Zone Step Overview: Difference between revisions
From PMDOWiki
initial table |
Fill out rest of table and stub special cases |
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| -1 || FloorNameDropZoneStep || Gives the floor a name and makes that name appear before fading in. | | -1 || FloorNameDropZoneStep || Gives the floor a name and makes that name appear before fading in. | ||
|- | |- | ||
| | | 1 || MoneySpawnZoneStep || Specifies how much total money spawns on the first floor, and how much is added each floor. | ||
|- | |- | ||
| | | 1.1 || ItemSectionedZoneStep || Sets the spawn table for items and applies them to multiple floors. | ||
|- | |- | ||
| | | 1.1 || ItemSpawnZoneStep || Sets the spawn rate for individual items and applies them to multiple floors. More flexible than ItemSectionedZoneStep but harder to understand probabilities. | ||
|- | |- | ||
| | | 1.2 || TeamSpawnZoneStep || Sets the spawn rate for individual enemies and applies them to multiple floors. | ||
|- | |- | ||
| | | 1.3 || TileSpawnZoneStep || Sets the spawn rate for individual traps and applies them to multiple floors. | ||
|- | |- | ||
| | | * || RangeStepZoneStep || Takes a GenStep and applies it to ranges of floors. Only one GenStep can apply to a given floor. The priority that should be specified will depend on what the step is. | ||
|- | |- | ||
| | | * || SpreadStepZoneStep || Takes a collection of GenSteps and spreads them across the dungeon based on a SpreadPlan. | ||
|- | |- | ||
| | | * || SpreadStepRangeZoneStep || Takes a collection of GenSteps and spreads them across the dungeon based on a SpreadPlan. Each individual GenStep can have its own range and they can overlap. | ||
|- | |- | ||
| | | * || SpreadRoomZoneStep || Takes a room and spreads it across the dungeon based on a SpreadPlan. Uses two priorities: one for GridPlans, one for FloorPlans | ||
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== Spread Plans == | |||
TODO | |||
== RangeStepZoneStep == | |||
TODO | |||
== SpreadStepZoneStep == | |||
TODO | |||
== SpreadStepRangeZoneStep == | |||
TODO | |||
[[Category:Modding Data]] | |||
== SpreadRoomZoneStep == | |||
TODO |
Latest revision as of 03:24, 9 April 2023
Zone Steps are map generation steps that span through multiple floors. For example, they can ensure at least a certain amount of food spawns in the dungeon, and that it's properly spaced apart between floors. Zone Steps operate by inserting their own steps into the normal floor generation process before the entire list is run.
Steps Summary
Below is a table of commonly used zone steps, what priorities they are often set to be placed at, and what they are used for.
Priority | Step | Description |
---|---|---|
2.1 | SaveVarsZoneStep | A special step needed to support rescues. |
-1 | FloorNameDropZoneStep | Gives the floor a name and makes that name appear before fading in. |
1 | MoneySpawnZoneStep | Specifies how much total money spawns on the first floor, and how much is added each floor. |
1.1 | ItemSectionedZoneStep | Sets the spawn table for items and applies them to multiple floors. |
1.1 | ItemSpawnZoneStep | Sets the spawn rate for individual items and applies them to multiple floors. More flexible than ItemSectionedZoneStep but harder to understand probabilities. |
1.2 | TeamSpawnZoneStep | Sets the spawn rate for individual enemies and applies them to multiple floors. |
1.3 | TileSpawnZoneStep | Sets the spawn rate for individual traps and applies them to multiple floors. |
* | RangeStepZoneStep | Takes a GenStep and applies it to ranges of floors. Only one GenStep can apply to a given floor. The priority that should be specified will depend on what the step is. |
* | SpreadStepZoneStep | Takes a collection of GenSteps and spreads them across the dungeon based on a SpreadPlan. |
* | SpreadStepRangeZoneStep | Takes a collection of GenSteps and spreads them across the dungeon based on a SpreadPlan. Each individual GenStep can have its own range and they can overlap. |
* | SpreadRoomZoneStep | Takes a room and spreads it across the dungeon based on a SpreadPlan. Uses two priorities: one for GridPlans, one for FloorPlans |
Spread Plans
TODO
RangeStepZoneStep
TODO
SpreadStepZoneStep
TODO
SpreadStepRangeZoneStep
TODO
SpreadRoomZoneStep
TODO