt;
|level=11&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=6&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Counter, Quick Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shellder&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Aurora Beam, Water Gun&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Garden&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Aipom&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Astonish, Tickle, Scratch&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Exeggcute&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Barrage, Reflect&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Finneon&lt;br /&gt;
|level=13&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|ability=Storm Drain&lt;br /&gt;
|moves=Water Gun, Gust&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Paras&lt;br /&gt;
|level=9&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Poison Powder, Leech Life&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Poochyena&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Howl, Bite&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Kecleon&lt;br /&gt;
|level=11&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Thief&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Lickitung&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Wrap, Lick&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pachirisu&lt;br /&gt;
|level=13&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Nuzzle, Quick Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shuppet&lt;br /&gt;
|level=11&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|moves=Night Shade&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Swinub&lt;br /&gt;
|level=13&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mud Bomb&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Carnivine&lt;br /&gt;
|level=16&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ingrain, Sweet Scent, Bite&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Clefairy&lt;br /&gt;
|level=15&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|moves=Bestow, Pound&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gulpin&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Sludge, Yawn&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mankey&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Leer, Low Kick&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Meowth&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Pay Day, Scratch&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Scyther&lt;br /&gt;
|level=11&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Vacuum Wave, False Swipe&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vulpix&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ember&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Bonsly&lt;br /&gt;
|level=15&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mimic, Low Kick, Rock Throw&lt;br /&gt;
|notes=Doesn&#039;t move if on screen &lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Chatot&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Echoed Voice, Feather Dance&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Drowzee&lt;br /&gt;
|level=16&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Hypnosis, Disable, Meditate&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mime Jr.&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Copycat, Substitute&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pinsir&lt;br /&gt;
|level=15&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Vice Grip, Seismic Toss&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Tyrogue&lt;br /&gt;
|level=16&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Tackle, Fake Out&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vigoroth&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Yawn, Slack Off, Slash&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Cliffs&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Bronzor&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Psywave, Imprison&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Larvitar&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Screech, Rock Slide&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Munchlax&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Tackle, Amnesia, Chip Away&lt;br /&gt;
|notes=Spawns asleep&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Trapinch&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|ability=Arena Trap&lt;br /&gt;
|moves=Sand Tomb, Dig&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Voltorb&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|ability=Soundproof&lt;br /&gt;
|moves=Charge Beam, Self Destruct&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cubone&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=11&lt;br /&gt;
|end_floor=12&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Rage, Bone Club&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Makuhita&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=11&lt;br /&gt;
|end_floor=12&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Knock Off, Arm Thrust&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Murkrow&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=11&lt;br /&gt;
|end_floor=12&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Pursuit, Wing Attack, Assurance&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Absol&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Razor Wind&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Bagon&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Focus Energy, Rage, Headbutt&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Baltoy&lt;br /&gt;
|level=19&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Cosmic Power, Heal Block, Mud Slap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Clefairy&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|moves=Follow Me, Pound, Minimize&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Dunsparce&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Spite, Screech, Ancient Power&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Magikarp&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Splash, Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Phanpy&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Rollout, Slam&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sudowoodo&lt;br /&gt;
|level=24&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Block, Rock Slide, Mimic&lt;br /&gt;
|notes=Doesn&#039;t move if on screen &lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Wooper&lt;br /&gt;
|level=24&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mud Shot, Slam, Amnesia&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Hitmonchan&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Focus Punch, Foresight&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Luxio&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Spark, Charge&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Natu&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Teleport, Future Sight&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Numel&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Flame Burst&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Onix&lt;br /&gt;
|level=24&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Rock Tomb, Rock Slide&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Smoochum&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Sweet Kiss, Powder Snow&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Spinarak&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Night Shade, Spider Web&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vulpix&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Icy Wind&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Kecleon&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=14&lt;br /&gt;
|end_floor=15&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Thief, Shadow Sneak&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Misdreavus&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=14&lt;br /&gt;
|end_floor=15&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Spite, Astonish, Pain Split&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Hell&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Flareon&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=15&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Fire Fang&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Nosepass&lt;br /&gt;
|level=21&lt;br /&gt;
|start_floor=15&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Power Gem, Discharge&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Slugma&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=15&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Incinerate, Harden&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vulpix&lt;br /&gt;
|level=28&lt;br /&gt;
|start_floor=15&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ember, Hex&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Claydol&lt;br /&gt;
|level=28&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Psybeam, Ancient Power, Teleport&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Flareon&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Fire Spin, Last Resort&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Lickilicky&lt;br /&gt;
|level=24&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Rollout, Power Whip, Wring Out, Wrap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Probopass&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Magnet Bomb, Magnet Rise, Earth Power&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shuppet&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|moves=Curse, Night Shade&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Hitmonlee&lt;br /&gt;
|level=27&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=18&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Wide Guard, High Jump Kick&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Koffing&lt;br /&gt;
|level=27&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=18&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|moves=Clear Smog, Self Destruct&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Magcargo&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=18&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Lava Plume, Earth Power&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Absol&lt;br /&gt;
|level=28&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Swords Dance, Night Slash, Psycho Cut&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Charizard&lt;br /&gt;
|level=45&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Fire Blast, Wing Attack&lt;br /&gt;
|notes=Spawns asleep&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Hariyama&lt;br /&gt;
|level=30&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Force Palm, Brine&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mawile&lt;br /&gt;
|level=27&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Crunch, Iron Head, Fake Tears&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Swalot&lt;br /&gt;
|level=32&lt;br /&gt;
|start_floor=19&lt;br /&gt;
|end_floor=20&lt;br /&gt;
|ability=Liquid Ooze&lt;br /&gt;
|moves=Sludge Bomb, Acid Armor&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Chasm&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Banette&lt;br /&gt;
|level=32&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=Cursed Body&lt;br /&gt;
|moves=Grudge, Shadow Sneak&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Chimecho&lt;br /&gt;
|level=30&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Heal Bell, Yawn, Confusion&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Hypno&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Nightmare, Confusion, Switcheroo&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Jigglypuff&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Sing, Rest&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Kecleon&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Thief, Shadow Sneak, Synchronoise&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mismagius&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mystical Fire, Lucky Chant&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shedinja&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Spite, Fury Cutter, Phantom Force&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Spiritomb&lt;br /&gt;
|level=32&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Hypnosis, Dream Eater&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Persian&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Switcheroo, Feint Attack, Swift&lt;br /&gt;
|notes=Held: [[Toxic Orb]], [[Flame Orb]], [[Iron Ball]], [[Ring Target]], or [[Choice Scarf]]&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pidgeotto&lt;br /&gt;
|level=34&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mirror Move, Wing Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sneasel&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|ability=Pickpocket&lt;br /&gt;
|moves=Agility, Icy Wind, Feint Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Snorunt&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Icy Wind, Powder Snow&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Beautifly&lt;br /&gt;
|level=34&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Attract, Quiver Dance, Giga Drain, Silver Wind&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Dustox&lt;br /&gt;
|level=34&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Toxic, Moonlight, Bug Buzz&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Jolteon&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Thunder Wave, Agility, Pin Missile&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Ninjask&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Swords Dance, Slash&lt;br /&gt;
|notes=Retreater [[tactic]]&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Delibird&lt;br /&gt;
|level=39&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Present&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Electrode&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Rollout, Self Destruct, Light Screen&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Marowak&lt;br /&gt;
|level=37&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Bonemerang, Bone Rush, Retaliate&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mightyena&lt;br /&gt;
|level=37&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Roar, Thief, Embargo&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Piloswine&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ice Fang, Fury Attack, Take Down&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Umbreon&lt;br /&gt;
|level=36&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mean Look, Feint Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Weezing&lt;br /&gt;
|level=50&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|ability=Neutralizing Gas&lt;br /&gt;
|moves=Destiny Bond, Explosion&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cloyster&lt;br /&gt;
|level=36&lt;br /&gt;
|start_floor=24&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|ability=Skill Link&lt;br /&gt;
|moves=Protect, Spike Cannon, Spikes&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Froslass&lt;br /&gt;
|level=36&lt;br /&gt;
|start_floor=24&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|ability=Cursed Body&lt;br /&gt;
|moves=Destiny Bond, Ice Beam&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Parasect&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=24&lt;br /&gt;
|end_floor=26&lt;br /&gt;
|ability=Effect Spore&lt;br /&gt;
|moves=Rage Powder, Spore&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Temple of Pidgeot&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Blastoise&lt;br /&gt;
|level=40&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Hydro Pump&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Bronzong&lt;br /&gt;
|level=42&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=28&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Sunny Day, Rain Dance, Imprison, Gyro Ball&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Chimecho&lt;br /&gt;
|level=40&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Healing Wish, Yawn, Wrap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Espeon&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=26&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Psychic, Morning Sun&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gallade&lt;br /&gt;
|level=40&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Wide Guard, Psycho Cut, Teleport, Swords Dance&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gardevoir&lt;br /&gt;
|level=40&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Psychic, Wish, Moonblast&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Lumineon&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=26&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|moves=Silver Wind, U-Turn, Captivate&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Slaking&lt;br /&gt;
|level=45&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=26&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Hammer Arm, Encore, Slack Off&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Weavile&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Beat Up, Snatch, Night Slash, Ice Punch&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Raichu&lt;br /&gt;
|level=41&lt;br /&gt;
|start_floor=27&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=Lightning Rod&lt;br /&gt;
|moves=Thunder&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Roserade&lt;br /&gt;
|level=43&lt;br /&gt;
|start_floor=27&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Weather Ball, Aromatherapy, Magical Leaf&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vaporeon&lt;br /&gt;
|level=39&lt;br /&gt;
|start_floor=27&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Aqua Ring, Water Gun, Rain Dance&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Ninetales&lt;br /&gt;
|level=46&lt;br /&gt;
|start_floor=28&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Safeguard, Flamethrower, Imprison&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pidgeot&lt;br /&gt;
|level=42&lt;br /&gt;
|start_floor=28&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|moves=Sky Attack, Air Slash, Hurricane&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cherrim&lt;br /&gt;
|level=47&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Petal Dance, Helping Hand, Sunny Day&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Flygon&lt;br /&gt;
|level=50&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Earthquake, Dragon Tail&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Venusaur&lt;br /&gt;
|level=48&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Solar Beam, Sleep Powder&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Houses ===&lt;br /&gt;
{{Sectstub}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{{Sectstub}}&lt;br /&gt;
=== Shop ===&lt;br /&gt;
&lt;br /&gt;
=== Houses ===&lt;br /&gt;
&lt;br /&gt;
== Traps ==&lt;br /&gt;
{{Sectstub}}&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
{{PMDO Dungeons}}&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Guildmaster_Trail&amp;diff=6250</id>
		<title>Guildmaster Trail</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Guildmaster_Trail&amp;diff=6250"/>
		<updated>2026-01-07T21:40:25Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonInfobox&lt;br /&gt;
|dungeon_name=Guildmaster Trail&lt;br /&gt;
|zone_id=guildmaster_trail&lt;br /&gt;
|prerequisites=N/A&lt;br /&gt;
|floors=30&lt;br /&gt;
|image=Guildmaster_Trail_1.png&lt;br /&gt;
|max_items=4&lt;br /&gt;
|level_reset=5&lt;br /&gt;
|team_size=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guildmaster Trail&#039;&#039;&#039; is a challenge dungeon in [[PMDO]] accessible from [[Base Camp]]. It is also playable in [[Roguelocke]].&lt;br /&gt;
&lt;br /&gt;
The dungeon is generally considered to be the ultimate challenge of the game, with one possible route to complete the [[main story]] in the [[release candidate]] being to clear the dungeon.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Exploration ==&lt;br /&gt;
&lt;br /&gt;
=== Fields ===&lt;br /&gt;
{{DungeonSectionInfoboxImageless&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Guildmaster Trail Fields (1F-5F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Normal}} &lt;br /&gt;
|tileset=Purity Forest 2&lt;br /&gt;
|music=Random Dungeon Theme 2&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=dZCWU1q3xAs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Garden ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Guildmaster Trail Garden (6F-9F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Grass}} &lt;br /&gt;
|tileset=Western Cave 2&lt;br /&gt;
|music=Craggy Coast&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=9x6RSnryVhQ&lt;br /&gt;
|image=Guildmaster_Trail_2.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Cliffs ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Guildmaster Trail Cliffs (10F-11F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Ground}} &lt;br /&gt;
|tileset=Mt. Travail (10F-11F)&amp;lt;br&amp;gt;Quicksand Cave Unused (12F-14F)&lt;br /&gt;
|music=Road to Where the Dragon Sleeps&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=nnLobgbcEi8&lt;br /&gt;
