AI Overview

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AI, also known as Tactics for players, dictates how enemies and allies behave in dungeon situations. This is a list of all AIs currently in the game and their function. They are split into two groups: the ones meant for use by allies, and the ones meant for use by enemies. There is nothing stopping modders from giving ally-like AI, but this tends to make them behave more unfairly.


Player Tactics

All player tactics have the following special properties:

  • Will pick up items.
  • Will use items if given to hold.
  • Will not willingly walk into traps.
  • Chooses to attack an enemy over walking towards it.
  • Picks the best attack on enemies based on basepower, STAB, and type matchups.
  • Knows about type neutralizing abilities.

Stick Together

Prioritizes staying close to the player. Will attack enemies, but only if close to the player. If it's separated, it will stick to any ally it finds.

Go After Foes

Same as Stick Together, but will attack foes even when not close to the player.

Split Up

Same as Go After Foes, but tries to go the other way from allies when it doesn't see enemies in sight.

Avoid Trouble

Normally follows the leader, but will prioritize avoiding enemies if it sees them. This tactic will never attack.

Get Away

Runs away from everyone, friend or foe. This tactic will never attack.

Wait There

Stays still. If it can use a move or attack, it will still do that.


Enemy Tactics

Enemy tactics are made deliberately dumber to offer a fair-feeling challenge to players. Unless otherwise stated, they behave like such:

  • They attack by choosing a random move out of the ones they have enabled.
  • They normally avoid traps, but will become careless to this when seeing opponents.
  • They grab items off the floor, but don't know how to use them. Including reviver seeds.
  • They will generaly prefer against stacking debuffs or buffs
  • Won't self-buff when beyond 3 tiles away.

Normal Wander

Wanders the dungeon, and attacks the team on sight. Sticks to allies of its own team.

Smart Wander

Dumb Wander

Itemless Dumb Wander

Item Finder

Performs like Normal Wander but can use items. IT DOES NOT SEEK OUT ITEMS SPECIFICALLY BUT REALLY SHOULD.

Slow Wander

Retreater

Patrol

Slow Patrol

Weird Tree

Thief

Turret

Tit for Tat

Loot Guard

Shopkeeper

Shuckle

Boss

Staged Boss

Wait Attack

The enemy equivalent of Wait There, lacking item intelligence and attacking randomly.

Wait Only

Does absolutely nothing every turn.