Floor Generation Overview
From PMDOWiki
This page goes over the steps of dungeon generation. All steps are ordered by the priority in which they are executed. A lower number means a step will execute earlier. While these priority numbers do not need to be obeyed for modding, they are the numbers that base PMDO uses.
Floor Data
Priority -6
Grid Creation
Priority -5
Grid Path Generation
Priority -4
File:DungeonProcess Cells Chosen.png
Room List Creation
Priority -3
Room List Generation
Priority -2
File:DungeonProcess Cells To Rooms.png File:DungeonProcess Cells To Rooms Halls.png File:DungeonProcess Rooms Halls.png
Tiles Creation
Priority -1
Tiles Generation
Priority 0
File:DungeonProcess Rooms To Tiles.png File:DungeonProcess Rooms Halls To Tiles.png File:DungeonProcess Floor.png
Spawn Tables
Priority 1
Exits
Priority 2
Water
Priority 3
Textures
Priority 4
Spawns
Priority 5
Money
Priority 6
Debug Checks
Priority 7