|image=Guildmaster_Trail_3.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Hell ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Guildmaster Trail Hell (15F-19F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Fire}} &lt;br /&gt;
|tileset=Mt Blaze (15F-17F)&amp;lt;br&amp;gt;Magma Cavern 2 (18F-19F)&lt;br /&gt;
|music=Supiri Ancient Labyrinth&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=3ZE1NqtMlY0&lt;br /&gt;
|image=Guildmaster_Trail_5.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Chasm ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=5&lt;br /&gt;
|dungeon_name=Guildmaster Trail Chasm (20F-24F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type={{TypeAndIcon|type=Ghost}}, {{TypeAndIcon|type=Ice}}&lt;br /&gt;
|tileset=High Cave Area (floor, abyss, 20F-21F wall)&amp;lt;br&amp;gt;Northwind Field (22F-24F wall)&lt;br /&gt;
|music=Fortune Ravine&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=aaDnODQc7ek&lt;br /&gt;
|image=Guildmaster_Trail_8.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Temple of Pidgeot ===&lt;br /&gt;
{{DungeonSectionInfobox&lt;br /&gt;
|floors=2&lt;br /&gt;
|dungeon_name=Guildmaster Trail Temple (25F-30F)&lt;br /&gt;
|darkness=Yes&lt;br /&gt;
|main_type=Varied&lt;br /&gt;
|tileset=Buried Relic 2 Sky&lt;br /&gt;
|music=Mythical Land Serpentina&lt;br /&gt;
|music_link=https://www.youtube.com/watch?v=mEJEQ3wba5c&lt;br /&gt;
|image=Guildmaster_Trail_9.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Pokemon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{EncounterHeader}}&lt;br /&gt;
! colspan=7|Stratum 1&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Buneary&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=Run Away&lt;br /&gt;
|moves=Pound, Splash&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cleffa&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=Magic Guard&lt;br /&gt;
|moves=Pound&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Rattata&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=1&lt;br /&gt;
|end_floor=2&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pidgey&lt;br /&gt;
|level=3&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Gust, Sand Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shinx&lt;br /&gt;
|level=4&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Leer, Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Slakoth&lt;br /&gt;
|level=6&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=4&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Scratch&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Togepi&lt;br /&gt;
|level=5&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=Serene Grace&lt;br /&gt;
|moves=Charm&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Wurmple&lt;br /&gt;
|level=5&lt;br /&gt;
|start_floor=2&lt;br /&gt;
|end_floor=3&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=String Shot, Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Budew&lt;br /&gt;
|level=6&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=4&lt;br /&gt;
|ability=Poison Point&lt;br /&gt;
|moves=Absorb, Stun Spore, Water Sport&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cherubi&lt;br /&gt;
|level=6&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=4&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Leech Seed, Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Chingling&lt;br /&gt;
|level=8&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=4&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Astonish, Wrap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Nincada&lt;br /&gt;
|level=9&lt;br /&gt;
|start_floor=3&lt;br /&gt;
|end_floor=4&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Bide, Scratch, Harden&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Eevee&lt;br /&gt;
|level=8&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Helping Hand, Quick Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Houndour&lt;br /&gt;
|level=7&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ember, Smog, Roar&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mudkip&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mud Slap, Water Gun&lt;br /&gt;
|notes=Spawns asleep&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Torchic&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Growl, Ember&lt;br /&gt;
|notes=Spawns asleep&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Treecko&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=4&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Absorb, Quick Attack&lt;br /&gt;
|notes=Spawns asleep&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cascoon&lt;br /&gt;
|level=8&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=6&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Harden, Bug Bite&lt;br /&gt;
|notes=Doesn&#039;t move&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Silcoon&lt;br /&gt;
|level=8&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=6&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Harden, Bug Bite&lt;br /&gt;
|notes=Doesn&#039;t move&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pichu&lt;br /&gt;
|level=5&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Thunder Shock, Charm&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Riolu&lt;br /&gt;
|level=11&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=6&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Counter, Quick Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shellder&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=5&lt;br /&gt;
|end_floor=5&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Aurora Beam, Water Gun&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Stratum 2&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Aipom&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Astonish, Tickle, Scratch&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Exeggcute&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Barrage, Reflect&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Finneon&lt;br /&gt;
|level=13&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|ability=Storm Drain&lt;br /&gt;
|moves=Water Gun, Gust&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Paras&lt;br /&gt;
|level=9&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Poison Powder, Leech Life&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Poochyena&lt;br /&gt;
|level=10&lt;br /&gt;
|start_floor=6&lt;br /&gt;
|end_floor=7&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Howl, Bite&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Kecleon&lt;br /&gt;
|level=11&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Thief&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Lickitung&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Wrap, Lick&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pachirisu&lt;br /&gt;
|level=13&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Nuzzle, Quick Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shuppet&lt;br /&gt;
|level=11&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|moves=Night Shade&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Swinub&lt;br /&gt;
|level=13&lt;br /&gt;
|start_floor=7&lt;br /&gt;
|end_floor=8&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mud Bomb&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Carnivine&lt;br /&gt;
|level=16&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ingrain, Sweet Scent, Bite&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Clefairy&lt;br /&gt;
|level=15&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|moves=Bestow, Pound&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gulpin&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Sludge, Yawn&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mankey&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Leer, Low Kick&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Meowth&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Pay Day, Scratch&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Scyther&lt;br /&gt;
|level=11&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Vacuum Wave, False Swipe&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vulpix&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=8&lt;br /&gt;
|end_floor=9&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ember&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Bonsly&lt;br /&gt;
|level=15&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mimic, Low Kick, Rock Throw&lt;br /&gt;
|notes=Doesn&#039;t move if on screen &lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Chatot&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Echoed Voice, Feather Dance&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Drowzee&lt;br /&gt;
|level=16&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Hypnosis, Disable, Meditate&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mime Jr.&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Copycat, Substitute&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pinsir&lt;br /&gt;
|level=15&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Vice Grip, Seismic Toss&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Tyrogue&lt;br /&gt;
|level=16&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Tackle, Fake Out&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vigoroth&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=9&lt;br /&gt;
|end_floor=10&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Yawn, Slack Off, Slash&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Stratum 3&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Bronzor&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Psywave, Imprison&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Larvitar&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Screech, Rock Slide&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Munchlax&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Tackle, Amnesia, Chip Away&lt;br /&gt;
|notes=Spawns asleep&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Trapinch&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|ability=Arena Trap&lt;br /&gt;
|moves=Sand Tomb, Dig&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Voltorb&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=10&lt;br /&gt;
|end_floor=11&lt;br /&gt;
|ability=Soundproof&lt;br /&gt;
|moves=Charge Beam, Self Destruct&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cubone&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=11&lt;br /&gt;
|end_floor=12&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Rage, Bone Club&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Makuhita&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=11&lt;br /&gt;
|end_floor=12&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Knock Off, Arm Thrust&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Murkrow&lt;br /&gt;
|level=18&lt;br /&gt;
|start_floor=11&lt;br /&gt;
|end_floor=12&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Pursuit, Wing Attack, Assurance&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Stratum 4&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Absol&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Razor Wind&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Bagon&lt;br /&gt;
|level=20&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Focus Energy, Rage, Headbutt&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Baltoy&lt;br /&gt;
|level=19&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Cosmic Power, Heal Block, Mud Slap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Clefairy&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|moves=Follow Me, Pound, Minimize&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Dunsparce&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Spite, Screech, Ancient Power&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Magikarp&lt;br /&gt;
|level=14&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Splash, Tackle&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Phanpy&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Rollout, Slam&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sudowoodo&lt;br /&gt;
|level=24&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Block, Rock Slide, Mimic&lt;br /&gt;
|notes=Doesn&#039;t move if on screen &lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Wooper&lt;br /&gt;
|level=24&lt;br /&gt;
|start_floor=12&lt;br /&gt;
|end_floor=13&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mud Shot, Slam, Amnesia&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Hitmonchan&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Focus Punch, Foresight&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Luxio&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Spark, Charge&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Natu&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Teleport, Future Sight&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Numel&lt;br /&gt;
|level=22&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Flame Burst&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Onix&lt;br /&gt;
|level=24&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Rock Tomb, Rock Slide&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Smoochum&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Sweet Kiss, Powder Snow&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Spinarak&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Night Shade, Spider Web&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vulpix&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=13&lt;br /&gt;
|end_floor=14&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Icy Wind&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Kecleon&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=14&lt;br /&gt;
|end_floor=15&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Thief, Shadow Sneak&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Misdreavus&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=14&lt;br /&gt;
|end_floor=15&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Spite, Astonish, Pain Split&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Stratum 5&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Flareon&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=15&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Fire Fang&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Nosepass&lt;br /&gt;
|level=21&lt;br /&gt;
|start_floor=15&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Power Gem, Discharge&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Slugma&lt;br /&gt;
|level=23&lt;br /&gt;
|start_floor=15&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Incinerate, Harden&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vulpix&lt;br /&gt;
|level=28&lt;br /&gt;
|start_floor=15&lt;br /&gt;
|end_floor=16&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ember, Hex&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Claydol&lt;br /&gt;
|level=28&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Psybeam, Ancient Power, Teleport&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Flareon&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Fire Spin, Last Resort&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Lickilicky&lt;br /&gt;
|level=24&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Rollout, Power Whip, Wring Out, Wrap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Probopass&lt;br /&gt;
|level=26&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Magnet Bomb, Magnet Rise, Earth Power&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shuppet&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=16&lt;br /&gt;
|end_floor=17&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|moves=Curse, Night Shade&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Hitmonlee&lt;br /&gt;
|level=27&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=18&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Wide Guard, High Jump Kick&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Koffing&lt;br /&gt;
|level=27&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=18&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|moves=Clear Smog, Self Destruct&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Magcargo&lt;br /&gt;
|level=25&lt;br /&gt;
|start_floor=17&lt;br /&gt;
|end_floor=18&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Lava Plume, Earth Power&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Stratum 6&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Absol&lt;br /&gt;
|level=28&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Swords Dance, Night Slash, Psycho Cut&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Charizard&lt;br /&gt;
|level=45&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Fire Blast, Wing Attack&lt;br /&gt;
|notes=Spawns asleep&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Hariyama&lt;br /&gt;
|level=30&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Force Palm, Brine&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mawile&lt;br /&gt;
|level=27&lt;br /&gt;
|start_floor=18&lt;br /&gt;
|end_floor=19&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Crunch, Iron Head, Fake Tears&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Swalot&lt;br /&gt;
|level=32&lt;br /&gt;
|start_floor=19&lt;br /&gt;
|end_floor=20&lt;br /&gt;
|ability=Liquid Ooze&lt;br /&gt;
|moves=Sludge Bomb, Acid Armor&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Stratum 7&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Banette&lt;br /&gt;
|level=32&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=Cursed Body&lt;br /&gt;
|moves=Grudge, Shadow Sneak&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Chimecho&lt;br /&gt;
|level=30&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Heal Bell, Yawn, Confusion&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Hypno&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Nightmare, Confusion, Switcheroo&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Jigglypuff&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Sing, Rest&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Kecleon&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Thief, Shadow Sneak, Synchronoise&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mismagius&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mystical Fire, Lucky Chant&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Shedinja&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=21&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Spite, Fury Cutter, Phantom Force&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Spiritomb&lt;br /&gt;
|level=32&lt;br /&gt;
|start_floor=20&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Hypnosis, Dream Eater&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Persian&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Switcheroo, Feint Attack, Swift&lt;br /&gt;
|notes=Held: [[Toxic Orb]], [[Flame Orb]], [[Iron Ball]], [[Ring Target]], or [[Choice Scarf]]&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pidgeotto&lt;br /&gt;
|level=34&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mirror Move, Wing Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Sneasel&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|ability=Pickpocket&lt;br /&gt;
|moves=Agility, Icy Wind, Feint Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Snorunt&lt;br /&gt;
|level=33&lt;br /&gt;
|start_floor=21&lt;br /&gt;
|end_floor=22&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Icy Wind, Powder Snow&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Stratum 8&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Beautifly&lt;br /&gt;
|level=34&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Attract, Quiver Dance, Giga Drain, Silver Wind&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Dustox&lt;br /&gt;
|level=34&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Toxic, Moonlight, Bug Buzz&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Jolteon&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Thunder Wave, Agility, Pin Missile&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Ninjask&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=22&lt;br /&gt;
|end_floor=23&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Swords Dance, Slash&lt;br /&gt;
|notes=Retreater [[tactic]]&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Delibird&lt;br /&gt;
|level=39&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Present&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Electrode&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Rollout, Self Destruct, Light Screen&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Marowak&lt;br /&gt;
|level=37&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Bonemerang, Bone Rush, Retaliate&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Mightyena&lt;br /&gt;
|level=37&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Roar, Thief, Embargo&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Piloswine&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Ice Fang, Fury Attack, Take Down&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Umbreon&lt;br /&gt;
|level=36&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=24&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Mean Look, Feint Attack&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Weezing&lt;br /&gt;
