Modding Move Effects: Difference between revisions
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== Further Reading == | == Further Reading == | ||
The list is not exhaustive and there are many more effects such as increased damage on targets under certain conditions (Brine), variable basepowers (Eruption/Water Spout), etc. | The list of effects on this page is not exhaustive and there are many more effects such as increased damage on targets under certain conditions (Brine), variable basepowers (Eruption/Water Spout), etc. | ||
For a full list of BattleEvents you can use, check the [[BattleEvent Reference]]. | For a full list of BattleEvents you can use, check the [[BattleEvent Reference]]. |
Revision as of 22:19, 17 April 2024
This page details the ways to achieve move effects, such as modifying damage, status changes, etc.
It only covers the effect of moves. Other battle factors such as statuses, abilities, and held items can be found in the page for Modding Passive Effects
All of this can be achieved by editing the Data of a move.
Effect Priority
Explain priority for the effect lists
Inflicting Damage
Base Power
Fixed Damage
Additional Effects
Additional Effect Chance
Chance of Status
Chance of Stat Change
Chance Effect on User
Other Move Flags
Moves that make contact, sound-based moves, slash-based moves, etc.
Hit Critical Hit Moves
Non-Damaging Status Moves
Status Conditions
Status Changes
Weather/Terrain
Hitting Tiles
Destroying Items
Destroying Terrain
Laying Traps
Healing
Displacements
Knockback/Throw/Displacements
Further Reading
The list of effects on this page is not exhaustive and there are many more effects such as increased damage on targets under certain conditions (Brine), variable basepowers (Eruption/Water Spout), etc.
For a full list of BattleEvents you can use, check the BattleEvent Reference.
Effects can get very specfic, and sometimes you may want to make your own. You can make your own BattleEvents using ScriptedBattleEvent.