Modding Move Effects: Difference between revisions

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== Further Reading ==
== Further Reading ==


The list is not exhaustive and there are many more effects such as increased damage on targets under certain conditions (Brine), variable basepowers (Eruption/Water Spout), etc.
The list of effects on this page is not exhaustive and there are many more effects such as increased damage on targets under certain conditions (Brine), variable basepowers (Eruption/Water Spout), etc.


For a full list of BattleEvents you can use, check the [[BattleEvent Reference]].
For a full list of BattleEvents you can use, check the [[BattleEvent Reference]].

Revision as of 22:19, 17 April 2024

This page details the ways to achieve move effects, such as modifying damage, status changes, etc.

It only covers the effect of moves. Other battle factors such as statuses, abilities, and held items can be found in the page for Modding Passive Effects

All of this can be achieved by editing the Data of a move.

Effect Priority

Explain priority for the effect lists


Inflicting Damage

Base Power

Fixed Damage

Additional Effects

Additional Effect Chance

Chance of Status

Chance of Stat Change

Chance Effect on User

Other Move Flags

Moves that make contact, sound-based moves, slash-based moves, etc.

Hit Critical Hit Moves

Non-Damaging Status Moves

Status Conditions

Status Changes

Weather/Terrain

Hitting Tiles

Destroying Items

Destroying Terrain

Laying Traps

Healing

Displacements

Knockback/Throw/Displacements


Further Reading

The list of effects on this page is not exhaustive and there are many more effects such as increased damage on targets under certain conditions (Brine), variable basepowers (Eruption/Water Spout), etc.

For a full list of BattleEvents you can use, check the BattleEvent Reference.

Effects can get very specfic, and sometimes you may want to make your own. You can make your own BattleEvents using ScriptedBattleEvent.