|level=50&lt;br /&gt;
|start_floor=23&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|ability=Neutralizing Gas&lt;br /&gt;
|moves=Destiny Bond, Explosion&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cloyster&lt;br /&gt;
|level=36&lt;br /&gt;
|start_floor=24&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|ability=Skill Link&lt;br /&gt;
|moves=Protect, Spike Cannon, Spikes&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Froslass&lt;br /&gt;
|level=36&lt;br /&gt;
|start_floor=24&lt;br /&gt;
|end_floor=25&lt;br /&gt;
|ability=Cursed Body&lt;br /&gt;
|moves=Destiny Bond, Ice Beam&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Parasect&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=24&lt;br /&gt;
|end_floor=26&lt;br /&gt;
|ability=Effect Spore&lt;br /&gt;
|moves=Rage Powder, Spore&lt;br /&gt;
}}&lt;br /&gt;
! colspan=7|Stratum 9&lt;br /&gt;
|-&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Blastoise&lt;br /&gt;
|level=40&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Hydro Pump&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Bronzong&lt;br /&gt;
|level=42&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=28&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Sunny Day, Rain Dance, Imprison, Gyro Ball&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Chimecho&lt;br /&gt;
|level=40&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Healing Wish, Yawn, Wrap&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Espeon&lt;br /&gt;
|level=35&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=26&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Psychic, Morning Sun&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gallade&lt;br /&gt;
|level=40&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Wide Guard, Psycho Cut, Teleport, Swords Dance&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Gardevoir&lt;br /&gt;
|level=40&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Psychic, Wish, Moonblast&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Lumineon&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=26&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|moves=Silver Wind, U-Turn, Captivate&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Slaking&lt;br /&gt;
|level=45&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=26&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Hammer Arm, Encore, Slack Off&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Weavile&lt;br /&gt;
|level=38&lt;br /&gt;
|start_floor=25&lt;br /&gt;
|end_floor=27&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Beat Up, Snatch, Night Slash, Ice Punch&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Raichu&lt;br /&gt;
|level=41&lt;br /&gt;
|start_floor=27&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=Lightning Rod&lt;br /&gt;
|moves=Thunder&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Roserade&lt;br /&gt;
|level=43&lt;br /&gt;
|start_floor=27&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Weather Ball, Aromatherapy, Magical Leaf&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Vaporeon&lt;br /&gt;
|level=39&lt;br /&gt;
|start_floor=27&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Aqua Ring, Water Gun, Rain Dance&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Ninetales&lt;br /&gt;
|level=46&lt;br /&gt;
|start_floor=28&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Safeguard, Flamethrower, Imprison&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Pidgeot&lt;br /&gt;
|level=42&lt;br /&gt;
|start_floor=28&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|moves=Sky Attack, Air Slash, Hurricane&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Cherrim&lt;br /&gt;
|level=47&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Petal Dance, Helping Hand, Sunny Day&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Flygon&lt;br /&gt;
|level=50&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Earthquake, Dragon Tail&lt;br /&gt;
|notes=Spawns alone&lt;br /&gt;
}}&lt;br /&gt;
{{EncounterRow&lt;br /&gt;
|pokemon=Venusaur&lt;br /&gt;
|level=48&lt;br /&gt;
|start_floor=29&lt;br /&gt;
|end_floor=30&lt;br /&gt;
|ability=&lt;br /&gt;
|moves=Solar Beam, Sleep Powder&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Houses ===&lt;br /&gt;
{{Sectstub}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{{Sectstub}}&lt;br /&gt;
=== Shop ===&lt;br /&gt;
&lt;br /&gt;
=== Houses ===&lt;br /&gt;
&lt;br /&gt;
== Traps ==&lt;br /&gt;
{{Sectstub}}&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
{{PMDO Dungeons}}&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Draft:Main_Page&amp;diff=4811</id>
		<title>Draft:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Draft:Main_Page&amp;diff=4811"/>
		<updated>2025-10-23T01:20:57Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Titled Colored Box&lt;br /&gt;
|title=&#039;&#039;&#039;Welcome to the PMDO Wiki!&#039;&#039;&#039;&lt;br /&gt;
|background-title-color=#baf9b9&lt;br /&gt;
|background-content-color=#f7fff7&lt;br /&gt;
|content=&amp;lt;p&amp;gt;[[Pokémon Mystery Dungeon: Origins]] is a Pokémon fangame in which you control a team of Pokémon and explore Guildmaster Island. Your goal is to reach the fabled summit, and earning the right to lead a guild yourself. Reminiscent of Sky Peak arc in Explorers of Sky, you will find many other teams with similar goals and stories. Befriend wild Pokémon with [[Apricorns]] to add them to your team, and build an assembly of Pokémon worthy of reaching the top!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The main story is currently a demo, but the half-completed main story can be accessed through the [[release candidate]] setting. The game is open source ([https://opensource.org/licenses/MIT MIT license]), and it can be downloaded [https://github.com/audinowho/PMDODump/releases from Github] for Windows, Mac, and Linux. For instructions, see [[PMDOSetup]].&amp;lt;/p&amp;gt;&lt;br /&gt;
}}{{Colored Box&lt;br /&gt;
|background-content-color=#f7fff7&lt;br /&gt;
|text=&amp;lt;p&amp;gt;PMDO comes with full mod support integrated into it. Modders can use [[Dev Mode]] and Lua scripting to make changes to the game or to create their own PMDO-based fangames using its engine!&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;To get started, check out the [[Modding Hub]], or join the [https://discord.gg/37VKndMsr2 Discord] community for support from other modders.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;A list of mods can be found at [[List of PMDO Mods]], or on PMDO&#039;s [https://gamebanana.com/games/23273 GameBanana page.]&amp;lt;/p&amp;gt;&lt;br /&gt;
}}{{Colored Box&lt;br /&gt;
|background-content-color=#f7fff7&lt;br /&gt;
|text=&amp;lt;p&amp;gt;PMDO is a part of the [https://pmdcollab.org PMDCollab] project, and is meant to serve as the fangame counterpart to [https://skytemple.org SkyTemple] ROMhacking.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Draft:Main_Page&amp;diff=4810</id>
		<title>Draft:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Draft:Main_Page&amp;diff=4810"/>
		<updated>2025-10-23T01:19:46Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Titled Colored Box&lt;br /&gt;
|title=&#039;&#039;&#039;Welcome to the PMDO Wiki!&#039;&#039;&#039;&lt;br /&gt;
|background-title-color=#baf9b9&lt;br /&gt;
|background-content-color=#f7fff7&lt;br /&gt;
|content=&amp;lt;p&amp;gt;[[Pokémon Mystery Dungeon: Origins]] is a Pokémon fangame in which you control a team of Pokémon and explore Guildmaster Island. Your goal is to reach the fabled summit, and earning the right to lead a guild yourself. Reminiscent of Sky Peak arc in Explorers of Sky, you will find many other teams with similar goals and stories. Befriend wild Pokémon with [[Apricorns]] to add them to your team, and build an assembly of Pokémon worthy of reaching the top!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The main story is currently a demo, but the half-completed main story can be accessed through the [[release candidate]] setting. The game is open source ([https://opensource.org/licenses/MIT MIT license]), and it can be downloaded [https://github.com/audinowho/PMDODump/releases from Github] for Windows, Mac, and Linux. For instructions, see [[PMDOSetup]].&amp;lt;/p&amp;gt;&lt;br /&gt;
}}{{Colored Box&lt;br /&gt;
|background-content-color=#f7fff7&lt;br /&gt;
|text=&amp;lt;p&amp;gt;PMDO comes with full mod support integrated into it. Modders can use [[Dev Mode|dev mode]] and Lua scripting to make changes to the game or to create their own PMDO-based fangames using its engine!&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;To get started, check out the [[Modding Hub|modding hub]], or join the [https://discord.gg/37VKndMsr2 Discord] community for support from other modders.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;A list of mods can be found at [[List of PMDO Mods]], or on PMDO&#039;s [https://gamebanana.com/games/23273 GameBanana page.]&amp;lt;/p&amp;gt;&lt;br /&gt;
}}{{Colored Box&lt;br /&gt;
|background-content-color=#f7fff7&lt;br /&gt;
|text=&amp;lt;p&amp;gt;PMDO is a part of the [https://pmdcollab.org PMDCollab] project, and is meant to serve as the fangame counterpart to [https://skytemple.org SkyTemple] ROMhacking.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Apricorns&amp;diff=4809</id>
		<title>Apricorns</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Apricorns&amp;diff=4809"/>
		<updated>2025-10-23T01:14:41Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: Redirected page to Recruitment#Apricorns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Recruitment#Apricorns]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Index&amp;diff=4755</id>
		<title>Tutorial:Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Index&amp;diff=4755"/>
		<updated>2025-10-20T18:57:49Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Coding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a directory page of all of the tutorials that can be found on the PMDO wiki. (Note: Redlinks may be placed if a tutorial is desired to be created in the future)&lt;br /&gt;
&lt;br /&gt;
== Assets ==&lt;br /&gt;
Tutorials related on how to create and implement new assets into PMDO.&lt;br /&gt;
* [[Tutorial:Mass Sprite Import|Mass Sprite Import]]&lt;br /&gt;
* [[Tutorial:Sprite Tool|Sprite Tool]]&lt;br /&gt;
* [[Tutorial:Modding Font|Modding Font]]&lt;br /&gt;
* [[Tutorial:Modding Music|Modding Music]]&lt;br /&gt;
* [[Tutorial:Modding Objects and VFX|Modding Objects and VFX]]&lt;br /&gt;
* [[Tutorial:Modding Portraits and Sprites|Modding Portraits and Sprites]]&lt;br /&gt;
* [[Tutorial:Modding Tilesets|Modding Tilesets]]&lt;br /&gt;
* [[Tutorial:PMD Sprite Format|PMD Sprite Format]]&lt;br /&gt;
* [[Tutorial:Editing Content Params|Editing Content Params]] (covers editing the title screen and certain other aspects)&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
Tutorials related on how to create and implement new additions to PMDO, such as items and Pokemon.&lt;br /&gt;
* [[Tutorial:Creating Items|Creating Items]]&lt;br /&gt;
* [[Tutorial:Creating Map Statuses|Creating Map Statuses]] (includes how to tint the screen a different colour)&lt;br /&gt;
* [[Tutorial:Creating Moves|Creating Moves]]&lt;br /&gt;
* [[Tutorial:Creating New Types|Creating New Types]]&lt;br /&gt;
* [[Tutorial:Creating TMs|Creating TMs]]&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
Tutorials relating to scripting.&lt;br /&gt;
* [[Tutorial:Coroutines in Scripts|Coroutines in Scripts]]&lt;br /&gt;
* [[Tutorial:Scripting Cheat Sheet|Scripting Cheat Sheet]]&lt;br /&gt;
* [[Tutorial:Storing Custom Data on Pokémon|Storing Custom Data on Pokémon]]&lt;br /&gt;
* [[Tutorial:Text Guide|Text Guide]]&lt;br /&gt;
* [[Tutorial:Coordinating Coroutines|Coordinating Coroutines]]&lt;br /&gt;
&lt;br /&gt;
== Zones and Dungeons ==&lt;br /&gt;
Tutorials related to zones and dungeons.&lt;br /&gt;
&lt;br /&gt;
* [[Tutorial:Avoiding Desyncs|Avoiding Desyncs]]&lt;br /&gt;
* [[Tutorial:Basic Zone Scripts|Basic Zone Scripts]]&lt;br /&gt;
* [[Tutorial:Creating Dungeon Maps|Creating Dungeon Maps]]&lt;br /&gt;
* [[Tutorial:Creating Dungeon Shops|Creating Dungeon Shops]]&lt;br /&gt;
* [[Tutorial:Creating Dungeons|Creating Dungeons]]&lt;br /&gt;
* [[Tutorial:Creating Dungeons from Scratch|Creating Dungeons from Scratch]]&lt;br /&gt;
* [[Tutorial:Creating Monster Houses|Creating Monster Houses]]&lt;br /&gt;
* [[Tutorial:Custom Floor Generation Steps|Custom Floor Generation Steps]]&lt;br /&gt;
&lt;br /&gt;
== Ground Maps ==&lt;br /&gt;
Tutorials related to ground maps.&lt;br /&gt;
&lt;br /&gt;
* [[Tutorial:Creating Ground Map NPCs|Creating Ground Map NPCs]]&lt;br /&gt;
* [[Tutorial:Creating Ground Maps|Creating Ground Maps]]&lt;br /&gt;
* [[Tutorial:Custom Ground Item Actions|Custom Ground Item Actions]]&lt;br /&gt;
* [[Tutorial:Making Dungeons Accessible from a Ground Map|Making Dungeons Accessible from a Ground Map]]&lt;br /&gt;
&lt;br /&gt;
== Coding ==&lt;br /&gt;
Tutorials related directly to PMDO code.&lt;br /&gt;
&lt;br /&gt;
* [[Tutorial:Lua Basics|Lua Basics]]&lt;br /&gt;
* [[Tutorial:Contributing Code|Contributing Code]]&lt;br /&gt;
* [[Tutorial:Getting Started With Git|Getting Started With Git]]&lt;br /&gt;
** [[Tutorial:Collaboration Using Git|Collaboration Using Git]]&lt;br /&gt;
* [[Tutorial:Lua Conversion Guide|Lua Conversion Guide]]&lt;br /&gt;
* [[Tutorial:Upgrading FNA Dependencies|Upgrading FNA Dependencies]]&lt;br /&gt;
* [[Tutorial:Upgrading Lua Debug|Upgrading Lua Debug]]&lt;br /&gt;
* [[Tutorial:Troubleshooting Debug on OSX ARM64|Troubleshooting Debug on OSX ARM64]]&lt;br /&gt;
* [[Tutorial:Troubleshooting Startup on Intel Atom|Troubleshooting Startup on Intel Atom]]&lt;br /&gt;
* [[Tutorial:Patching_Ground_Map_Scripts|Patching Ground Map Scripts]]&lt;br /&gt;
* [[Tutorial:Partner Following|Partner Following]]&lt;br /&gt;
&lt;br /&gt;
== File Management ==&lt;br /&gt;
Tutorials related directly to PMDO files.&lt;br /&gt;
&lt;br /&gt;
* [[Tutorial:Manual Install|Manual Install]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Partner_Following&amp;diff=4754</id>
		<title>Partner Following</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Partner_Following&amp;diff=4754"/>
		<updated>2025-10-20T18:57:07Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: Shitpost Sunkern moved page Partner Following to Tutorial:Partner Following&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tutorial:Partner Following]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Partner_Following&amp;diff=4753</id>
		<title>Tutorial:Partner Following</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Partner_Following&amp;diff=4753"/>
		<updated>2025-10-20T18:57:07Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: Shitpost Sunkern moved page Partner Following to Tutorial:Partner Following&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Want your partner to follow you around in the overworld? It&#039;ll take some scripting work as well as map editor work to achieve this. Let&#039;s start with the map editor.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to place down a spawner that the script will use to spawn in your partner. You can do this in the Entities tab, and choosing an object type of spawner. Let&#039;s work with the assumption that your partner will be whoever is in slot 2 of your party. In such a case, we&#039;ll call the spawner TEAMMATE_1 and the entity it spawns Teammate1, as seen below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Partner_Spawner.PNG|frameless]]&lt;br /&gt;
&lt;br /&gt;
Place the spawner wherever in the map you want the partner to spawn in. You can also set the default direction they spawn in as by changing the direction of the spawner. Once this is done, save your map changes. It&#039;s now time to make changes to the init script for the ground so the game knows what to do with that spawner.&lt;br /&gt;
&lt;br /&gt;
Open up your init script and look at the Init callback function. Here, you&#039;ll need to add several functions related to spawning in and setting up your partner.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to start with calling COMMON.RespawnAllies(). This will call the spawner you made earlier. From here, you&#039;ll need to set up your partner&#039;s data and AI. You can do this with the following commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local partner = CH(&#039;Teammate1&#039;)&lt;br /&gt;
AI:SetcharacterAI(partner, &#039;ai.ground_partner&#039;, CH(&#039;PLAYER&#039;), partner.Position)&lt;br /&gt;
partner.CollisionDisabled = true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will initialize the ground character you spawned in (known internally as &#039;Teammate1&#039;) with the partner following AI, targeted at following the player character. Then, it&#039;ll disable their collision, as otherwise you&#039;ll get stuck on them constantly. &lt;br /&gt;
&lt;br /&gt;
Assuming your init script was fresh before starting, it&#039;ll look something like this afterwards:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function YourGroundName.Init(map)&lt;br /&gt;
  MapStrings = COMMON.AutoLoadLocalizedStrings()&lt;br /&gt;
  COMMON.RespawnAllies()&lt;br /&gt;
  local partner = CH(&#039;Teammate1&#039;)&lt;br /&gt;
  AI:SetcharacterAI(partner, &#039;ai.ground_partner&#039;, CH(&#039;PLAYER&#039;), partner.Position)&lt;br /&gt;
  partner.CollisionDisabled = true&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, whenever the map loads, the character in slot 2 of the party will follow you around that map! You&#039;ll need to set this up for every map you want the partner to follow you around in.&lt;br /&gt;
&lt;br /&gt;
[[File:Partner_Following.PNG|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What if the player/partner isn&#039;t in the party, but I want them to be the overworld Pokemon? ===&lt;br /&gt;
To do this, you&#039;ll have to set things up a bit differently. You&#039;ll want to call your spawner PARTNER_SPAWN and have the spawned entity called &amp;quot;Partner&amp;quot;, as seen below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Partner_Spawner_Method_2.PNG|frameless]]&lt;br /&gt;
&lt;br /&gt;
Next, you&#039;ll need to adjust the values in Scriptvars&#039;s test_grounds data to be the player/partner you want. You&#039;ll see in the screenshot below variables that correspond to the player/partner&#039;s appearance. &lt;br /&gt;
&lt;br /&gt;
[[File:Partner_Scriptvars.PNG|frameless]]&lt;br /&gt;
&lt;br /&gt;
-Species = lower case string of the species of Pokemon.&lt;br /&gt;
-Form = The number for the form of the mon. This should be 0, unless you want to use a non default form of a pokemon (for example, Hisuian Zorua). Then, you need to change that to the number that corresponds to that form, which you can figure out with the dropdown in dev menu&#039;s Player tab. Just make sure you have the correct species selected first.&lt;br /&gt;
-skin = should be &amp;quot;normal&amp;quot; or &amp;quot;shiny&amp;quot;, but can be other things if your mod includes additional skin types&lt;br /&gt;
-Gender = Set to 0 for Genderless, 1 for male, and 2 for female.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll do the rest of this the same as before, but you&#039;ll replace the COMMON.RespawnAllies call with   COMMON.RespawnStarterPartner(). Additionally, you&#039;ll need to refer to the partner as &amp;quot;Partner&amp;quot; rather than &amp;quot;Teammate1&amp;quot;. So you&#039;ll end up with:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function YourGroundName.Init(map)&lt;br /&gt;
  MapStrings = COMMON.AutoLoadLocalizedStrings()&lt;br /&gt;
  COMMON.RespawnStarterPartner()&lt;br /&gt;
  local partner = CH(&#039;Partner&#039;)&lt;br /&gt;
  AI:SetcharacterAI(partner, &#039;ai.ground_partner&#039;, CH(&#039;PLAYER&#039;), partner.Position)&lt;br /&gt;
  partner.CollisionDisabled = true&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And presto, even though my party consists of the Kanto starters, in the overworld I am a Pikachu and an Eevee.&lt;br /&gt;
&lt;br /&gt;
[[File:Partner_Party_Mismatch.PNG|frameless]]&lt;br /&gt;
&lt;br /&gt;
Of course, you&#039;re free to reimplement these functions to better suit your needs (or to have variables with better names), but the quick and dirty way is to reuse the functions provided by base PMDO&#039;s COMMON functionality as described above. Just be sure to read the code for the functions you&#039;re using above to get a grasp of how they work first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What if my map has multiple entrances? ===&lt;br /&gt;
The partner can only spawn in one place, and that&#039;s where the spawner is placed on the map. If you want them to appear next to you when you enter a hub world map from one of its many entrances, you&#039;ll need to add logic that gets triggered in the Enter callback for that map that teleports them to the player&#039;s side while the game is still faded out. You can do this in a number of ways, but one such way would be to have a variable get updated when leaving one map and going to the map with multiple entrances that lets the multiple entrance map&#039;s script know where to teleport the partner to. &lt;br /&gt;
&lt;br /&gt;
