AI Overview
AI, also known as Tactics for players, dictates how enemies and allies behave in dungeon situations. This is a list of all AIs currently in the game and their function. They are split into two groups: the ones meant for use by allies, and the ones meant for use by enemies. There is nothing stopping modders from giving ally-like AI, but this tends to make them behave more unfairly.
Player Tactics
All player tactics have the following special properties:
- Will pick up items.
- Will use items if given to hold.
- Will not willingly walk into traps.
- Chooses to attack an enemy over walking towards it.
- Picks the best attack on enemies based on basepower, STAB, and type matchups.
- Knows about type neutralizing abilities.
Stick Together
Prioritizes staying close to the player. Will attack enemies, but only if close to the player. If it's separated, it will stick to any ally it finds.
Go After Foes
Same as Stick Together, but will attack foes even when not close to the player.
Split Up
Same as Go After Foes, but tries to go the other way from allies when it doesn't see enemies in sight.
Avoid Trouble
Normally follows the leader, but will prioritize avoiding enemies if it sees them. This tactic will never attack.
Get Away
Runs away from everyone, friend or foe. This tactic will never attack.
Wait There
Stays still. If it can use a move or attack, it will still do that.
Enemy Tactics
Enemy tactics are made deliberately dumber to offer a fair-feeling challenge to players. Unless otherwise stated, they behave like such:
- They attack by choosing a random move out of the ones they have enabled.
- They normally avoid traps, but will become careless to this when seeing opponents.
- They grab items off the floor, but don't know how to use them. Including reviver seeds.
- They will generaly prefer against stacking debuffs or buffs
- Won't self-buff when beyond 3 tiles away.
Normal Wander
Wanders the dungeon, and attacks the team on sight. Sticks to allies of its own team.
Smart Wander
Dumb Wander
Itemless Dumb Wander
Item Finder
Performs like Normal Wander but can use items. IT DOES NOT SEEK OUT ITEMS SPECIFICALLY BUT REALLY SHOULD.
Slow Wander
Retreater
Patrol
Slow Patrol
Weird Tree
Thief
Turret
Tit for Tat
Loot Guard
Shopkeeper
Shuckle
Boss
Staged Boss
Wait Attack
The enemy equivalent of Wait There, lacking item intelligence and attacking randomly.
Wait Only
Does absolutely nothing every turn.