For example, Halcyon has a system for this where a variable keeps track of the marker to teleport the partner to on the next map when a different map is exited. The partner gets teleported to this marker when the new map loads but before it fades in. The object responsible for map transitions on the different maps is what needs to update this variable, mind you, so if you want to see an example of this, be sure to check those map transition objects.&lt;br /&gt;
&lt;br /&gt;
=== My partner doesn&#039;t spawn behind me when I save and reload! Why? ===&lt;br /&gt;
The ground map by default doesn&#039;t discriminate between loading in via a map transition or loading in via loading a saved game. You&#039;ll need to introduce your own logic to handle this. One such way is adding a function to the GameSave callback that saves to Scriptvars the position and direction of the partner. Then, add another function to the GameLoad callback that teleports the partner to the position and direction that was saved earlier. Halcyon has an example of this you can look at or reuse if you&#039;d like.&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Template&amp;diff=4752</id>
		<title>Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Template&amp;diff=4752"/>
		<updated>2025-10-20T18:56:37Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: Shitpost Sunkern moved page Template to List of Templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Templates]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=List_of_Templates&amp;diff=4751</id>
		<title>List of Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=List_of_Templates&amp;diff=4751"/>
		<updated>2025-10-20T18:56:37Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: Shitpost Sunkern moved page Template to List of Templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains documentation about the templates available on the PMDO wiki.&lt;br /&gt;
&lt;br /&gt;
== Data Boxes ==&lt;br /&gt;
These templates are used to show data about in-game things in PMDO.&lt;br /&gt;
&lt;br /&gt;
=== Ability Data ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:AbilityData]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shows in-game data about an ability.&lt;br /&gt;
&lt;br /&gt;
=== Item Data ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:ItemData]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shows in-game data about an item.&lt;br /&gt;
&lt;br /&gt;
=== Move Data ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:MoveData]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shows in-game data about a move.&lt;br /&gt;
&lt;br /&gt;
=== Pokemon Data ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:PokemonData]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shows in-game data about a Pokemon.&lt;br /&gt;
&lt;br /&gt;
== Tables ==&lt;br /&gt;
These templates are used to create tables for the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
These are templates that go together to build an encounter table.&lt;br /&gt;
&lt;br /&gt;
==== Encounter Header ====&lt;br /&gt;
&#039;&#039;Page: [[:Template:EncounterHeader]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The header for a table of encounters.&lt;br /&gt;
&lt;br /&gt;
==== Encounter Row ====&lt;br /&gt;
&#039;&#039;Page: [[:Template:EncounterRow]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Entries for an encounter table.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawn ===&lt;br /&gt;
These are templates that go together to build a table of item spawns.&lt;br /&gt;
&lt;br /&gt;
==== Item Spawn Header ====&lt;br /&gt;
&#039;&#039;Page: [[:Template:ItemSpawnHeader]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The header for a table of item spawns.&lt;br /&gt;
&lt;br /&gt;
==== Item Spawn Row ====&lt;br /&gt;
&#039;&#039;Page: [[:Template:ItemSpawnRow]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Entries for a table of item spawns.&lt;br /&gt;
&lt;br /&gt;
=== Learnset ===&lt;br /&gt;
These are templates that go together to build a table of a learnset.&lt;br /&gt;
&lt;br /&gt;
==== Learnset Header ====&lt;br /&gt;
&#039;&#039;Page: [[:Template:LearnsetHeader]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The header for a table of a learnset.&lt;br /&gt;
&lt;br /&gt;
==== Learnset Row ====&lt;br /&gt;
&#039;&#039;Page: [[:Template:LearnsetRow]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Entries for a table of a learnset.&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
These are templates that go together to build a table of a treasure box&#039;s contents.&lt;br /&gt;
&lt;br /&gt;
==== Treasure Box Contents Header ====&lt;br /&gt;
&#039;&#039;Page: [[:Template:TreasureBoxContentsHeader]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The header for a table of box contents.&lt;br /&gt;
&lt;br /&gt;
==== Treasure Box Contents Row ====&lt;br /&gt;
&#039;&#039;Page: [[:Template:TreasureBoxContentsRow]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Entries for a table of box contents.&lt;br /&gt;
&lt;br /&gt;
== Infoboxes ==&lt;br /&gt;
These templates are used for wiki infoboxes.&lt;br /&gt;
&lt;br /&gt;
=== Ability Infobox ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:AbilityInfobox]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shows overview information about an ability.&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Infobox ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:DungeonInfobox]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shows overview information about a dungeon.&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Section Infobox ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:DungeonSectionInfobox]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shows overview information about a section of a dungeon.&lt;br /&gt;
&lt;br /&gt;
=== Single Section Dungeon Infobox ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:SingleSectionDungeonInfobox]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shows overview information about a dungeon and its one section. Used for dungeons that only have a single section.&lt;br /&gt;
&lt;br /&gt;
=== Item Infobox ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:ItemInfobox]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shows overview information about an item.&lt;br /&gt;
&lt;br /&gt;
=== Pokemon Infobox ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:PokemonInfobox]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shows overview information about a pokemon.&lt;br /&gt;
&lt;br /&gt;
=== Mod Infobox ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:ModInfobox]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shows overview information about a mod.&lt;br /&gt;
&lt;br /&gt;
=== Move Infobox ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:MoveInfobox]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shows overview information about a move.&lt;br /&gt;
&lt;br /&gt;
=== Room Infobox ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:RoomInfobox]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shows overview information about a type of room.&lt;br /&gt;
&lt;br /&gt;
== Wiki Formatting ==&lt;br /&gt;
Templates used primary for the purpose of formatting text and pages on the wiki. &lt;br /&gt;
&lt;br /&gt;
=== Item Link With Sprite ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:ItemLinkWithSprite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shows an item link with the item&#039;s corresponding sprite.&lt;br /&gt;
&lt;br /&gt;
=== Main ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:Main]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Places a link to another article. Meant to be used in sections about subjects with their own pages.&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:Note]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Creates a coloured note box.&lt;br /&gt;
&lt;br /&gt;
=== Stat Bars ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:StatBars]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Creates visible stat bars with the specified values.&lt;br /&gt;
&lt;br /&gt;
=== Type Icon ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:TypeIcon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shows the icon of a type.&lt;br /&gt;
&lt;br /&gt;
=== Category Icon ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:CategoryIcon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shows the icon of a move&#039;s category.&lt;br /&gt;
&lt;br /&gt;
== Wiki Tagging ==&lt;br /&gt;
Templates used to tag and display notices about particular pages.&lt;br /&gt;
&lt;br /&gt;
=== Sect stub ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:Sectstub]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes a section as a stub, and marks the page with the category.&lt;br /&gt;
&lt;br /&gt;
=== Stub ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:Stub]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes a page as a stub, and marks it with the category.&lt;br /&gt;
&lt;br /&gt;
=== Unverified ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:Unverified]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes a sentence as unverified, and marks the page with the category.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
Templates used for other reasons.&lt;br /&gt;
&lt;br /&gt;
=== Ifwp ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:Ifwp]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A helper template used for branching in templates.&lt;br /&gt;
&lt;br /&gt;
=== Cat ===&lt;br /&gt;
&#039;&#039;Page: [[:Template:Cat]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used for template syntax.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]][[Category:Namespace]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Text_Guide&amp;diff=4750</id>
		<title>Tutorial:Text Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Text_Guide&amp;diff=4750"/>
		<updated>2025-10-20T18:55:42Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Indefinite Articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This document is a guide to displaying dialogue text in PMDO.&lt;br /&gt;
&lt;br /&gt;
== Text Tester ==&lt;br /&gt;
This utility can be found in the Scripting tab of the dev panel:&lt;br /&gt;
&lt;br /&gt;
[[File:DevPanel_Script.png|frameless]]&lt;br /&gt;
[[File:DevPanel_Script_Dialogue.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Enter text into the textbox, and click on the “Dialogue” box to display a textbox with the dialogue.&lt;br /&gt;
&lt;br /&gt;
[[File:Dialogue_Test.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Make sure that you are currently in a ground or dungeon map (Not the title screen!).  You can jump to one of those maps by using F12 or F1+F12 respectively.&lt;br /&gt;
&lt;br /&gt;
== Text Tags ==&lt;br /&gt;
&lt;br /&gt;
=== color ===&lt;br /&gt;
Changes the text color to the provided hex code. If no argument is given, it resets the color.&lt;br /&gt;
&amp;lt;pre&amp;gt;Welcome to [color=#FFC663]Treasure Town[color]!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== pause ===&lt;br /&gt;
Pauses the text scrolling for the supplied number of frames. If 0 is given, the scroll will wait indefinitely until the player advances the text.&lt;br /&gt;
&amp;lt;pre&amp;gt;Ready,[pause=30] set,[pause=0] GO!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== speed ===&lt;br /&gt;
Changes the text scroll speed to the supplied value. 1.0 is default, 2.0 is twice as fast, 0.5 is half as fast.&lt;br /&gt;
&amp;lt;pre&amp;gt;[speed=4.0]Fast as a Ninjask![speed=0.2] Slow as a Slowpoke...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== emote ===&lt;br /&gt;
{{sectstub}}&lt;br /&gt;
Changes the speaker&#039;s portrait emotion in the middle of a text box.&lt;br /&gt;
&amp;lt;pre&amp;gt;[emote=Determined]You Slowpoke![emote=Worried] We&#039;re gonna be late now...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== sound ===&lt;br /&gt;
Changes the text scroll sound.&lt;br /&gt;
&amp;lt;pre&amp;gt;Look what sound I can make! [sound=Battle/_UNK_DUN_Water_Drop]Very cool, right? [sound=Battle/_UNK_DUN_Water_Drop,10]I can even go slower... like so.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== br ===&lt;br /&gt;
Breaks the text into multiple windows.&lt;br /&gt;
&amp;lt;pre&amp;gt;Curiosity killed the cat.[br]But satisfaction brought it back.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== scroll ===&lt;br /&gt;
Breaks the text into multiple windows, with a scrolling animation between the two.&lt;br /&gt;
&amp;lt;pre&amp;gt;Curiosity killed the cat.[scroll]But satisfaction brought it back.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== script ===&lt;br /&gt;
Call a script in the middle of a text box. Useful for synchronizing cutscene animations to the text scrolling.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
I’m talking,[script=0] and as I talk someone emoted.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The scripts must be passed as a Lua table of functions to [[Script Reference#UI:WaitShowDialogue | UI:WaitShowDialogue]]:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local function exclaim()&lt;br /&gt;
  SOUND:PlayBattleSE(&amp;quot;EVT_Emote_Exclaim_2&amp;quot;)&lt;br /&gt;
  GROUND:CharSetEmote(chara, &amp;quot;exclaim&amp;quot;, 1)&lt;br /&gt;
end&lt;br /&gt;
UI:WaitShowDialogue(&amp;quot;What&#039;s that![pause=0] A [script=0]shiny!&amp;quot;, { exclaim })&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Indefinite Articles ==&lt;br /&gt;
&lt;br /&gt;
{{Main|Indefinite Article Tag}}&lt;br /&gt;
&lt;br /&gt;
When shown in textboxes, these tags turn into different words depending on the word that comes before after it.  Very important for translation.&lt;br /&gt;
&lt;br /&gt;
All articles can be capitalized for when they&#039;re at the beginning of a sentence.&lt;br /&gt;
&lt;br /&gt;
=== A/An ===&lt;br /&gt;
Vowel-dependent&lt;br /&gt;
* If the next word begins with a consonant, it becomes &amp;lt;code&amp;gt;a&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word begins with a vowel, it becomes &amp;lt;code&amp;gt;an&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
I&#039;m giving you [a/an] {0}.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== El/La ===&lt;br /&gt;
Gender-dependent&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[male]&amp;lt;/code&amp;gt; or does not have a gender tag, it becomes &amp;lt;code&amp;gt;el&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[female]&amp;lt;/code&amp;gt;, it becomes &amp;lt;code&amp;gt;la&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[El/La] {0} se comió la manzana.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Der/Die/Das ===&lt;br /&gt;
Gender-dependent&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[male]&amp;lt;/code&amp;gt; or does not have a gender tag, it becomes &amp;lt;code&amp;gt;der&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[female]&amp;lt;/code&amp;gt;, it becomes &amp;lt;code&amp;gt;die&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[neutral]&amp;lt;/code&amp;gt;, it becomes &amp;lt;code&amp;gt;das&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[der/die/das] {0} ist lecker!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ein/Eine/Einen ===&lt;br /&gt;
Gender-dependent&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[male]&amp;lt;/code&amp;gt; or does not have a gender tag, it becomes &amp;lt;code&amp;gt;einen&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[female]&amp;lt;/code&amp;gt;, it becomes &amp;lt;code&amp;gt;eine&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[neutral]&amp;lt;/code&amp;gt;, it becomes &amp;lt;code&amp;gt;ein&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ich gebe dir [ein/eine/einen] {0}.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ein/Eine/Ein ===&lt;br /&gt;
Gender-dependent&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[male]&amp;lt;/code&amp;gt; or does not have a gender tag, it becomes &amp;lt;code&amp;gt;ein&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[female]&amp;lt;/code&amp;gt;, it becomes &amp;lt;code&amp;gt;eine&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[neutral]&amp;lt;/code&amp;gt;, it becomes &amp;lt;code&amp;gt;ein&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Schau, das ist [ein/eine/ein] {0}!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Il/La ===&lt;br /&gt;
Gender-dependent and vowel-dependent with special cases&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[male]&amp;lt;/code&amp;gt;, or does not have a gender tag:&lt;br /&gt;
** If the next word also begins with a vowel, except i+vowel, it becomes &amp;lt;code&amp;gt;l&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
** Otherwise, if the next word also begins x/y/z/s + consonant/gn/ps/pn/i + vowel, it becomes &amp;lt;code&amp;gt;lo&amp;lt;/code&amp;gt;&lt;br /&gt;
** Otherwise, it becomes &amp;lt;code&amp;gt;il&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[female]&amp;lt;/code&amp;gt;:&lt;br /&gt;
** If the next word also begins with a vowel, except i+vowel, it becomes &amp;lt;code&amp;gt;l&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
** Otherwise, it becomes &amp;lt;code&amp;gt;la&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Mi piace [il/la] {0}.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== I/Le ===&lt;br /&gt;
Gender-dependent and vowel-dependent with special cases&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[male]&amp;lt;/code&amp;gt;, or does not have a gender tag:&lt;br /&gt;
** Otherwise, if the next word also begins x/y/z/s + consonant/gn/ps/pn/vowel, it becomes &amp;lt;code&amp;gt;gli&amp;lt;/code&amp;gt;&lt;br /&gt;
** Otherwise, it becomes &amp;lt;code&amp;gt;i&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[female]&amp;lt;/code&amp;gt;, it becomes &amp;lt;code&amp;gt;le&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Non mi piacciono [i/le] {0}.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Uno/Una ===&lt;br /&gt;
Gender-dependent and vowel-dependent with special cases&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[male]&amp;lt;/code&amp;gt;, or does not have a gender tag:&lt;br /&gt;
** If the next word also begins with a vowel, except i+vowel, it becomes &amp;lt;code&amp;gt;un&amp;lt;/code&amp;gt;&lt;br /&gt;
** Otherwise, it becomes &amp;lt;code&amp;gt;uno&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[female]&amp;lt;/code&amp;gt;:&lt;br /&gt;
** If the next word also begins with a vowel, except i+vowel, it becomes &amp;lt;code&amp;gt;un&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
** Otherwise, it becomes &amp;lt;code&amp;gt;una&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Vorrei comprare [uno/una] {0}.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 은/는 ===&lt;br /&gt;
Vowel-dependent&lt;br /&gt;
* If the preceding word ends with a consonant, it becomes &amp;lt;code&amp;gt;은&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the preceding word ends with a vowel, it becomes &amp;lt;code&amp;gt;는&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{0}[은/는] 회피했다!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 을/를 ===&lt;br /&gt;
Vowel-dependent&lt;br /&gt;
* If the preceding word ends with a consonant, it becomes &amp;lt;code&amp;gt;을&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the preceding word ends with a vowel, it becomes &amp;lt;code&amp;gt;를&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{0}[을/를] 조심하는 게야.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 이/가 ===&lt;br /&gt;
Vowel-dependent&lt;br /&gt;
* If the preceding word ends with a consonant, it becomes &amp;lt;code&amp;gt;이&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the preceding word ends with a vowel, it becomes &amp;lt;code&amp;gt;가&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{0}[이/가] 공격을 받아냈다!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 와/과 ===&lt;br /&gt;
Vowel-dependent&lt;br /&gt;
* If the preceding word ends with a consonant, it becomes &amp;lt;code&amp;gt;와&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the preceding word ends with a vowel, it becomes &amp;lt;code&amp;gt;과&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{0}[와/과] 함께라면 조금 안심이야.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 으/로 ===&lt;br /&gt;
Vowel-dependent&lt;br /&gt;
* If the preceding word ends with a consonant, it becomes &amp;lt;code&amp;gt;으&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the preceding word ends with a vowel, it becomes &amp;lt;code&amp;gt;로&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{0}[으/로] 엄호하겠습니다.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 이/라면 ===&lt;br /&gt;
Vowel-dependent&lt;br /&gt;
* If the preceding word ends with a consonant, it becomes &amp;lt;code&amp;gt;이&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the preceding word ends with a vowel, it becomes &amp;lt;code&amp;gt;라면&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{0}[이/라면]라면 누구에게도 지지 않지!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gender Tags ===&lt;br /&gt;
&lt;br /&gt;
Place these tags before item or object names to influence indefinite cases above.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Day&amp;quot; is masculine in Spanish.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[male]Dia&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Defense&amp;quot; stat is female in Italian.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[female]Difesa&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Choice Band&amp;quot; is neutral in German.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[neutral]Wahlband&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Characters ==&lt;br /&gt;
Use unicode escape characters to achieve special characters:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The total comes to 500\uE024. Will you pay?&lt;br /&gt;
Thanks! \u266A Please come again \u266A&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most special letters are placed in the [https://en.wikipedia.org/wiki/Private_Use_Areas Private Reserved Area].&lt;br /&gt;
&lt;br /&gt;
It is possible to add new special characters by [[Modding_Font| Modding Font]].&lt;br /&gt;
&lt;br /&gt;
Shop Prices: &amp;lt;code&amp;gt;\uE100-\uE109&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:E100.png|frameless]][[File:E101.png|frameless]][[File:E102.png|frameless]][[File:E103.png|frameless]][[File:E104.png|frameless]][[File:E105.png|frameless]][[File:E106.png|frameless]][[File:E107.png|frameless]][[File:E108.png|frameless]][[File:E109.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Type icons: &amp;lt;code&amp;gt;\uE080-\uE092&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:E080.png|frameless]][[File:E081.png|frameless]][[File:E082.png|frameless]][[File:E083.png|frameless]][[File:E084.png|frameless]][[File:E085.png|frameless]][[File:E086.png|frameless]][[File:E087.png|frameless]][[File:E088.png|frameless]][[File:E089.png|frameless]][[File:E08A.png|frameless]][[File:E08B.png|frameless]][[File:E08C.png|frameless]][[File:E08D.png|frameless]][[File:E08E.png|frameless]][[File:E08F.png|frameless]][[File:E090.png|frameless]][[File:E091.png|frameless]][[File:E092.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Item icons: &amp;lt;code&amp;gt;\uE0A0-\uE0B2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:E0A0.png|frameless]][[File:E0A1.png|frameless]][[File:E0A2.png|frameless]][[File:E0A3.png|frameless]][[File:E0A4.png|frameless]][[File:E0A5.png|frameless]][[File:E0A6.png|frameless]][[File:E0A7.png|frameless]][[File:E0A8.png|frameless]][[File:E0A9.png|frameless]][[File:E0AA.png|frameless]][[File:E0AB.png|frameless]][[File:E0AC.png|frameless]][[File:E0AD.png|frameless]][[File:E0AE.png|frameless]][[File:E0AF.png|frameless]][[File:E0B0.png|frameless]][[File:E0B1.png|frameless]][[File:E0B2.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Button icons: &amp;lt;code&amp;gt;\uF000-\uF029&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:F000.png|frameless]][[File:F001.png|frameless]][[File:F002.png|frameless]][[File:F003.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
There are many more than listed here, and more may be added with new control schemes…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unown Font: &amp;lt;code&amp;gt;\uE041-\uE05A&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:E041.png|frameless]][[File:E042.png|frameless]][[File:E043.png|frameless]][[File:E044.png|frameless]][[File:E045.png|frameless]][[File:E046.png|frameless]][[File:E047.png|frameless]][[File:E048.png|frameless]][[File:E049.png|frameless]][[File:E04A.png|frameless]][[File:E04B.png|frameless]][[File:E04C.png|frameless]][[File:E04D.png|frameless]][[File:E04E.png|frameless]][[File:E04F.png|frameless]][[File:E050.png|frameless]][[File:E051.png|frameless]][[File:E052.png|frameless]][[File:E053.png|frameless]][[File:E054.png|frameless]][[File:E055.png|frameless]][[File:E056.png|frameless]][[File:E057.png|frameless]][[File:E058.png|frameless]][[File:E059.png|frameless]][[File:E05A.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[File:E03F.png|frameless]] &amp;lt;code&amp;gt;\uE03F&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:E021.png|frameless]] &amp;lt;code&amp;gt;\uE021&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you shift the characters in your text by E000, you will automatically translate English letters to Unown.  Make sure everything is capitalized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Misc Icons:&lt;br /&gt;
&lt;br /&gt;
* ♡ &amp;lt;code&amp;gt;\u2661&amp;lt;/code&amp;gt;&lt;br /&gt;
* ♪ &amp;lt;code&amp;gt;\u266A&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[File:E10A.png|frameless]] &amp;lt;code&amp;gt;\uE10A&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[File:E10B.png|frameless]] &amp;lt;code&amp;gt;\uE10B&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[File:E10C.png|frameless]] &amp;lt;code&amp;gt;\uE10C&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[File:E10D.png|frameless]] &amp;lt;code&amp;gt;\uE10D&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[File:E10E.png|frameless]] &amp;lt;code&amp;gt;\uE10E&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[File:E10F.png|frameless]] &amp;lt;code&amp;gt;\uE10F&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[File:E110.png|frameless]] &amp;lt;code&amp;gt;\uE110&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[File:E111.png|frameless]] &amp;lt;code&amp;gt;\uE111&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[File:E023.png|frameless]] &amp;lt;code&amp;gt;\uE023&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[File:E024.png|frameless]] &amp;lt;code&amp;gt;\uE024&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[File:E040.png|frameless]] &amp;lt;code&amp;gt;\uE040&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:Quick Reference]]&lt;br /&gt;
[[Category:Dialogue]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Index&amp;diff=4749</id>
		<title>Tutorial:Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Index&amp;diff=4749"/>
		<updated>2025-10-20T18:53:27Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Coding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a directory page of all of the tutorials that can be found on the PMDO wiki. (Note: Redlinks may be placed if a tutorial is desired to be created in the future)&lt;br /&gt;
&lt;br /&gt;
== Assets ==&lt;br /&gt;
Tutorials related on how to create and implement new assets into PMDO.&lt;br /&gt;
* [[Tutorial:Mass Sprite Import|Mass Sprite Import]]&lt;br /&gt;
* [[Tutorial:Sprite Tool|Sprite Tool]]&lt;br /&gt;
* [[Tutorial:Modding Font|Modding Font]]&lt;br /&gt;
* [[Tutorial:Modding Music|Modding Music]]&lt;br /&gt;
* [[Tutorial:Modding Objects and VFX|Modding Objects and VFX]]&lt;br /&gt;
* [[Tutorial:Modding Portraits and Sprites|Modding Portraits and Sprites]]&lt;br /&gt;
* [[Tutorial:Modding Tilesets|Modding Tilesets]]&lt;br /&gt;
* [[Tutorial:PMD Sprite Format|PMD Sprite Format]]&lt;br /&gt;
* [[Tutorial:Editing Content Params|Editing Content Params]] (covers editing the title screen and certain other aspects)&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
Tutorials related on how to create and implement new additions to PMDO, such as items and Pokemon.&lt;br /&gt;
* [[Tutorial:Creating Items|Creating Items]]&lt;br /&gt;
* [[Tutorial:Creating Map Statuses|Creating Map Statuses]] (includes how to tint the screen a different colour)&lt;br /&gt;
* [[Tutorial:Creating Moves|Creating Moves]]&lt;br /&gt;
* [[Tutorial:Creating New Types|Creating New Types]]&lt;br /&gt;
* [[Tutorial:Creating TMs|Creating TMs]]&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
Tutorials relating to scripting.&lt;br /&gt;
* [[Tutorial:Coroutines in Scripts|Coroutines in Scripts]]&lt;br /&gt;
* [[Tutorial:Scripting Cheat Sheet|Scripting Cheat Sheet]]&lt;br /&gt;
* [[Tutorial:Storing Custom Data on Pokémon|Storing Custom Data on Pokémon]]&lt;br /&gt;
* [[Tutorial:Text Guide|Text Guide]]&lt;br /&gt;
* [[Tutorial:Coordinating Coroutines|Coordinating Coroutines]]&lt;br /&gt;
&lt;br /&gt;
== Zones and Dungeons ==&lt;br /&gt;
Tutorials related to zones and dungeons.&lt;br /&gt;
&lt;br /&gt;
* [[Tutorial:Avoiding Desyncs|Avoiding Desyncs]]&lt;br /&gt;
* [[Tutorial:Basic Zone Scripts|Basic Zone Scripts]]&lt;br /&gt;
* [[Tutorial:Creating Dungeon Maps|Creating Dungeon Maps]]&lt;br /&gt;
* [[Tutorial:Creating Dungeon Shops|Creating Dungeon Shops]]&lt;br /&gt;
* [[Tutorial:Creating Dungeons|Creating Dungeons]]&lt;br /&gt;
* [[Tutorial:Creating Dungeons from Scratch|Creating Dungeons from Scratch]]&lt;br /&gt;
* [[Tutorial:Creating Monster Houses|Creating Monster Houses]]&lt;br /&gt;
* [[Tutorial:Custom Floor Generation Steps|Custom Floor Generation Steps]]&lt;br /&gt;
&lt;br /&gt;
== Ground Maps ==&lt;br /&gt;
Tutorials related to ground maps.&lt;br /&gt;
&lt;br /&gt;
* [[Tutorial:Creating Ground Map NPCs|Creating Ground Map NPCs]]&lt;br /&gt;
* [[Tutorial:Creating Ground Maps|Creating Ground Maps]]&lt;br /&gt;
* [[Tutorial:Custom Ground Item Actions|Custom Ground Item Actions]]&lt;br /&gt;
* [[Tutorial:Making Dungeons Accessible from a Ground Map|Making Dungeons Accessible from a Ground Map]]&lt;br /&gt;
&lt;br /&gt;
== Coding ==&lt;br /&gt;
Tutorials related directly to PMDO code.&lt;br /&gt;
&lt;br /&gt;
* [[Tutorial:Lua Basics|Lua Basics]]&lt;br /&gt;
* [[Tutorial:Contributing Code|Contributing Code]]&lt;br /&gt;
* [[Tutorial:Getting Started With Git|Getting Started With Git]]&lt;br /&gt;
** [[Tutorial:Collaboration Using Git|Collaboration Using Git]]&lt;br /&gt;
* [[Tutorial:Lua Conversion Guide|Lua Conversion Guide]]&lt;br /&gt;
* [[Tutorial:Upgrading FNA Dependencies|Upgrading FNA Dependencies]]&lt;br /&gt;
* [[Tutorial:Upgrading Lua Debug|Upgrading Lua Debug]]&lt;br /&gt;
* [[Tutorial:Troubleshooting Debug on OSX ARM64|Troubleshooting Debug on OSX ARM64]]&lt;br /&gt;
* [[Tutorial:Troubleshooting Startup on Intel Atom|Troubleshooting Startup on Intel Atom]]&lt;br /&gt;
* [[Tutorial:Patching_Ground_Map_Scripts]]&lt;br /&gt;
&lt;br /&gt;
== File Management ==&lt;br /&gt;
Tutorials related directly to PMDO files.&lt;br /&gt;
&lt;br /&gt;
* [[Tutorial:Manual Install|Manual Install]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Patching_Ground_Map_Scripts&amp;diff=4748</id>
		<title>Patching Ground Map Scripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Patching_Ground_Map_Scripts&amp;diff=4748"/>
		<updated>2025-10-20T18:52:46Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: Shitpost Sunkern moved page Patching Ground Map Scripts to Tutorial:Patching Ground Map Scripts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tutorial:Patching Ground Map Scripts]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Patching_Ground_Map_Scripts&amp;diff=4747</id>
		<title>Tutorial:Patching Ground Map Scripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Patching_Ground_Map_Scripts&amp;diff=4747"/>
		<updated>2025-10-20T18:52:46Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: Shitpost Sunkern moved page Patching Ground Map Scripts to Tutorial:Patching Ground Map Scripts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A guide on how to patch the scripts of ground maps with a [[mod]] without overriding the entire script.&lt;br /&gt;
== First Steps ==&lt;br /&gt;
To begin the process of adding changes, a new &amp;lt;code&amp;gt;init.lua&amp;lt;/code&amp;gt; file for the ground map must be created in the mod&#039;s script folder. From the root folder of the mod, this file is placed in &amp;lt;code&amp;gt;Data/Script/[dungeonNamespace]/ground/[groundMap]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In this file, create a new table to store the mod functions in. This is similar to the table that exists in the vanilla ground script files, in that it will be referenced to call the functions. The typical naming convention is to name them first the base name of the ground map, then a name referencing the mod. &lt;br /&gt;
&lt;br /&gt;
This is how &amp;lt;code&amp;gt;enable_mission_board&amp;lt;/code&amp;gt; initalizes its namespace:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
local base_camp_2_bulletin = {}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a final step, make sure to write &amp;lt;code&amp;gt;return (namespace)&amp;lt;/code&amp;gt; as the last line of the file, or otherwise the changes won&#039;t work!&lt;br /&gt;
&lt;br /&gt;
== Adding New Scripts ==&lt;br /&gt;
To add new scripts, a function is added to the namespace defined in the function table. These scripts are set up in the same way that scripts are added to ground maps.&lt;br /&gt;
&lt;br /&gt;
Here is how &amp;lt;code&amp;gt;enable_mission_board&amp;lt;/code&amp;gt; adds an action to the &amp;lt;code&amp;gt;Mission_Board&amp;lt;/code&amp;gt; ground object:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
function base_camp_2_bulletin.Mission_Board_Action(obj, activator)&lt;br /&gt;
  DEBUG.EnableDbgCoro() --Enable debugging this coroutine&lt;br /&gt;
&lt;br /&gt;
  local dungeons_needed = 3 --Number of dungeons needed to unlock the Mission Board&lt;br /&gt;
&lt;br /&gt;
  local hero = CH(&#039;PLAYER&#039;)&lt;br /&gt;
  GROUND:CharSetAnim(hero, &#039;None&#039;, true)&lt;br /&gt;
&lt;br /&gt;
  if SV.MissionPrereq.NumDungeonsCompleted &amp;gt;= dungeons_needed then&lt;br /&gt;
    local menu = BoardSelectionMenu:new(COMMON.MISSION_BOARD_MISSION)&lt;br /&gt;
    UI:SetCustomMenu(menu.menu)&lt;br /&gt;
    UI:WaitForChoice()&lt;br /&gt;
  else&lt;br /&gt;
    UI:ResetSpeaker()&lt;br /&gt;
    UI:WaitShowDialogue(STRINGS:Format(MapStrings[&#039;Mission_Board_Locked&#039;]))&lt;br /&gt;
    UI:WaitShowDialogue(STRINGS:Format(MapStrings[&#039;Mission_Board_Locked_2&#039;], dungeons_needed - SV.MissionPrereq.NumDungeonsCompleted))&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  GROUND:CharEndAnim(hero)&lt;br /&gt;
end&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changing Base Scripts ==&lt;br /&gt;
In order to properly modify base scripts, &amp;lt;code&amp;gt;CURMAPSCR&amp;lt;/code&amp;gt; is used as a placeholder. This allows the mod to capture the base function that is run in the map, and then execute it after making its own changes. &lt;br /&gt;
&lt;br /&gt;
As an example, this is how &amp;lt;code&amp;gt;enable_mission_board&amp;lt;/code&amp;gt; injects some new code to run when entering the map:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
local base_enter = CURMAPSCR.Enter&lt;br /&gt;
function base_camp_2_bulletin.Enter(map)&lt;br /&gt;
    DEBUG.EnableDbgCoro() --Enable debugging this coroutine&lt;br /&gt;
&lt;br /&gt;
    if SV.MissionsEnabled == true then&lt;br /&gt;
        GROUND:Unhide(&amp;quot;Mission_Board&amp;quot;)&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    if SV.TemporaryFlags.MissionCompleted then&lt;br /&gt;
        base_camp_2_bulletin.Hand_In_Missions()&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
  base_enter(map)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Here CURMAPSCR is used to store the original base camp enter function. The mod runs its own code first, and then when done runs the function from the base game in order to execute the regular code.&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Fake_Item&amp;diff=4740</id>
		<title>Fake Item</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Fake_Item&amp;diff=4740"/>
		<updated>2025-10-20T17:47:08Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;fake item&#039;&#039;&#039; is an [[item]] that appears to be a regular item, but is actually a Pokémon in disguise.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[file:Fake_Item_Apple.gif|right|frame|A player encountering a fake apple.]]&lt;br /&gt;
The item appears normal when encountered on the map. However, when the player&#039;s team attempts to pick it up, the game notifies the player that &amp;quot;The [item] was actually a [Pokémon]!&amp;quot;. Then, the Pokémon leaps out of the player&#039;s bag and is revealed. No real equivalent of the fake is left behind in the player&#039;s bag.&lt;br /&gt;
&lt;br /&gt;
Fake items can be picked up randomly with the [[Pickup]] ability, in which case the Pokémon will leap out of the bag as soon as the item is found.&lt;br /&gt;
&lt;br /&gt;
While fakes can be defined to be any Pokémon, in most cases they are designed to be ones that make intuitive sense. They will only appear in certain dungeons. &lt;br /&gt;
&lt;br /&gt;
Known fakes used in PMDO include:&lt;br /&gt;
* Fake [[Apples]] which are [[Applin]]&lt;br /&gt;
* Fake [[items]] which are [[Ditto]]&lt;br /&gt;
&lt;br /&gt;
== Technical Details ==&lt;br /&gt;
[[Spawn tables]] and other spawn methods are able to give items a hidden value which allows them to be identified as fakes. These items can then be spawned like any other. [[MapEffectStep]] handles spawning of the pokemon itself when the fake is interacted with by the player. &lt;br /&gt;
&lt;br /&gt;
In the &amp;lt;code&amp;gt;MapEffectStep&amp;lt;/code&amp;gt;, the effect [[FakeItemBattleEffect]] is added to the &amp;quot;before actions&amp;quot;, &amp;quot;on equips&amp;quot;, and &amp;quot;on pickups&amp;quot; field, with respective priorities -5, -1, and -1. This contains the data of the Pokémon that is masquerading as the fake itself. It is also responsible for triggering the event where the fake is revealed if the corresponding item is picked up.&lt;br /&gt;
&lt;br /&gt;
To cause a fake to spawn, it is added to any spawn table for the [[floor]] or [[segment]]. The item that the fake is pretending to be is selected, and it is then given a &amp;quot;Hidden Value&amp;quot; that is the name of the Pokémon. For example, a fake apple is spawned by giving an apple the hidden value of &amp;quot;applin&amp;quot;. &lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Fake_Item&amp;diff=4739</id>
		<title>Fake Item</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Fake_Item&amp;diff=4739"/>
		<updated>2025-10-20T17:46:57Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;fake item&#039;&#039;&#039; is an [[item]] that appears to be a regular item, but is actually a Pokémon in disguise.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[file:Fake_Item_Apple.gif|right|frame|A player encountering a fake apple.]]&lt;br /&gt;
The item appears normal when encountered on the map. However, when the player&#039;s team attempts to pick it up, the game notifies the player that &amp;quot;The [item] was actually a [Pokémon]!&amp;quot;. Then, the Pokémon leaps out of the player&#039;s bag and is revealed. No real equivalent of the fake is left behind in the player&#039;s bag.&lt;br /&gt;
&lt;br /&gt;
Fake items can be picked up randomly with the [[pickup]] ability, in which case the Pokémon will leap out of the bag as soon as the item is found.&lt;br /&gt;
&lt;br /&gt;
While fakes can be defined to be any Pokémon, in most cases they are designed to be ones that make intuitive sense. They will only appear in certain dungeons. &lt;br /&gt;
&lt;br /&gt;
Known fakes used in PMDO include:&lt;br /&gt;
* Fake [[Apples]] which are [[Applin]]&lt;br /&gt;
* Fake [[items]] which are [[Ditto]]&lt;br /&gt;
&lt;br /&gt;
== Technical Details ==&lt;br /&gt;
[[Spawn tables]] and other spawn methods are able to give items a hidden value which allows them to be identified as fakes. These items can then be spawned like any other. [[MapEffectStep]] handles spawning of the pokemon itself when the fake is interacted with by the player. &lt;br /&gt;
&lt;br /&gt;
In the &amp;lt;code&amp;gt;MapEffectStep&amp;lt;/code&amp;gt;, the effect [[FakeItemBattleEffect]] is added to the &amp;quot;before actions&amp;quot;, &amp;quot;on equips&amp;quot;, and &amp;quot;on pickups&amp;quot; field, with respective priorities -5, -1, and -1. This contains the data of the Pokémon that is masquerading as the fake itself. It is also responsible for triggering the event where the fake is revealed if the corresponding item is picked up.&lt;br /&gt;
&lt;br /&gt;
To cause a fake to spawn, it is added to any spawn table for the [[floor]] or [[segment]]. The item that the fake is pretending to be is selected, and it is then given a &amp;quot;Hidden Value&amp;quot; that is the name of the Pokémon. For example, a fake apple is spawned by giving an apple the hidden value of &amp;quot;applin&amp;quot;. &lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Index&amp;diff=4720</id>
		<title>Tutorial:Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Index&amp;diff=4720"/>
		<updated>2025-10-20T15:48:28Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Coding */ stub in some articles for beginners&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a directory page of all of the tutorials that can be found on the PMDO wiki. (Note: Redlinks may be placed if a tutorial is desired to be created in the future)&lt;br /&gt;
&lt;br /&gt;
== Assets ==&lt;br /&gt;
Tutorials related on how to create and implement new assets into PMDO.&lt;br /&gt;
* [[Tutorial:Mass Sprite Import|Mass Sprite Import]]&lt;br /&gt;
* [[Tutorial:Sprite Tool|Sprite Tool]]&lt;br /&gt;
* [[Tutorial:Modding Font|Modding Font]]&lt;br /&gt;
* [[Tutorial:Modding Music|Modding Music]]&lt;br /&gt;
* [[Tutorial:Modding Objects and VFX|Modding Objects and VFX]]&lt;br /&gt;
* [[Tutorial:Modding Portraits and Sprites|Modding Portraits and Sprites]]&lt;br /&gt;
* [[Tutorial:Modding Tilesets|Modding Tilesets]]&lt;br /&gt;
* [[Tutorial:PMD Sprite Format|PMD Sprite Format]]&lt;br /&gt;
* [[Tutorial:Editing Content Params|Editing Content Params]] (covers editing the title screen and certain other aspects)&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
Tutorials related on how to create and implement new additions to PMDO, such as items and Pokemon.&lt;br /&gt;
* [[Tutorial:Creating Items|Creating Items]]&lt;br /&gt;
* [[Tutorial:Creating Map Statuses|Creating Map Statuses]] (includes how to tint the screen a different colour)&lt;br /&gt;
* [[Tutorial:Creating Moves|Creating Moves]]&lt;br /&gt;
* [[Tutorial:Creating New Types|Creating New Types]]&lt;br /&gt;
* [[Tutorial:Creating TMs|Creating TMs]]&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
Tutorials relating to scripting.&lt;br /&gt;
* [[Tutorial:Coroutines in Scripts|Coroutines in Scripts]]&lt;br /&gt;
* [[Tutorial:Scripting Cheat Sheet|Scripting Cheat Sheet]]&lt;br /&gt;
* [[Tutorial:Storing Custom Data on Pokémon|Storing Custom Data on Pokémon]]&lt;br /&gt;
* [[Tutorial:Text Guide|Text Guide]]&lt;br /&gt;
&lt;br /&gt;
== Zones and Dungeons ==&lt;br /&gt;
Tutorials related to zones and dungeons.&lt;br /&gt;
&lt;br /&gt;
* [[Tutorial:Avoiding Desyncs|Avoiding Desyncs]]&lt;br /&gt;
* [[Tutorial:Basic Zone Scripts|Basic Zone Scripts]]&lt;br /&gt;
* [[Tutorial:Creating Dungeon Maps|Creating Dungeon Maps]]&lt;br /&gt;
* [[Tutorial:Creating Dungeon Shops|Creating Dungeon Shops]]&lt;br /&gt;
* [[Tutorial:Creating Dungeons|Creating Dungeons]]&lt;br /&gt;
* [[Tutorial:Creating Dungeons from Scratch|Creating Dungeons from Scratch]]&lt;br /&gt;
* [[Tutorial:Creating Monster Houses|Creating Monster Houses]]&lt;br /&gt;
* [[Tutorial:Custom Floor Generation Steps|Custom Floor Generation Steps]]&lt;br /&gt;
&lt;br /&gt;
== Ground Maps ==&lt;br /&gt;
Tutorials related to ground maps.&lt;br /&gt;
&lt;br /&gt;
* [[Tutorial:Creating Ground Map NPCs|Creating Ground Map NPCs]]&lt;br /&gt;
* [[Tutorial:Creating Ground Maps|Creating Ground Maps]]&lt;br /&gt;
* [[Tutorial:Custom Ground Item Actions|Custom Ground Item Actions]]&lt;br /&gt;
* [[Tutorial:Making Dungeons Accessible from a Ground Map|Making Dungeons Accessible from a Ground Map]]&lt;br /&gt;
&lt;br /&gt;
== Coding ==&lt;br /&gt;
Tutorials related directly to PMDO code.&lt;br /&gt;
&lt;br /&gt;
* [[Tutorial:Lua Basics|Lua Basics]]&lt;br /&gt;
* [[Tutorial:Contributing Code|Contributing Code]]&lt;br /&gt;
* [[Tutorial:Getting Started With Git|Getting Started With Git]]&lt;br /&gt;
** [[Tutorial:Collaboration Using Git|Collaboration Using Git]]&lt;br /&gt;
* [[Tutorial:Lua Conversion Guide|Lua Conversion Guide]]&lt;br /&gt;
* [[Tutorial:Upgrading FNA Dependencies|Upgrading FNA Dependencies]]&lt;br /&gt;
* [[Tutorial:Upgrading Lua Debug|Upgrading Lua Debug]]&lt;br /&gt;
* [[Tutorial:Troubleshooting Debug on OSX ARM64|Troubleshooting Debug on OSX ARM64]]&lt;br /&gt;
* [[Tutorial:Troubleshooting Startup on Intel Atom|Troubleshooting Startup on Intel Atom]]&lt;br /&gt;
&lt;br /&gt;
== File Management ==&lt;br /&gt;
Tutorials related directly to PMDO files.&lt;br /&gt;
&lt;br /&gt;
* [[Tutorial:Manual Install|Manual Install]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Modding_Hub&amp;diff=4719</id>
		<title>Modding Hub</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Modding_Hub&amp;diff=4719"/>
		<updated>2025-10-20T15:46:11Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Specific Topics */ Restored subheadings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mods can be used to modify PMDO in various ways, including creating original custom fangames. &lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
If it&#039;s your first time making a mod, start here:&lt;br /&gt;
* [[Tutorial:Creating a Mod|Creating a Mod]]&lt;br /&gt;
* [[Tutorial:Modding Intro|Modding Intro]]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLXlJTVdeyhO-rQnuRU7A0BIxutM8mL0Wg Audino&#039;s Video Tutorials]&lt;br /&gt;
* [[Getting Started With Git]] (Optional but &#039;&#039;highly&#039;&#039; recommended)&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
For an extended directory of tutorials, see [[Tutorial:Index]].&lt;br /&gt;
* [[Modding Portraits and Sprites]]&lt;br /&gt;
* [[Modding Objects and VFX]]&lt;br /&gt;
* [[Modding Tilesets]]&lt;br /&gt;
* [[Creating Dungeons]] by editing Tropical Path&lt;br /&gt;
* [[Creating Dungeons from Scratch]]&lt;br /&gt;
* [[Making Dungeons Accessible from a Ground Map]]&lt;br /&gt;
* [[Creating Dungeon Maps]]&lt;br /&gt;
* [[Creating New Pokémon]]&lt;br /&gt;
* [[Creating Ground Maps]]&lt;br /&gt;
* [[Creating Ground Map NPCs]]&lt;br /&gt;
* [[Script Variables]]&lt;br /&gt;
** [[Storing Custom Data on Pokémon]]&lt;br /&gt;
* [[Avoiding Desyncs]] in replays and quicksaves&lt;br /&gt;
* [[Basic Zone Scripts]]&lt;br /&gt;
* [[Coroutines in Scripts]]&lt;br /&gt;
&lt;br /&gt;
== Specific Topics ==&lt;br /&gt;
&lt;br /&gt;
* [[Dev Mode]]&lt;br /&gt;
* [[Controller Support]]&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* [[PMD Sprite Format]]&lt;br /&gt;
* [[Sprite Tool|Sprite Tool Manual]]&lt;br /&gt;
* [[Mass Sprite Import]] (Advanced. Modders can skip this page.)&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
* [[Ogg Tags]]&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Generation ===&lt;br /&gt;
* [[Floor Generation Overview]]&lt;br /&gt;
* [[Gen Steps | Gen Step]]&lt;br /&gt;
* [[Zone Steps | Zone Step]]&lt;br /&gt;
&lt;br /&gt;
=== Game Mechanics ===&lt;br /&gt;
* [[Statistics]]&lt;br /&gt;
* [[Damage calculation | Damage]]&lt;br /&gt;
* [[Accuracy and Evasion | Accuracy]]&lt;br /&gt;
* [[AI Overview]]&lt;br /&gt;
* Pokémon [[Spawn Features]]&lt;br /&gt;
* [[Move Ranges]]&lt;br /&gt;
* [[Map Statuses]] (weather, Electric Terrain, Trick Room, etc.)&lt;br /&gt;
* [[Terrain]]&lt;br /&gt;
** Floor [[Darkness]]&lt;br /&gt;
* [[Status Conditions]]&lt;br /&gt;
* [[Recruitment]]&lt;br /&gt;
* [[Traps]]&lt;br /&gt;
* [[:Category:Moves|Moves]]&lt;br /&gt;
* [[:Category:Items|Items]]&lt;br /&gt;
* [[:Category:Abilities|Abilities]]&lt;br /&gt;
* [[:Category:Game Mechanics|Misc. game mechanics]]&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* [[Text Guide|Text Tag Guide]]&lt;br /&gt;
* [[Script Reference]]&lt;br /&gt;
** [[Scripting Cheat Sheet]]&lt;br /&gt;
* [[Global Lua Functions]]&lt;br /&gt;
* [[Service Events]]&lt;br /&gt;
* [[Random Number Generators]]&lt;br /&gt;
* [[List of BattleEvents]]&lt;br /&gt;
* [[Modding Strings]]&lt;br /&gt;
&lt;br /&gt;
=== C# Class Documentation ===&lt;br /&gt;
* [[Class:BattleContext| BattleContext]]&lt;br /&gt;
* [[Class:BattleData| BattleData]] (Effects of moves, items, etc.)&lt;br /&gt;
* [[Class:DataManager| DataManager]] (_DATA module)&lt;br /&gt;
* [[Class:IntrinsicData| IntrinsicData]] (Abilities)&lt;br /&gt;
* [[Class:ItemData| ItemData]] (Items)&lt;br /&gt;
* [[Class:MapStatusData| MapStatusData]] (Map Statuses/Weather)&lt;br /&gt;
* [[Class:MonsterData| MonsterData]] (Pokémon)&lt;br /&gt;
* [[Class:SkillData| SkillData]] (Moves)&lt;br /&gt;
* [[Class:StatusData| StatusData]] (Status conditions)&lt;br /&gt;
* [[Class:TileData| TileData]] (Traps et. al.)&lt;br /&gt;
* C# [[Code Documentation]] links&lt;br /&gt;
&lt;br /&gt;
== Free-to-use Resources ==&lt;br /&gt;
For a list of free-to-use resources, see [[Resources for Mods]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Status_Conditions&amp;diff=3982</id>
		<title>Status Conditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Status_Conditions&amp;diff=3982"/>
		<updated>2025-08-23T03:37:56Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: Arrange images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status conditions&#039;&#039;&#039;, or &#039;&#039;&#039;statuses&#039;&#039;&#039;, are abnormal effects that may affect a Pokémon in battle. Status conditions can have either positive or negative effects.&lt;br /&gt;
&lt;br /&gt;
== Major status conditions ==&lt;br /&gt;
A Pokémon can only have one major status condition at a time. Pokémon inflicted with major status conditions will take additional damage from moves like [[Hex]].&lt;br /&gt;
&lt;br /&gt;
=== Poisoned ===&lt;br /&gt;
[[File:Status_Poisoned.gif|thumb|A poisoned [[Pikachu]] taking damage every turn.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;poisoned&#039;&#039;&#039; Pokémon will take damage every turn for 6 turns. The Pokémon will take less damage if it waits in place on that turn, taking damage equivalent to &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; of its max HP while waiting, and &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt; of its max HP while moving or attacking. {{TypeIcon|type=Poison}}Poison- and {{TypeIcon|type=Steel}}Steel-type Pokémon cannot be poisoned or badly poisoned.&lt;br /&gt;
&lt;br /&gt;
Healing items and effects will only recover half as much HP, and the Pokémon will not recover HP naturally. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- These forcibly separate the stuff below from a prior floating image, if there isn&#039;t enough text in between. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Badly Poisoned ====&lt;br /&gt;
[[File:Status_BadlyPoisoned.gif|thumb|A badly poisoned [[Deerling]] taking increasingly more damage after attacking.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badly poisoned&#039;&#039;&#039; Pokémon will increase the amount of damage taken by the poison every time they use a move. As before, the damage will start at &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; for standing still and &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt; for moving, but increases by an additional &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; anytime the Pokémon uses a move.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Paralyzed ===&lt;br /&gt;
[[File:Status_Paralyzed.gif|thumb|A paralyzed [[Spheal]] being unable to move every other turn.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;paralyzed&#039;&#039;&#039; Pokémon will be unable to act every other turn. Paralysis lasts for 6 turns. {{TypeIcon|type=Electric}}Electric-type Pokémon cannot be paralyzed.&lt;br /&gt;
&lt;br /&gt;
Paralysis will last for 10 turns when inflicted by the [[Petrify Orb]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Burned ===&lt;br /&gt;
[[File:Status_Burned.gif|thumb|A burned [[Whismur]] taking damage after attacking.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;burned&#039;&#039;&#039; Pokémon will have its Attack stat reduced by &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;, and will take &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt; of its max HP as damage every time it attacks. This status condition lasts for the entire floor, or until being removed. {{TypeIcon|type=Fire}}Fire-type Pokémon cannot be burned.&lt;br /&gt;
&lt;br /&gt;
Burns can be cured by stepping onto [[Terrain|water tiles]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Asleep ===&lt;br /&gt;
[[File:Status_Asleep.gif|thumb|A sleeping [[Metang]].]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;sleeping&#039;&#039;&#039; Pokémon will be unable to act until it takes damage from an attack, or after 5 turns.&lt;br /&gt;
&lt;br /&gt;
Sleep will last for 15 turns when inflicted by the [[Slumber Orb]].&lt;br /&gt;
&lt;br /&gt;
Sleep will last for 20 turns when inflicted by the [[Sleep Seed]].&lt;br /&gt;
&lt;br /&gt;
Sleep will last an unlimited number of turns when the [[Stayaway Orb]] is used, and certain Pokémon can sometimes spawn in a dungeon sleeping for an unlimited number of turns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Frozen ===&lt;br /&gt;
[[File:Status_Frozen.gif|thumb|A frozen [[Tepig]] freeing itself by using [[Flame Charge]].]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;frozen&#039;&#039;&#039; Pokémon will be unable to act or take damage until 10 turns have passed. The Pokémon may be thawed early by having a {{TypeIcon|type=Fire}}Fire-type move used on it, or by using a Fire-type move of its own. {{TypeIcon|type=Ice}}Ice-type Pokémon cannot be frozen.&lt;br /&gt;
&lt;br /&gt;
Freezing will last for 30 turns when inflicted by the [[Ice Seed]].&lt;br /&gt;
&lt;br /&gt;
Freezing will last for 20 turns when inflicted by the [[Freeze Orb]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Minor status conditions ==&lt;br /&gt;
{{sectstub}}&lt;br /&gt;
&lt;br /&gt;
A Pokémon can be inflicted with any number of minor status conditions.&lt;br /&gt;
&lt;br /&gt;
=== Confused ===&lt;br /&gt;
[[File:Status_Confused.gif|thumb|A confused [[Spinda]] and [[Psyduck]] having trouble aiming while battling.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;confused&#039;&#039;&#039; Pokémon may randomly turn to the left or right before acting for 10 turns. There is an equal chance for each the intended direction, one turn to the left, and one turn to the right, effectively cutting the accuracy of single-target moves to 33.3%.&lt;br /&gt;
&lt;br /&gt;
Additionally, the moves and items of confused Pokémon will affect both allies and enemies equally, regardless of whether they normally affect either only allies or only enemies.&lt;br /&gt;
&lt;br /&gt;
Confusion will last for 15 turns when inflicted by the [[Totter Orb]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
[[File:Status_Immobilized.gif|thumb|An immobilized [[Raboot]] returning to its original position after using [[Quick Attack]].]]&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;immobilized&#039;&#039;&#039; Pokémon is unable to move for 5 turns, though it may still attack and use items freely. While immobilized, moves that would normally bring the user forward, such as [[Quick Attack]], will instead return the Pokémon to its original location.&lt;br /&gt;
&lt;br /&gt;
Immobilization will last for 20 turns when inflicted by the [[Foe-Hold Orb]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Cringe ===&lt;br /&gt;
[[File:Status_Cringe.gif|thumb|[[Nickit]] cringing due to [[Tyrogue]]&#039;s [[Fake Out]].]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;cringing&#039;&#039;&#039; (or &amp;quot;flinching&amp;quot;) Pokémon is unable to use moves or items for one turn, but can still move. This status effect cannot be inflicted if the target cringed on the previous turn.&lt;br /&gt;
&lt;br /&gt;
Cringe will last for 3 turns if inflicted by the [[Fear Wand]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== In Love ===&lt;br /&gt;
[[File:Status_InLove.gif|thumb|[[Poochyena]] in love with [[Skitty]] due to [[Cute Charm]].]]&lt;br /&gt;
&lt;br /&gt;
A Pokémon who is &#039;&#039;&#039;in love&#039;&#039;&#039; (or &amp;quot;infatuated&amp;quot;) cannot use moves or items on the Pokémon who inflicted the status for 10 turns. If it does, the attack will [[forced miss|automatically miss]]. This status can normally only be inflicted on Pokémon of the opposite gender, unless the [[Gender Unlock]] mod is enabled.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Indefinite_Article_Tag&amp;diff=3696</id>
		<title>Indefinite Article Tag</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Indefinite_Article_Tag&amp;diff=3696"/>
		<updated>2025-08-17T19:21:37Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Gender Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When shown in textboxes, these tags turn into different words depending on the word that comes before after it.  Very important for translation.&lt;br /&gt;
&lt;br /&gt;
All articles can be capitalized for when they&#039;re at the beginning of a sentence.&lt;br /&gt;
&lt;br /&gt;
== A/An ==&lt;br /&gt;
Vowel-dependent&lt;br /&gt;
* If the next word begins with a consonant, it becomes &amp;lt;code&amp;gt;a&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word begins with a vowel, it becomes &amp;lt;code&amp;gt;an&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
I&#039;m giving you [a/an] {0}.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== El/La ==&lt;br /&gt;
Gender-dependent&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[male]&amp;lt;/code&amp;gt; or does not have a gender tag, it becomes &amp;lt;code&amp;gt;el&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[female]&amp;lt;/code&amp;gt;, it becomes &amp;lt;code&amp;gt;la&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[El/La] {0} se comió la manzana.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Der/Die/Das ==&lt;br /&gt;
Gender-dependent&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[male]&amp;lt;/code&amp;gt; or does not have a gender tag, it becomes &amp;lt;code&amp;gt;der&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[female]&amp;lt;/code&amp;gt;, it becomes &amp;lt;code&amp;gt;die&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[neutral]&amp;lt;/code&amp;gt;, it becomes &amp;lt;code&amp;gt;das&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[der/die/das] {0} ist lecker!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ein/Eine/Einen ==&lt;br /&gt;
Gender-dependent&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[male]&amp;lt;/code&amp;gt; or does not have a gender tag, it becomes &amp;lt;code&amp;gt;einen&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[female]&amp;lt;/code&amp;gt;, it becomes &amp;lt;code&amp;gt;eine&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[neutral]&amp;lt;/code&amp;gt;, it becomes &amp;lt;code&amp;gt;ein&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ich gebe dir [ein/eine/einen] {0}.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ein/Eine/Ein ==&lt;br /&gt;
Gender-dependent&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[male]&amp;lt;/code&amp;gt; or does not have a gender tag, it becomes &amp;lt;code&amp;gt;ein&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[female]&amp;lt;/code&amp;gt;, it becomes &amp;lt;code&amp;gt;eine&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[neutral]&amp;lt;/code&amp;gt;, it becomes &amp;lt;code&amp;gt;ein&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Schau, das ist [ein/eine/ein] {0}!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Il/La ==&lt;br /&gt;
Gender-dependent and vowel-dependent with special cases&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[male]&amp;lt;/code&amp;gt;, or does not have a gender tag:&lt;br /&gt;
** If the next word also begins with a vowel, except i+vowel, it becomes &amp;lt;code&amp;gt;l&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
** Otherwise, if the next word also begins x/y/z/s + consonant/gn/ps/pn/i + vowel, it becomes &amp;lt;code&amp;gt;lo&amp;lt;/code&amp;gt;&lt;br /&gt;
** Otherwise, it becomes &amp;lt;code&amp;gt;il&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[female]&amp;lt;/code&amp;gt;:&lt;br /&gt;
** If the next word also begins with a vowel, except i+vowel, it becomes &amp;lt;code&amp;gt;l&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
** Otherwise, it becomes &amp;lt;code&amp;gt;la&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Mi piace [il/la] {0}.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== I/Le ==&lt;br /&gt;
Gender-dependent and vowel-dependent with special cases&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[male]&amp;lt;/code&amp;gt;, or does not have a gender tag:&lt;br /&gt;
** Otherwise, if the next word also begins x/y/z/s + consonant/gn/ps/pn/vowel, it becomes &amp;lt;code&amp;gt;gli&amp;lt;/code&amp;gt;&lt;br /&gt;
** Otherwise, it becomes &amp;lt;code&amp;gt;i&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[female]&amp;lt;/code&amp;gt;, it becomes &amp;lt;code&amp;gt;le&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Non mi piacciono [i/le] {0}.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Uno/Una ==&lt;br /&gt;
Gender-dependent and vowel-dependent with special cases&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[male]&amp;lt;/code&amp;gt;, or does not have a gender tag:&lt;br /&gt;
** If the next word also begins with a vowel, except i+vowel, it becomes &amp;lt;code&amp;gt;un&amp;lt;/code&amp;gt;&lt;br /&gt;
** Otherwise, it becomes &amp;lt;code&amp;gt;uno&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the next word is tagged with &amp;lt;code&amp;gt;[female]&amp;lt;/code&amp;gt;:&lt;br /&gt;
** If the next word also begins with a vowel, except i+vowel, it becomes &amp;lt;code&amp;gt;un&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
** Otherwise, it becomes &amp;lt;code&amp;gt;una&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Vorrei comprare [uno/una] {0}.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 은/는 ==&lt;br /&gt;
Vowel-dependent&lt;br /&gt;
* If the preceding word ends with a consonant, it becomes &amp;lt;code&amp;gt;은&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the preceding word ends with a vowel, it becomes &amp;lt;code&amp;gt;는&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{0}[은/는] 회피했다!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 을/를 ==&lt;br /&gt;
Vowel-dependent&lt;br /&gt;
* If the preceding word ends with a consonant, it becomes &amp;lt;code&amp;gt;을&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the preceding word ends with a vowel, it becomes &amp;lt;code&amp;gt;를&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{0}[을/를] 조심하는 게야.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 이/가 ==&lt;br /&gt;
Vowel-dependent&lt;br /&gt;
* If the preceding word ends with a consonant, it becomes &amp;lt;code&amp;gt;이&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the preceding word ends with a vowel, it becomes &amp;lt;code&amp;gt;가&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{0}[이/가] 공격을 받아냈다!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 와/과 ==&lt;br /&gt;
Vowel-dependent&lt;br /&gt;
* If the preceding word ends with a consonant, it becomes &amp;lt;code&amp;gt;와&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the preceding word ends with a vowel, it becomes &amp;lt;code&amp;gt;과&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{0}[와/과] 함께라면 조금 안심이야.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 으/로 ==&lt;br /&gt;
Vowel-dependent&lt;br /&gt;
* If the preceding word ends with a consonant, it becomes &amp;lt;code&amp;gt;으&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the preceding word ends with a vowel, it becomes &amp;lt;code&amp;gt;로&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{0}[으/로] 엄호하겠습니다.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 이/라면 ==&lt;br /&gt;
Vowel-dependent&lt;br /&gt;
* If the preceding word ends with a consonant, it becomes &amp;lt;code&amp;gt;이&amp;lt;/code&amp;gt;&lt;br /&gt;
* If the preceding word ends with a vowel, it becomes &amp;lt;code&amp;gt;라면&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{0}[이/라면]라면 누구에게도 지지 않지!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gender Tags ==&lt;br /&gt;
&lt;br /&gt;
Place these tags before item or object names to influence indefinite cases above.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Day&amp;quot; is masculine in Spanish.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[male]Dia&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Defense&amp;quot; stat is feminine in Italian.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[female]Difesa&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Choice Band&amp;quot; is neutral in German.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[neutral]Wahlband&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Dialogue]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Pickup&amp;diff=3695</id>
		<title>Pickup</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Pickup&amp;diff=3695"/>
		<updated>2025-08-17T19:17:30Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Pickup/Data|AbilityInfobox}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pickup&#039;&#039;&#039; is an [[ability]] in [[PMDO]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Whenever the Pokemon enters a new floor, they have a 50% chance of finding a random item that can naturally spawn on that floor. The item will be given to the Pickup user as a held item, and will not spawn if there is no space in the bag, or if the Pokémon already has a held item. The item found is not an item that was already on the floor, but is instead spawned in when Pickup activates.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible for Pickup to find a [[fake item]], if they can spawn on that floor. If this happens, it will immediately trigger and spawn an enemy Pokémon.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* If the player is hoping to find a specific item, Pickup can be used to increase the odds of finding it on each floor, especially if multiple users of the ability are brought in.&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Pickup&amp;diff=3694</id>
		<title>Pickup</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Pickup&amp;diff=3694"/>
		<updated>2025-08-17T19:17:15Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Pickup/Data|AbilityInfobox}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pickup&#039;&#039;&#039; is an [[ability]] in [[PMDO]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Whenever the Pokemon enters a new floor, they have a 50% chance of finding a random item that can naturally spawn on that floor. The item will be given to the Pickup user as a held item, and will not spawn if there is no space in the bag, or if the Pokémon already has a held item. The item found is not an item that was already on the floor, but is instead spawned in when Pickup activates.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible for Pickup to find a [[fake item]], if they can spawn on that floor. If this happens, it will immediately trigger and spawn an enemy Pokémon.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* If the player is hoping to find a specific item, Pickup can be used to increase the odds of finding it on each floor, especially if multiple users of the Ability are brought in.&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Pickup&amp;diff=3693</id>
		<title>Pickup</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Pickup&amp;diff=3693"/>
		<updated>2025-08-17T19:14:20Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Pickup/Data|AbilityInfobox}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pickup&#039;&#039;&#039; is an [[ability]] in [[PMDO]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Whenever the Pokemon enters a new floor, they have a 50% chance of finding a random item that can naturally spawn on that floor. The item will be given to the Pickup user as a held item, and will not spawn if there is no space in the bag, or if the Pokémon already has a held item. The item found is not an item that was already on the floor, but is instead spawned in when Pickup activates.&lt;br /&gt;
&lt;br /&gt;
If [[fake items]], such as a disguised [[Ditto]], can spawn on that floor, it is possible for Pickup to choose that as the found item.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* If the player is hoping to find a specific item, Pickup can be used to increase the odds of finding it on each floor, especially if multiple users of the Ability are brought in.&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Pickup&amp;diff=3692</id>
		<title>Pickup</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Pickup&amp;diff=3692"/>
		<updated>2025-08-17T19:12:09Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Pickup/Data|AbilityInfobox}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pickup&#039;&#039;&#039; is an [[ability]] in [[PMDO]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Whenever the Pokemon enters a new floor, they have a 50% chance of finding a random item that can naturally spawn on that floor. The item will be given to the Pickup user as a held item, and will not spawn if there is no space in the bag, or if the Pokémon already has a held item. The item found is not an item that was already on the floor, but is instead spawned in when Pickup activates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If fake items, such as a disguised [[Ditto]], can spawn on that floor, it is possible for Pickup to choose that as the found item.&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* If the player is hoping to find a specific item, Pickup can be used to increase the odds of finding it on each floor, especially if multiple users of the Ability are brought in.&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Magic_Bounce&amp;diff=3691</id>
		<title>Magic Bounce</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Magic_Bounce&amp;diff=3691"/>
		<updated>2025-08-17T19:09:55Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Magic Bounce/Data|AbilityInfobox}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Bounce&#039;&#039;&#039; is an [[ability]] in [[PMDO]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Magic Bounce reflects the effect of almost all status moves that target the user back to the original Pokémon. Magic Bounce only protects its user; nearby allies can still be affected by the same move.&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
===== Using Magic Bounce =====&lt;br /&gt;
* Magic Bounce can both help and harm the user; while it will reflect any negative status effects the enemy uses, it can also reflect allies&#039; beneficial status moves, such as [[Aqua Ring]]. The player must take into consideration which of their team&#039;s support moves will not affect the Pokémon.&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Global_Lua_Functions&amp;diff=3135</id>
		<title>Global Lua Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Global_Lua_Functions&amp;diff=3135"/>
		<updated>2025-08-11T00:57:53Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* IDX(id [form, skin, gender]) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are &#039;&#039;&#039;global Lua functions&#039;&#039;&#039; — that is, they are accessible from within any Lua script and are not part of another module.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;code&amp;gt;CH(id)&amp;lt;/code&amp;gt; ==&lt;br /&gt;
Returns the &amp;lt;code&amp;gt;[[Character Reference | Character]]&amp;lt;/code&amp;gt; with the provided string &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; in the current map.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;code&amp;gt;OBJ(id)&amp;lt;/code&amp;gt; ==&lt;br /&gt;
Returns the &amp;lt;code&amp;gt;[[Ground Map Object Reference | Object]]&amp;lt;/code&amp;gt; with the provided string &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; in the current map. Does not work in dungeon maps.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;code&amp;gt;MRKR(id)&amp;lt;/code&amp;gt; ==&lt;br /&gt;
Returns the &amp;lt;code&amp;gt;[[Ground Map Marker Reference | Marker]]&amp;lt;/code&amp;gt; with the provided string &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; in the current map. Does not work in dungeon maps.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;code&amp;gt;CHName(name)&amp;lt;/code&amp;gt; ==&lt;br /&gt;
Given the default (typically, English) string &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; of a character on the current ground map, returns that character&#039;s name in the language the game is currently set to, if they have a different name in that language. Does not work in dungeon maps.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;code&amp;gt;IDX(id, [form, skin, gender])&amp;lt;/code&amp;gt; ==&lt;br /&gt;
Creates a new [[MonsterID Reference | MonsterID]] with the provided parameters. &amp;lt;code&amp;gt;form&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;skin&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;gender&amp;lt;/code&amp;gt; are optional.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;code&amp;gt;LTBL(entity)&amp;lt;/code&amp;gt; ==&lt;br /&gt;
Given an entity (such as a &amp;lt;code&amp;gt;[[Character Reference | Character]]&amp;lt;/code&amp;gt;), returns that entity&#039;s &amp;lt;code&amp;gt;[[Storing Custom Data on Pokémon | LuaData]]&amp;lt;/code&amp;gt; table.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;code&amp;gt;SPWN(id)&amp;lt;/code&amp;gt; ==&lt;br /&gt;
Returns the &amp;lt;code&amp;gt;[[Spawner Reference | NPC spawner]]&amp;lt;/code&amp;gt; with the provided string &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; in the current map.&lt;br /&gt;
&lt;br /&gt;
[[Category: Scripting]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Getting_Started_With_Git&amp;diff=3134</id>
		<title>Tutorial:Getting Started With Git</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Getting_Started_With_Git&amp;diff=3134"/>
		<updated>2025-08-11T00:55:19Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Everyone: Last steps */ remove duplicate instruction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a tutorial on how to start using Git, a popular version control and code collaboration software.&lt;br /&gt;
&lt;br /&gt;
== What is Git and why are we dealing with Git in the first place? ==&lt;br /&gt;
&lt;br /&gt;
Git is a software that tracks changes to your code and other files in a project and lets you save snapshots (called &amp;quot;commits&amp;quot;) of the project at a given point in time. This is useful in multiple ways:&lt;br /&gt;
&lt;br /&gt;
* You must save your code in order to run it and test if it works, so committing acts as a sort of &amp;quot;super-save&amp;quot; once you know you have something good.&lt;br /&gt;
* If you make a change and it causes your code to no longer work, we can &#039;&#039;&#039;revert&#039;&#039;&#039; to a previous commit that we know did work and start again.&lt;br /&gt;
* If someone else wants to ask you how you fixed a particular bug, you can look through your history of commits and see exactly what changes you made.&lt;br /&gt;
* The history of commits can be uploaded to the Internet as a form of backup. The most popular service for this is Github.&lt;br /&gt;
* Once uploaded to the Internet, Git provides an interface for other collaborators to write code based on yours and let you add those changes to your project.&lt;br /&gt;
&lt;br /&gt;
== How do I get started? ==&lt;br /&gt;
On its own, Git is run by typing commands into a command prompt. This is somewhat user-unfriendly, so we&#039;ll use a &#039;&#039;&#039;Git client&#039;&#039;&#039; that will let us press buttons instead. The author&#039;s preferred client is [https://git-fork.com/ Git Fork], but there are other popular options such as [https://desktop.github.com/ Github Desktop] (more straightforward but obfuscates information, mandates you use Github) and [https://www.gitkraken.com/ GitKraken]. If you are using Visual Studio Code as your text editor, there is also a Git client built into the program as well.&lt;br /&gt;
&lt;br /&gt;
We start by creating a new &#039;&#039;&#039;repository&#039;&#039;&#039; (project. &amp;quot;Repo&amp;quot; for short) in the folder where you will be writing your code. In the case of a PMDO mod or quest, this should be &amp;lt;code&amp;gt;PMDO/MODS/[your mod]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Fork: File &amp;gt; Create new local repository&lt;br /&gt;
* Desktop: &amp;quot;Create a new repository&amp;quot; button or File &amp;gt; New Repository&lt;br /&gt;
* Kraken: &amp;quot;Create Repo&amp;quot; button or File &amp;gt; Init Repo&lt;br /&gt;
* Command line: &amp;lt;code&amp;gt;cd [path to your repo] &amp;amp;&amp;amp; git init&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Making a commit ==&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll commit everything you&#039;ve got now as your first commit. We&#039;ll add the message &amp;quot;First commit&amp;quot; as well, so we know what this commit contains. (You can also add a longer description, but this is optional)&lt;br /&gt;
&lt;br /&gt;
* Fork: Choose the &amp;quot;Local Changes&amp;quot; view on the top of the left sidebar. Select every unstaged file, then click the Stage button so they show up on the bottom. Add &amp;quot;First Commit&amp;quot; as the commit subject on the bottom text box, then click Commit.&lt;br /&gt;
* Desktop: Select everything on the left sidebar, add the title &amp;quot;First commit&amp;quot;, then press &amp;quot;Commit to Main&amp;quot; below&lt;br /&gt;
* Kraken: Click &amp;quot;Stage all changes&amp;quot; on the right sidebar, add &amp;quot;First commit&amp;quot; as the summary, then click the green button at the bottom.&lt;br /&gt;
* Command line: &amp;lt;code&amp;gt;git add * &amp;amp;&amp;amp; git commit -m &amp;quot;First commit&amp;quot;&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;You can view what you&#039;re adding and what&#039;s staged with &amp;lt;code&amp;gt;git status&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Congrats, you&#039;ve made your first commit! Every time you make a significant bit of progress and get something working, you&#039;ll want to commit it so that it&#039;s properly saved.&lt;br /&gt;
&lt;br /&gt;
=== Viewing a list of past commits ===&lt;br /&gt;
If you want to view a list of past commits:&lt;br /&gt;
&lt;br /&gt;
* Fork: Select the &amp;quot;All Commits&amp;quot; view from the top of the left sidebar.&lt;br /&gt;
* Desktop: Select &amp;quot;History&amp;quot; from the top of the left sidebar.&lt;br /&gt;
* Kraken: Should be visible by default.&lt;br /&gt;
* Command line: &amp;lt;code&amp;gt;git log&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting it onto Github ==&lt;br /&gt;
&lt;br /&gt;
Let&#039;s now upload your repository to Github. That should protect us from any random hard drive failures or other similar problems, and it will make it easy to share your code with others if you need to ask for help.&lt;br /&gt;
&lt;br /&gt;
First, head off to Github and make an account. The next steps vary a little depending on what client you&#039;re using. Skip any subheaders that don&#039;t apply to you.&lt;br /&gt;
&lt;br /&gt;
==== Everyone except Github Desktop: Making an empty remote repository ====&lt;br /&gt;
If you&#039;re not using Github Desktop, will need to make an empty repository on Github to contain your code. Click the green New button on your dashboard or select it from the plus button on the top sidebar on the right. Choose a name for the Github copy of your repo, &#039;&#039;&#039;make sure you DON&#039;T add a read me&#039;&#039;&#039;, then click Create Repository.&lt;br /&gt;
&lt;br /&gt;
==== Command line only: Making an access token ====&lt;br /&gt;
If you&#039;re using the command line we need to create an access token for our local copy of Git to talk to Github. (They used to let you just use your password, but not anymore...)&lt;br /&gt;
&lt;br /&gt;
# Click your profile picture in the top right, then Settings.&lt;br /&gt;
# On the side bar, click Developer Settings, then Personal Access Tokens &amp;gt; Tokens (classic).&lt;br /&gt;
# Select Generate new token &amp;gt; (classic) from the drop down menu.&lt;br /&gt;
# Set the Note as &amp;quot;Git Fork token&amp;quot; or &amp;quot;Github Desktop token&amp;quot; or &amp;quot;GitKraken token&amp;quot; or &amp;quot;Command line token&amp;quot;.&lt;br /&gt;
# Check &amp;quot;Repo&amp;quot;, &amp;quot;Workflow&amp;quot;, and &amp;quot;write:packages&amp;quot; in the big list of check boxes, then click &amp;quot;Generate Token&amp;quot;&lt;br /&gt;
# Your token will appear in the green box. Copy this and save it immediately to your password manager — you can&#039;t ever view it again.&lt;br /&gt;
&lt;br /&gt;
Save that token for later. Write it in your password manager! &lt;br /&gt;
&lt;br /&gt;
==== Everyone: Last steps ====&lt;br /&gt;
&lt;br /&gt;
Now, we need to add a link your Github repo on Github as a &#039;&#039;&#039;remote&#039;&#039;&#039; repository. (&amp;quot;Remote&amp;quot; meaning &amp;quot;far away&amp;quot; here.)&lt;br /&gt;
&lt;br /&gt;
* Fork: Right click the &amp;quot;Remotes&amp;quot; header, then paste your URL in the second field. Leave the first one as &amp;quot;origin&amp;quot;. Then, go to the top menu &amp;gt; Accounts. Select Github, log in with your account password, and authorize Fork to push to your repository.&lt;br /&gt;
* Desktop: This is done in a single step below. Keep reading.&lt;br /&gt;
* Kraken: Hover over the &amp;quot;Remote&amp;quot; header on the left sidebar and click the green + button. Choose Github, then click &amp;quot;Connect to Github&amp;quot; twice. Authorize GitKracken to access your account, then go back and select your repository.&lt;br /&gt;
* Command line: &amp;lt;code&amp;gt;git remote add origin [url of your github repo]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
(The remote repo being named &amp;quot;origin&amp;quot; isn&#039;t a PMDO thing — this is just convention among software developers.)&lt;br /&gt;
&lt;br /&gt;
Then, we will push our changes to the repository on Github:&lt;br /&gt;
&lt;br /&gt;
* Fork: Click the Push button on the top menu bar.&lt;br /&gt;
* Desktop: The button on the top right will either say &amp;quot;Publish repository&amp;quot; or &amp;quot;Push origin&amp;quot;. Click this — if prompted to name your new Github repository, do so.&lt;br /&gt;
* Kraken: Click the Push button.&lt;br /&gt;
* Command line: &amp;lt;code&amp;gt;git push -U origin master&amp;lt;/code&amp;gt;. When prompted for your password, copy-paste in the token you generated earlier instead.&lt;br /&gt;
&lt;br /&gt;
If everything is successful, you should have a copy of your repository stored on Github. It&#039;s good to push every now and then to make sure your work is backed up, or if you want someone else to look at your code, or if it&#039;s time for a public release.&lt;br /&gt;
&lt;br /&gt;
== Sticking with the program, and good habits to form ==&lt;br /&gt;
&lt;br /&gt;
The software is only useful if you use it regularly, so you&#039;ll want to get into some good habits. Whenever you finish a feature, you should add the files you edited and commit them. Some general principles with commits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Whenever you have a new working feature or fix a bug, make a commit.&#039;&#039;&#039; The goal is to always have a &amp;quot;last known good&amp;quot; version you can revert back to in case things go awry. The more often you make commits when things are good, the less progress you are at risk of losing should bad things happen.&lt;br /&gt;
* &#039;&#039;&#039;Many small commits are better than one big commit. Try to make a single commit for each feature or bug.&#039;&#039;&#039; This makes it easier to track when each individual change happens, and it makes it easier to revert only a particular change if needed.&lt;br /&gt;
* &#039;&#039;&#039;Make your commit messages descriptive.&#039;&#039;&#039; It&#039;s easier to pinpoint a buggy edit if you label each commit with exactly what it did. A hundred commits all labeled &amp;quot;more code&amp;quot; might as well not be labeled at all. This will also let you tell what you were doing when you last edited a particular file or line.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t forget to push your commits.&#039;&#039;&#039; This is what gives us protection from things like hard drive failures or house fires.&lt;br /&gt;
&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Git Tutorial]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Getting_Started_With_Git&amp;diff=3133</id>
		<title>Tutorial:Getting Started With Git</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Getting_Started_With_Git&amp;diff=3133"/>
		<updated>2025-08-11T00:54:21Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* Making a commit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a tutorial on how to start using Git, a popular version control and code collaboration software.&lt;br /&gt;
&lt;br /&gt;
== What is Git and why are we dealing with Git in the first place? ==&lt;br /&gt;
&lt;br /&gt;
Git is a software that tracks changes to your code and other files in a project and lets you save snapshots (called &amp;quot;commits&amp;quot;) of the project at a given point in time. This is useful in multiple ways:&lt;br /&gt;
&lt;br /&gt;
* You must save your code in order to run it and test if it works, so committing acts as a sort of &amp;quot;super-save&amp;quot; once you know you have something good.&lt;br /&gt;
* If you make a change and it causes your code to no longer work, we can &#039;&#039;&#039;revert&#039;&#039;&#039; to a previous commit that we know did work and start again.&lt;br /&gt;
* If someone else wants to ask you how you fixed a particular bug, you can look through your history of commits and see exactly what changes you made.&lt;br /&gt;
* The history of commits can be uploaded to the Internet as a form of backup. The most popular service for this is Github.&lt;br /&gt;
* Once uploaded to the Internet, Git provides an interface for other collaborators to write code based on yours and let you add those changes to your project.&lt;br /&gt;
&lt;br /&gt;
== How do I get started? ==&lt;br /&gt;
On its own, Git is run by typing commands into a command prompt. This is somewhat user-unfriendly, so we&#039;ll use a &#039;&#039;&#039;Git client&#039;&#039;&#039; that will let us press buttons instead. The author&#039;s preferred client is [https://git-fork.com/ Git Fork], but there are other popular options such as [https://desktop.github.com/ Github Desktop] (more straightforward but obfuscates information, mandates you use Github) and [https://www.gitkraken.com/ GitKraken]. If you are using Visual Studio Code as your text editor, there is also a Git client built into the program as well.&lt;br /&gt;
&lt;br /&gt;
We start by creating a new &#039;&#039;&#039;repository&#039;&#039;&#039; (project. &amp;quot;Repo&amp;quot; for short) in the folder where you will be writing your code. In the case of a PMDO mod or quest, this should be &amp;lt;code&amp;gt;PMDO/MODS/[your mod]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Fork: File &amp;gt; Create new local repository&lt;br /&gt;
* Desktop: &amp;quot;Create a new repository&amp;quot; button or File &amp;gt; New Repository&lt;br /&gt;
* Kraken: &amp;quot;Create Repo&amp;quot; button or File &amp;gt; Init Repo&lt;br /&gt;
* Command line: &amp;lt;code&amp;gt;cd [path to your repo] &amp;amp;&amp;amp; git init&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Making a commit ==&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll commit everything you&#039;ve got now as your first commit. We&#039;ll add the message &amp;quot;First commit&amp;quot; as well, so we know what this commit contains. (You can also add a longer description, but this is optional)&lt;br /&gt;
&lt;br /&gt;
* Fork: Choose the &amp;quot;Local Changes&amp;quot; view on the top of the left sidebar. Select every unstaged file, then click the Stage button so they show up on the bottom. Add &amp;quot;First Commit&amp;quot; as the commit subject on the bottom text box, then click Commit.&lt;br /&gt;
* Desktop: Select everything on the left sidebar, add the title &amp;quot;First commit&amp;quot;, then press &amp;quot;Commit to Main&amp;quot; below&lt;br /&gt;
* Kraken: Click &amp;quot;Stage all changes&amp;quot; on the right sidebar, add &amp;quot;First commit&amp;quot; as the summary, then click the green button at the bottom.&lt;br /&gt;
* Command line: &amp;lt;code&amp;gt;git add * &amp;amp;&amp;amp; git commit -m &amp;quot;First commit&amp;quot;&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;You can view what you&#039;re adding and what&#039;s staged with &amp;lt;code&amp;gt;git status&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Congrats, you&#039;ve made your first commit! Every time you make a significant bit of progress and get something working, you&#039;ll want to commit it so that it&#039;s properly saved.&lt;br /&gt;
&lt;br /&gt;
=== Viewing a list of past commits ===&lt;br /&gt;
If you want to view a list of past commits:&lt;br /&gt;
&lt;br /&gt;
* Fork: Select the &amp;quot;All Commits&amp;quot; view from the top of the left sidebar.&lt;br /&gt;
* Desktop: Select &amp;quot;History&amp;quot; from the top of the left sidebar.&lt;br /&gt;
* Kraken: Should be visible by default.&lt;br /&gt;
* Command line: &amp;lt;code&amp;gt;git log&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting it onto Github ==&lt;br /&gt;
&lt;br /&gt;
Let&#039;s now upload your repository to Github. That should protect us from any random hard drive failures or other similar problems, and it will make it easy to share your code with others if you need to ask for help.&lt;br /&gt;
&lt;br /&gt;
First, head off to Github and make an account. The next steps vary a little depending on what client you&#039;re using. Skip any subheaders that don&#039;t apply to you.&lt;br /&gt;
&lt;br /&gt;
==== Everyone except Github Desktop: Making an empty remote repository ====&lt;br /&gt;
If you&#039;re not using Github Desktop, will need to make an empty repository on Github to contain your code. Click the green New button on your dashboard or select it from the plus button on the top sidebar on the right. Choose a name for the Github copy of your repo, &#039;&#039;&#039;make sure you DON&#039;T add a read me&#039;&#039;&#039;, then click Create Repository.&lt;br /&gt;
&lt;br /&gt;
==== Command line only: Making an access token ====&lt;br /&gt;
If you&#039;re using the command line we need to create an access token for our local copy of Git to talk to Github. (They used to let you just use your password, but not anymore...)&lt;br /&gt;
&lt;br /&gt;
# Click your profile picture in the top right, then Settings.&lt;br /&gt;
# On the side bar, click Developer Settings, then Personal Access Tokens &amp;gt; Tokens (classic).&lt;br /&gt;
# Select Generate new token &amp;gt; (classic) from the drop down menu.&lt;br /&gt;
# Set the Note as &amp;quot;Git Fork token&amp;quot; or &amp;quot;Github Desktop token&amp;quot; or &amp;quot;GitKraken token&amp;quot; or &amp;quot;Command line token&amp;quot;.&lt;br /&gt;
# Check &amp;quot;Repo&amp;quot;, &amp;quot;Workflow&amp;quot;, and &amp;quot;write:packages&amp;quot; in the big list of check boxes, then click &amp;quot;Generate Token&amp;quot;&lt;br /&gt;
# Your token will appear in the green box. Copy this and save it immediately to your password manager — you can&#039;t ever view it again.&lt;br /&gt;
&lt;br /&gt;
Save that token for later. Write it in your password manager! &lt;br /&gt;
&lt;br /&gt;
==== Everyone: Last steps ====&lt;br /&gt;
&lt;br /&gt;
Now, we need to add a link your Github repo on Github as a &#039;&#039;&#039;remote&#039;&#039;&#039; repository. (&amp;quot;Remote&amp;quot; meaning &amp;quot;far away&amp;quot; here.)&lt;br /&gt;
&lt;br /&gt;
* Fork: Right click the &amp;quot;Remotes&amp;quot; header, then paste your URL in the second field. Leave the first one as &amp;quot;origin&amp;quot;. Then, go to the top menu &amp;gt; Accounts. Select Github, log in with your account password, and authorize Fork to push to your repository.&lt;br /&gt;
* Desktop: This is done in a single step below. Keep reading.&lt;br /&gt;
* Kraken: Hover over the &amp;quot;Remote&amp;quot; header on the left sidebar and click the green + button. Choose Github, then click &amp;quot;Connect to Github&amp;quot; twice. Authorize GitKracken to access your account, then go back and select your repository.&lt;br /&gt;
* Command line: &amp;lt;code&amp;gt;git remote add origin [url of your github repo]&amp;lt;/code&amp;gt;, then &amp;lt;code&amp;gt;git push -u origin master&amp;lt;/code&amp;gt;. When prompted for your password, paste in the token you made instead.&lt;br /&gt;
&lt;br /&gt;
(The remote repo being named &amp;quot;origin&amp;quot; isn&#039;t a PMDO thing — this is just convention among software developers.)&lt;br /&gt;
&lt;br /&gt;
Then, we will push our changes to the repository on Github:&lt;br /&gt;
&lt;br /&gt;
* Fork: Click the Push button on the top menu bar.&lt;br /&gt;
* Desktop: The button on the top right will either say &amp;quot;Publish repository&amp;quot; or &amp;quot;Push origin&amp;quot;. Click this — if prompted to name your new Github repository, do so.&lt;br /&gt;
* Kraken: Click the Push button.&lt;br /&gt;
* Command line: &amp;lt;code&amp;gt;git push -U origin master&amp;lt;/code&amp;gt;. When prompted for your password, copy-paste in the token you generated earlier instead.&lt;br /&gt;
&lt;br /&gt;
If everything is successful, you should have a copy of your repository stored on Github. It&#039;s good to push every now and then to make sure your work is backed up, or if you want someone else to look at your code, or if it&#039;s time for a public release.&lt;br /&gt;
&lt;br /&gt;
== Sticking with the program, and good habits to form ==&lt;br /&gt;
&lt;br /&gt;
The software is only useful if you use it regularly, so you&#039;ll want to get into some good habits. Whenever you finish a feature, you should add the files you edited and commit them. Some general principles with commits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Whenever you have a new working feature or fix a bug, make a commit.&#039;&#039;&#039; The goal is to always have a &amp;quot;last known good&amp;quot; version you can revert back to in case things go awry. The more often you make commits when things are good, the less progress you are at risk of losing should bad things happen.&lt;br /&gt;
* &#039;&#039;&#039;Many small commits are better than one big commit. Try to make a single commit for each feature or bug.&#039;&#039;&#039; This makes it easier to track when each individual change happens, and it makes it easier to revert only a particular change if needed.&lt;br /&gt;
* &#039;&#039;&#039;Make your commit messages descriptive.&#039;&#039;&#039; It&#039;s easier to pinpoint a buggy edit if you label each commit with exactly what it did. A hundred commits all labeled &amp;quot;more code&amp;quot; might as well not be labeled at all. This will also let you tell what you were doing when you last edited a particular file or line.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t forget to push your commits.&#039;&#039;&#039; This is what gives us protection from things like hard drive failures or house fires.&lt;br /&gt;
&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Git Tutorial]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Getting_Started_With_Git&amp;diff=3132</id>
		<title>Tutorial:Getting Started With Git</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Getting_Started_With_Git&amp;diff=3132"/>
		<updated>2025-08-11T00:53:34Z</updated>

		<summary type="html">&lt;p&gt;Shitpost Sunkern: /* How do I get started? */ Fix the links (left them as markdown, oops)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a tutorial on how to start using Git, a popular version control and code collaboration software.&lt;br /&gt;
&lt;br /&gt;
== What is Git and why are we dealing with Git in the first place? ==&lt;br /&gt;
&lt;br /&gt;
Git is a software that tracks changes to your code and other files in a project and lets you save snapshots (called &amp;quot;commits&amp;quot;) of the project at a given point in time. This is useful in multiple ways:&lt;br /&gt;
&lt;br /&gt;
* You must save your code in order to run it and test if it works, so committing acts as a sort of &amp;quot;super-save&amp;quot; once you know you have something good.&lt;br /&gt;
* If you make a change and it causes your code to no longer work, we can &#039;&#039;&#039;revert&#039;&#039;&#039; to a previous commit that we know did work and start again.&lt;br /&gt;
* If someone else wants to ask you how you fixed a particular bug, you can look through your history of commits and see exactly what changes you made.&lt;br /&gt;
* The history of commits can be uploaded to the Internet as a form of backup. The most popular service for this is Github.&lt;br /&gt;
* Once uploaded to the Internet, Git provides an interface for other collaborators to write code based on yours and let you add those changes to your project.&lt;br /&gt;
&lt;br /&gt;
== How do I get started? ==&lt;br /&gt;
On its own, Git is run by typing commands into a command prompt. This is somewhat user-unfriendly, so we&#039;ll use a &#039;&#039;&#039;Git client&#039;&#039;&#039; that will let us press buttons instead. The author&#039;s preferred client is [https://git-fork.com/ Git Fork], but there are other popular options such as [https://desktop.github.com/ Github Desktop] (more straightforward but obfuscates information, mandates you use Github) and [https://www.gitkraken.com/ GitKraken]. If you are using Visual Studio Code as your text editor, there is also a Git client built into the program as well.&lt;br /&gt;
&lt;br /&gt;
We start by creating a new &#039;&#039;&#039;repository&#039;&#039;&#039; (project. &amp;quot;Repo&amp;quot; for short) in the folder where you will be writing your code. In the case of a PMDO mod or quest, this should be &amp;lt;code&amp;gt;PMDO/MODS/[your mod]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Fork: File &amp;gt; Create new local repository&lt;br /&gt;
* Desktop: &amp;quot;Create a new repository&amp;quot; button or File &amp;gt; New Repository&lt;br /&gt;
* Kraken: &amp;quot;Create Repo&amp;quot; button or File &amp;gt; Init Repo&lt;br /&gt;
* Command line: &amp;lt;code&amp;gt;cd [path to your repo] &amp;amp;&amp;amp; git init&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Making a commit ==&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll commit everything you&#039;ve got now as your first commit. We&#039;ll add the message &amp;quot;First commit&amp;quot; as well, so we know what this commit contains. (You can also add a longer description, but this is optional)&lt;br /&gt;
&lt;br /&gt;
* Fork: Choose the &amp;quot;Local Changes&amp;quot; view on the top of the left sidebar. Select every unstaged file, then click the Stage button so they show up on the bottom. Add &amp;quot;First Commit&amp;quot; as the commit subject on the bottom text box, then click Commit.&lt;br /&gt;
* Desktop: Select everything on the left sidebar, add the title &amp;quot;First commit&amp;quot;, then press &amp;quot;Commit to Main&amp;quot; below&lt;br /&gt;
* Kraken: Click &amp;quot;Stage all changes&amp;quot; on the right sidebar, add &amp;quot;First commit&amp;quot; as the summart, then click the green button at the bottom.&lt;br /&gt;
* Command line: &amp;lt;code&amp;gt;git add * &amp;amp;&amp;amp; git commit -m &amp;quot;First commit&amp;quot;&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;You can view what you&#039;re adding and what&#039;s staged with &amp;lt;code&amp;gt;git status&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Congrats, you&#039;ve made your first commit! Every time you make a significant bit of progress and get something working, you&#039;ll want to commit it so that it&#039;s properly saved.&lt;br /&gt;
&lt;br /&gt;
=== Viewing a list of past commits ===&lt;br /&gt;
If you want to view a list of past commits:&lt;br /&gt;
&lt;br /&gt;
* Fork: Select the &amp;quot;All Commits&amp;quot; view from the top of the left sidebar.&lt;br /&gt;
* Desktop: Select &amp;quot;History&amp;quot; from the top of the left sidebar.&lt;br /&gt;
* Kraken: Should be visible by default.&lt;br /&gt;
* Command line: &amp;lt;code&amp;gt;git log&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting it onto Github ==&lt;br /&gt;
&lt;br /&gt;
Let&#039;s now upload your repository to Github. That should protect us from any random hard drive failures or other similar problems, and it will make it easy to share your code with others if you need to ask for help.&lt;br /&gt;
&lt;br /&gt;
First, head off to Github and make an account. The next steps vary a little depending on what client you&#039;re using. Skip any subheaders that don&#039;t apply to you.&lt;br /&gt;
&lt;br /&gt;
==== Everyone except Github Desktop: Making an empty remote repository ====&lt;br /&gt;
If you&#039;re not using Github Desktop, will need to make an empty repository on Github to contain your code. Click the green New button on your dashboard or select it from the plus button on the top sidebar on the right. Choose a name for the Github copy of your repo, &#039;&#039;&#039;make sure you DON&#039;T add a read me&#039;&#039;&#039;, then click Create Repository.&lt;br /&gt;
&lt;br /&gt;
==== Command line only: Making an access token ====&lt;br /&gt;
If you&#039;re using the command line we need to create an access token for our local copy of Git to talk to Github. (They used to let you just use your password, but not anymore...)&lt;br /&gt;
&lt;br /&gt;
# Click your profile picture in the top right, then Settings.&lt;br /&gt;
# On the side bar, click Developer Settings, then Personal Access Tokens &amp;gt; Tokens (classic).&lt;br /&gt;
# Select Generate new token &amp;gt; (classic) from the drop down menu.&lt;br /&gt;
# Set the Note as &amp;quot;Git Fork token&amp;quot; or &amp;quot;Github Desktop token&amp;quot; or &amp;quot;GitKraken token&amp;quot; or &amp;quot;Command line token&amp;quot;.&lt;br /&gt;
# Check &amp;quot;Repo&amp;quot;, &amp;quot;Workflow&amp;quot;, and &amp;quot;write:packages&amp;quot; in the big list of check boxes, then click &amp;quot;Generate Token&amp;quot;&lt;br /&gt;
# Your token will appear in the green box. Copy this and save it immediately to your password manager — you can&#039;t ever view it again.&lt;br /&gt;
&lt;br /&gt;
Save that token for later. Write it in your password manager! &lt;br /&gt;
&lt;br /&gt;
==== Everyone: Last steps ====&lt;br /&gt;
&lt;br /&gt;
Now, we need to add a link your Github repo on Github as a &#039;&#039;&#039;remote&#039;&#039;&#039; repository. (&amp;quot;Remote&amp;quot; meaning &amp;quot;far away&amp;quot; here.)&lt;br /&gt;
&lt;br /&gt;
* Fork: Right click the &amp;quot;Remotes&amp;quot; header, then paste your URL in the second field. Leave the first one as &amp;quot;origin&amp;quot;. Then, go to the top menu &amp;gt; Accounts. Select Github, log in with your account password, and authorize Fork to push to your repository.&lt;br /&gt;
* Desktop: This is done in a single step below. Keep reading.&lt;br /&gt;
* Kraken: Hover over the &amp;quot;Remote&amp;quot; header on the left sidebar and click the green + button. Choose Github, then click &amp;quot;Connect to Github&amp;quot; twice. Authorize GitKracken to access your account, then go back and select your repository.&lt;br /&gt;
* Command line: &amp;lt;code&amp;gt;git remote add origin [url of your github repo]&amp;lt;/code&amp;gt;, then &amp;lt;code&amp;gt;git push -u origin master&amp;lt;/code&amp;gt;. When prompted for your password, paste in the token you made instead.&lt;br /&gt;
&lt;br /&gt;
(The remote repo being named &amp;quot;origin&amp;quot; isn&#039;t a PMDO thing — this is just convention among software developers.)&lt;br /&gt;
&lt;br /&gt;
Then, we will push our changes to the repository on Github:&lt;br /&gt;
&lt;br /&gt;
* Fork: Click the Push button on the top menu bar.&lt;br /&gt;
* Desktop: The button on the top right will either say &amp;quot;Publish repository&amp;quot; or &amp;quot;Push origin&amp;quot;. Click this — if prompted to name your new Github repository, do so.&lt;br /&gt;
* Kraken: Click the Push button.&lt;br /&gt;
* Command line: &amp;lt;code&amp;gt;git push -U origin master&amp;lt;/code&amp;gt;. When prompted for your password, copy-paste in the token you generated earlier instead.&lt;br /&gt;
&lt;br /&gt;
If everything is successful, you should have a copy of your repository stored on Github. It&#039;s good to push every now and then to make sure your work is backed up, or if you want someone else to look at your code, or if it&#039;s time for a public release.&lt;br /&gt;
&lt;br /&gt;
== Sticking with the program, and good habits to form ==&lt;br /&gt;
&lt;br /&gt;
The software is only useful if you use it regularly, so you&#039;ll want to get into some good habits. Whenever you finish a feature, you should add the files you edited and commit them. Some general principles with commits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Whenever you have a new working feature or fix a bug, make a commit.&#039;&#039;&#039; The goal is to always have a &amp;quot;last known good&amp;quot; version you can revert back to in case things go awry. The more often you make commits when things are good, the less progress you are at risk of losing should bad things happen.&lt;br /&gt;
* &#039;&#039;&#039;Many small commits are better than one big commit. Try to make a single commit for each feature or bug.&#039;&#039;&#039; This makes it easier to track when each individual change happens, and it makes it easier to revert only a particular change if needed.&lt;br /&gt;
* &#039;&#039;&#039;Make your commit messages descriptive.&#039;&#039;&#039; It&#039;s easier to pinpoint a buggy edit if you label each commit with exactly what it did. A hundred commits all labeled &amp;quot;more code&amp;quot; might as well not be labeled at all. This will also let you tell what you were doing when you last edited a particular file or line.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t forget to push your commits.&#039;&#039;&#039; This is what gives us protection from things like hard drive failures or house fires.&lt;br /&gt;
&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Git Tutorial]]&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
</feed>